− | Each day, not talking to a Falusi will slightly decrease their friendship unless their heart meter is full.<ref>See <tt>Farmer::resetFriendshipsForNewDay</tt> in the game code.</ref> Marriage doesn't stop decay with your spouse. | + | Each day, not talking to a Falusi will slightly decrease their friendship unless their heart meter is full.<ref>See <samp>Farmer::resetFriendshipsForNewDay</samp> in the game code.</ref> Marriage doesn't stop decay with your spouse. |
− | Note that a no-star loved item always gives more points than an iridium-star liked item.<ref>See <tt>NPC::receiveGift</tt> in the game code.</ref> The equation is <code>Event Multiplier × Preference × Quality Multiplier</code>, where <tt>Event Multiplier</tt> is 1 (any day), 5 (your [[Feast of the Winter Star|Winter Star]] recipient), or 8 (their birthday), <tt>Preference</tt> is 80 or 45, and <tt>Quality Multiplier</tt> is 1, 1.1, 1.25, or 1.5. (For neutral, disliked, or hated gifts, the equation is simply <code>Event Multiplier × Preference</code>.) | + | Note that a no-star loved item always gives more points than an iridium-star liked item.<ref>See <samp>NPC::receiveGift</samp> in the game code.</ref> The equation is <code>Event Multiplier × Preference × Quality Multiplier</code>, where <samp>Event Multiplier</samp> is 1 (any day), 5 (your [[Feast of the Winter Star|Winter Star]] recipient), or 8 (their birthday), <samp>Preference</samp> is 80 or 45, and <samp>Quality Multiplier</samp> is 1, 1.1, 1.25, or 1.5. (For neutral, disliked, or hated gifts, the equation is simply <code>Event Multiplier × Preference</code>.) |