Módosítások

Ugrás a navigációhoz Ugrás a kereséshez
37 954 bájt hozzáadva ,  2023. június 6., 16:48
Új oldal, tartalma: „{{fordít}} {{TOC right|npt=y}} :''For a list of fish and their locations, see the Fish page.'' :''For an index to the completed fish collection, see the Collecti…”
{{fordít}}
{{TOC right|npt=y}}
:''For a list of fish and their locations, see the [[Fish]] page.''
:''For an index to the completed fish collection, see the [[Collections#Fish|Fish Collection]] page.''
:''For the guide to catching all fish, see [[Fishing Strategy]].''
:''See also: [[Tackle]], [[Bait]]''
'''Fishing''' is a [[Skills|skill]] associated with catching [[fish]] with a [[Tools#Fishing Poles|fishing rod]] or by collecting items from [[Crab Pot|crab pots]].

==Overview & Controls==
[[File:Fishingicons.png|200px|thumb|right|Fishing interface showing normal and [[Fish#Legendary Fish|Legendary Fish]]]]
To cast a fishing rod into a body of water, hold down the Use Tool button ([[File:Left-Click.png|24px]] on PC, [[File:360 X.png|24px]] button on Xbox, [[File:PS4 Square.png|24px]] on Playstation, [[File:Switch Y.png|24px]] on Switch). A meter appears, indicating how far the line will go. Release to cast. It is also possible to slightly alter the line's placement mid-cast with the movement keys (or controller stick), allowing for better control over aiming the cast and allowing to "cast diagonally" by 1 tile, which can make it possible to hit bubbles that would otherwise be unreachable.

When a fish bites, the bobber wiggles and an exclamation point appears above the player character's head along with a distinct sound. Click the Use Tool button to start the mini-game.

The mini-game display contains a movable green rectangle that indicates the area of effect for the fishing line. The goal of the fishing mini-game is to keep the small fish icon within the green rectangle until the progress bar to the right is completely filled. If the fish's icon moves above or below the green rectangle, the progress bar decreases, and the fish escapes if the progress bar reaches the bottom.

The green rectangle can be raised by pressing the Use Tool button. Repeated pressing holds the green in place when it is not on the bottom, and holding the button raises it at increasing speed. Be careful moving it though, for it gathers momentum quickly and takes time to reverse, making it easy to overshoot the fish and drain the progress bar.

Upon catching a fish, its name and size are displayed. Players can keep track of how many fish they have caught and their record lengths in their [[Collections#Fish|Collections menu]].

==Specific Mechanics==

===Types of Fish===
The types of fish that can be found is determined by:
* the [[Seasons|season]]
* the [[weather]] (''i.e.,'' sunny or rainy)
* the body of water
* the time of day

For example, the forest lake, the forest river, and the town river each contain their own types of fish, though there are some overlaps. The full list can be found on the [[Fishing Strategy#Location Tables|Fishing Strategy]] page.

Also note that the [[Fish#Legendary Fish|Legendary Fish]] can only be caught on specific water tiles, but in general, the specific water tile does not matter.

===Bar Size===
The green rectangle increases in size with higher fishing skill level. At Fishing level 0, the bar size has a length of 96 pixels. This is increased by 8 pixels for every increase in fishing level, so that at level 10, the bar size has a length of 176 pixels. The bar size can be further increased by using either the [[Cork Bobber]] or increasing the fishing level past level 10 by using an enchant at the [[Forge]] or with food [[buffs]]. The maximum possible bar size is therefore 248 pixels, which can be achieved with level 10 fishing, using the cork bobber, using the Master Enchant at the Forge, and eating [[Seafoam Pudding]] with [[Qi Seasoning]]. The total number of pixels of the entire rectangle is 568.

The upgraded fishing rods (''i.e.,'' [[Fiberglass Rod]] and [[Iridium Rod]]) do '''not''' affect the bar size. However, using the [[Training Rod]] does affect the bar size; it sets the player's fishing skill equal to level 5 for the purposes of determining how big to make the green bar, if the player has not reached level 5 yet.

===Casting Distance===
The player's skill level determines the maximum possible casting distance. At level 0, the maximum cast possible is 3 tiles to the south or north and 4 tiles to the east or west. The distance increases by 1 tile (in all directions) at levels 1, 4, 8 and 15.

Reaching a skill level of 15 is possible with a combination of [[Cooking|food]], [[Qi Seasoning]] and/or a Fishing Pole [[Forge#Tool enchantments|enchanted with the Master enchant]].

The actual casting distance will be a fraction of the maximum distance, based on the fullness of the mini-game casting meter. Any cast that is more than 99% of the maximum distance is highlighted by the text "Max".<ref name="max_cast" /> "Max" casts do not receive any special benefit.

The length of the cast is less important than where the bobber lands. Longer casts only improve fishing results if the bobber lands further from the shore, increasing the [[#Fishing Zone|Fishing Zone]]. Standing next to the water's edge allows casts to go further from land, as does avoiding locations with other nearby shores (''e.g.,'' try to fish where a river is as wide and straight as possible).

===Fish Bite Time===
The fish bite time measures the amount of time that passes before a fish bites once the fishing rod is in the water. This base time is a random number between 0.6 and 30 seconds. Each increase in fishing level decreases the maximum amount of time it takes for a fish to bite by 0.25 seconds.

Using [[Bait]] decreases both the minimum and maximum amount of time it takes for a fish to bite by 50%. [[Wild Bait]] further decreases this by another 25%, for a total of a 62.5% decrease compared to no [[Bait]]. The minimum amount of time it takes for a fish to bite cannot drop below 0.5 seconds.

===Fishing Zone===
Every water tile is assigned a Fishing Zone of 0, 1, 2, 3, or 5<ref name="fishing_zone" /> that controls many aspects of fishing. The further from land (in every direction), the better the zone. The game considers most walkable surfaces, including islands, piers, and stone bridges to be "land"; wooden footbridges are one exception.

If the bobber lands at least 5 tiles away from any land, it is located in zone 5. Otherwise, the zone is one less than the distance (in tiles) from the nearest land. Maps of Fishing Zone are available in the [[Fishing Strategy]] section on [[Fishing Strategy#Fishing Zones|Fishing Zones]]. Note, however, that fishing zones on iOS and Android are more complicated because of a [[#Bugs|bug]].

Higher fishing zone values provide several benefits:
* The chances of catching trash decrease.
* The size and quality (''e.g.,'' normal, silver, or gold) of the fish is on average better.
* The chances of hooking more difficult fish are slightly larger.
* Some [[#Treasure Chests|treasure chest]] items have zone requirements. In particular, some valuable treasures can only be caught when the fishing zone is 5.
* Some [[Fish#Legendary Fish|Legendary Fish]] have zone requirements.

Darker shades of blue indicate deeper water. However, the color of the water is not a reliable indicator of the fishing zone for a given location. In some cases, dark blue (deep) water can have a fishing zone of 0 (''e.g.,'' next to the pier at [[the Beach]]). Conversely, light blue (shallow) water can have a fishing zone of 5 (''e.g.,'' at the east end of the Beach).

===Perfect Catches===
The game displays a "Perfect!" catch if the fish never leaves the green rectangle. Perfect catches grant two benefits:
* If it is a silver or gold quality fish, the quality of the fish is increased by one. (''i.e.,'' a silver quality fish becomes a gold quality fish, a gold quality fish becomes an iridium quality fish).
* The amount of experience awarded for catching the fish is multiplied by 2.4.

===Fish Size & Quality===
The factors that influence fish size are fishing zone and level, with some randomness involved. This is controlled by a variable called fFishSize, which used to calculate variations in fish sizes: a value of 0.00 for fFishSize will result in the least possible fish size while 1.00 for fFishSize will result in the highest possible fish size.<ref name="fish_quality" />

The data for the minimum and maximum possible sizes for all fish can be found in <samp>Data\Fish.xnb</samp> for each fish. The final fish size is calculated by <samp>minFishSize + (maxFishSize - minFishSize) * fFishSize</samp>, rounded down. If the catch was perfect, this value increases by 1. If the catch was not perfect and the original calculation of the fish size was <samp>maxFishSize</samp>, this value decreases by 1. A consequence of this feature is that the maximum possible fish size observed in game is always 1 higher than the value for maxFishSize in <samp>Data\Fish.xnb</samp>. For Legendary Fish, due to the second adjustment for non-perfect catches, the minimum possible fish size will be 1 lower than the value for minFishSize in <samp>Data\Fish.xnb</samp>.<ref name="fish_quality" />

Base fish quality is directly determined by fFishSize: if fFishSize < 0.33 the quality is normal, otherwise if fFishSize < 0.66 the quality is silver, otherwise the quality is gold. This quality can be improved by one grade with the [[Quality Bobber]]. It can also be improved by one grade with a perfect catch as long as the fish was at least silver quality initially. These boosts stack with the Quality Bobber boost considered before the Perfect Catch boost. Since the maximum base fish quality is gold, the only way to get an iridium quality fish is by either getting a perfect catch or using the Quality Bobber.<ref name="fish_quality" />

Note that using the [[Training Rod]] will cause all fish to be normal quality. This overrides the calculation mentioned above.

Below is the table for the possible quality of the fish depending on the base fish quality and whether a Quality Bobber was used or the catch was perfect.

{|class="wikitable"
|-
! Base Fish Quality
! With Quality Bobber
! With A Perfect Catch
! With Both
|-
| Normal
| Silver
| Normal
| Gold
|-
| Silver
| Gold
| Gold
| Iridium
|-
| Gold
| Iridium
| Iridium
| Iridium
|}

Below is the table for the chances of getting certain fish sizes and base quality based on particular fishing zones and fishing levels. Note that this Base Fish Quality does not take into account improvements in quality from perfect catches or from the Quality Bobber. Those adjustments are made after the Base Fish Quality is determined as described in the previous table.

{|class="wikitable sortable"
|-
! rowspan="2" | [[Fishing#Fishing Zone|Fishing Zone]]
! rowspan="2" data-sort-type=number | Fishing Level
! colspan="2" | fFishSize
! colspan="3" | Base Fish Quality (% chance)
! colspan="2" | Perfect Fish Size (inches)
|-
! min
! max
! Normal
! Silver
! Gold
! data-sort-type=number | Sardine
! data-sort-type=number | Herring
|-
| 1 || 0-1 || 0.04 || 0.22 || 100 || 0 || 0 || 2 - 4 || 9 - 11
|-
| 1 || 2-3 || 0.07 || 0.22 || 100 || 0 || 0 || 2 - 4 || 9 - 11
|-
| 1 || 4-5 || 0.11 || 0.22 || 100 || 0 || 0 || 3 - 4 || 10 - 11
|-
| 1 || 6-7 || 0.14 || 0.22 || 100 || 0 || 0 || 3 - 4 || 10 - 11
|-
| 1 || 8-9 || 0.18 || 0.22 || 100 || 0 || 0 || 3 - 4 || 11
|-
| 1 || 10-11 || 0.22 || 0.26 || 100 || 0 || 0 || 4 || 11 - 12
|-
| 1 || 12-13 || 0.25 || 0.31 || 100 || 0 || 0 || 4 - 5 || 12
|-
| 1 || 14-15 || 0.29 || 0.35 || 67 || 33 || 0 || 5 || 12 - 13
|-
| 1 || 16 || 0.32 || 0.40 || 10 || 90 || 0 || 5 - 6 || 12 - 13
|-
| 2 || 0-1 || 0.07 || 0.44 || 73 || 27 || 0 || 2 - 6 || 9 - 14
|-
| 2 || 2-3 || 0.14 || 0.44 || 67 || 33 || 0 || 3 - 6 || 10 - 14
|-
| 2 || 4-5 || 0.22 || 0.44 || 56 || 44 || 0 || 4 - 6 || 11 - 14
|-
| 2 || 6-7 || 0.29 || 0.44 || 33 || 67 || 0 || 5 - 6 || 12 - 14
|-
| 2 || 8-9 || 0.36 || 0.44 || 0 || 100 || 0 || 5 - 6 || 13 - 14
|-
| 2 || 10-11 || 0.43 || 0.53 || 0 || 100 || 0 || 6 - 7 || 14 - 15
|-
| 2 || 12-13 || 0.50 || 0.62 || 0 || 100 || 0 || 7 - 8 || 15 - 16
|-
| 2 || 14-15 || 0.58 || 0.70 || 0 || 67 || 33 || 8 - 9 || 15 - 17
|-
| 2 || 16 || 0.65 || 0.79 || 0 || 10 || 90 || 9 - 10 || 16 - 18
|-
| 3 || 0-1 || 0.11 || 0.66 || 42 || 57 || 1 || 3 - 9 || 10 - 16
|-
| 3 || 2-3 || 0.22 || 0.66 || 27 || 71 || 1 || 4 - 9 || 11 - 16
|-
| 3 || 4-5 || 0.32 || 0.66 || 3 || 95 || 2 || 5 - 9 || 12 - 16
|-
| 3 || 6-7 || 0.43 || 0.66 || 0 || 98 || 2 || 6 - 9 || 14 - 16
|-
| 3 || 8-9 || 0.54 || 0.66 || 0 || 95 || 5 || 7 - 9 || 15 - 16
|-
| 3 || 10-11 || 0.65 || 0.79 || 0 || 10 || 90 || 9 - 10 || 16 - 18
|-
| 3 || 12-13 || 0.76 || 0.92 || 0 || 0 || 100 || 10 - 12 || 18 - 20
|-
| 3 || 14-15 || 0.86 || 1.00 || 0 || 0 || 100 || 11 - 13 || 19 - 21
|-
| 3 || 16 || 0.97 || 1.00 || 0 || 0 || 100 || 13 || 21
|-
| 5 || 0-1 || 0.18 || 1.00 || 20 || 39 || 41 || 3 - 13 || 11 - 21
|-
| 5 || 2-3 || 0.36 || 1.00 || 0 || 49 || 51 || 5 - 13 || 13 - 21
|-
| 5 || 4-5 || 0.54 || 1.00 || 0 || 32 || 68 || 7 - 13 || 15 - 21
|-
| 5 || 6-7 || 0.72 || 1.00 || 0 || 0 || 100 || 9 - 13 || 17 - 21
|-
| 5 || 8-9 || 0.90 || 1.00 || 0 || 0 || 100 || 11 - 13 || 19 - 21
|-
| 5 || 10-11 || 1.00 || 1.00 || 0 || 0 || 100 || 13 || 21
|-
| 5 || 12-13 || 1.00 || 1.00 || 0 || 0 || 100 || 13 || 21
|-
| 5 || 14-15 || 1.00 || 1.00 || 0 || 0 || 100 || 13 || 21
|-
| 5 || 16 || 1.00 || 1.00 || 0 || 0 || 100 || 13 || 21
|}

[[File:FishZone.png|200px|thumb|right|Pool of Bubbles]]

===Bubbles===
Sometimes, a pool of bubbles appears in the water. Casting into them results in blue sparkles appearing. Bubbles grant two benefits:<ref name="bubbles" />
* Fish bite four times faster.
* When determining the type of fish that is hooked, the effective [[#Fishing Zone|Fishing Zone]] is increased by 1, ''i.e.,'' trash is less likely to be caught and difficult-to-catch are more likely. Some [[Fish#Legendary Fish|Legendary Fish]] can be found closer to the shore when bubbles are present.
** This adjustment to the fishing zone only applies to the type of fish that is caught. Bubbles have no effect on fish size or quality or on treasure chests.

No more than one bubble spot can exist per area (''e.g.,'' [[Pelican Town]], [[Cindersap Forest]]) at any given time, but different bubble spots can occur in multiple areas simultaneously. Some bubble spots are not possible for the player to reach with the fishing rod. Bubble spots cannot spawn on [[the Farm]] unless the player has chosen the [[Farm Maps|Riverland Farm Map]]<ref name="performtenminuteupdate" />.

===Energy===
At fishing skill level 0, casting a fishing pole consumes 8 energy. Each subsequent fishing level decreases the amount of energy used by 0.1. (While the game shows whole numbers, internally it does not round numbers.) Thus, on the 10th cast at level 1 fishing, the game shows an energy cost of only 7 instead of 8. At level 10 fishing, all casts use 7 energy.

===Angled Casts===
It is possible to slightly alter the line's placement mid-cast with the movement keys, allowing better control over aiming the cast. Angling the cast is useful in two scenarios:
* In some non-standard fishing spots, it is necessary to angle the cast to get further from land.
* When bubbles spawn in an awkward location, it is sometimes necessary to angle the cast to get the bobber to land in them. Some bubble spots are completely unreachable.

===Time===
* In single-player:
** Time is paused while the mini-game is active.
*** If the player is attacked (for example, by a [[Slimes|slime]] while fishing in the [[Secret Woods]]), the slime will continue to attack and damage the player during the minigame, even though the clock is paused.
*** Active buffs will wear out during the mini-game.
** Time is not paused during the animation when the casting bar is increasing.
** Time is not paused during the animation when the line is going out.
** Time is not paused during the animation when the fish is flying back towards the player.
** Time is not paused during the popup that shows the player what type of fish they have caught.
** If the player caught a treasure chest, time is paused while looking through the chest's inventory.
* In [[multiplayer]], time is never paused.
* During the fishing minigame at the [[Stardew Valley Fair]] and the ice-fishing contest at the [[Festival of Ice]], the contest timer is never paused.

==Fishing Poles==
<!--Note: This table is transcluded on the Tools page.-->
<section begin="fishingrods" />
{|class="wikitable"
!Image
!Name
!Cost
!Improvements
!Location
!Requirements
|-
|[[File:Training Rod.png|center]]
|[[Training Rod]]
|data-sort-value="25"|{{price|25}}
|Easier to use (only catches common [[Fish]]).
|Buy from Willy's [[Fish Shop]]
|
|-
|[[File:Bamboo Pole.png|center]]
|[[Bamboo Pole]]
|data-sort-value="0500"|{{price|500}}
|
|Given to the player by [[Willy]]<p>Buy from Willy's [[Fish Shop]]</p>
|
|-
|[[File:Fiberglass Rod.png|center]]
|[[Fiberglass Rod]]
|data-sort-value="1800"|{{price|1800}}
|Able to use [[bait]].
|Buy from Willy's [[Fish Shop]]
|[[File:Fishing Skill Icon.png|24px|link=]] Fishing Level 2<p>(The player receives a letter the day after it becomes available)</p>
|-
|[[File:Iridium Rod.png|center]]
|[[Iridium Rod]]
|data-sort-value="7500"|{{price|7500}}
|Able to use [[bait]] &amp; [[Tackle|tackle]].
|Buy from Willy's [[Fish Shop]]
|[[File:Fishing Skill Icon.png|24px|link=]] Fishing Level 6<p>(The player receives a letter the day after it becomes available)</p>
|}<section end="fishingrods" />

==[[File:Fishing Skill Icon.png|32px|link=]] Fishing Skill==
Fishing Skill is increased by catching [[Fish]], [[Trash]], [[Seaweed]], [[Green Algae]], or [[White Algae]] with a Fishing Rod/Pole, by harvesting [[Crab Pot]]s, or by collecting items from [[Fish Pond]]s.

Each level grants +1 Fishing Rod [[Skills#Proficiency|Proficiency]], increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before a fish bites by 0.25 seconds.

{{:Fishing/Skill}}

==Experience Points==
Trash, algae and seaweed caught with the fishing pole earn 3 XP each, and crab pots earn the player 5 XP each time the player collects from them, no matter what is collected. Otherwise, for each catch of fish, the amount of experience earned is as follows: <ref name="fishexp" />

<code>XP = ((Fish Quality + 1) * 3) + (Fish Difficulty / 3)</code>
:Fish Quality = 0 for normal, 1 for silver, 2 for gold, or 4 for iridium
:Fish Difficulty is a number from 5-110, listed in the data file <samp>Fish.xnb</samp>.

For example, a regular quality sardine (difficulty 30) would net the player (0 + 1) * 3 + (30 / 3) = 13 XP. Trash also follows this formula with a quality and difficulty of zero leaving only the base 3 XP.

XP is multiplied by 2.2 if the player also catches a treasure chest, by 2.4 if the catch was "perfect" and by 5 if the catch was a Legendary fish. These multiplications stack, and are performed in order (first treasure chest, then perfect, then Legendary). If at any point in the calculation the XP is not a whole number, the decimal part of the number is truncated off before performing the next calculation.

For example, catching a perfect Sardine with a treasure chest would earn the player 13 * 2.2 = 28.6 (truncated to 28) XP, then 28 * 2.4 = 67.2 (truncated to 67) XP.

A perfect catch will increase a silver quality fish to gold quality, and a gold quality fish to iridium quality, but it is the original quality that is used in the XP equation.

For example, catching a perfect Iridium quality Sardine would use the original gold quality multiplier, so the player would earn ((2 + 1) * 3) + (30 / 3) * 2.4 = 45 XP.

As another example, catching a perfect gold quality Crimsonfish (difficulty 95) with a treasure chest would net the player ((1 + 1) * 3) + (95 / 3) = 37.67 (truncated to 37) base XP; 37 * 2.2 = 81.4 (truncated to 81) XP; 81 * 2.4 = 194.4 (truncated to 194) XP; 194 * 5 = 970 XP.

Experience level is increased immediately upon harvesting a Crab Pot or catching an item with a fishing pole, but the "level up" window doesn't appear until after going to sleep.

The XP required for leveling up is the same as for all skills:
{|class="wikitable"
|-
! Lvl
! Total<br />Experience
! Total Sardines<br />(No stars)
! Total Gold Star Legend Fish<br />(225XP)
! Total Crab Pot
|-
! 1
| 100
| 8
| 1
| 20*
|-
! 2
| 380
| 30
| 2
| 76
|-
! 3
| 770
| 60
| 4
| 154
|-
! 4
| 1300
| 100
| 6
| 260
|-
! 5
| 2150
| 166
| 10
| 430
|-
! 6
| 3300
| 254
| 15
| 660
|-
! 7
| 4800
| 370
| 22
| 960
|-
! 8
| 6900
| 531
| 31
| 1380
|-
! 9
| 10000
| 770
| 45
| 2000
|-
! 10
| 15000
| 1154
| 67
| 3000
|}

<nowiki>*</nowiki>Note: The first few levels of fishing cannot normally be completed with [[Crab Pot]]s, because the player does not have access to [[Bait]] until level 2 and Crab Pots until level 3. However, the recipe for [[Wild Bait]] can be earned by befriending [[Linus]] and viewing his [[Linus#Four Hearts|four heart cutscene]]. Three crab pots can be earned at any Fishing Level by completing the {{Bundle|Crab|16|y}}. Completing the bundle without playing the fishing mini-game (or using crab pots) requires 4 fish foraged from the beach and 1 crab obtained by killing crabs in the mines.

Note that an alternative method of gaining Fishing XP is by using [[Fish Pond]]s.

==Food==
Certain [[Cooking|cooked dishes]] will temporarily increase fishing level. [[Qi Seasoning]] can be applied to further increase the stat buff for dishes cooked by the player.
{{Recipes|header}}
{{:Chowder|RecipeRow}}
{{:Dish O' The Sea|RecipeRow}}
{{:Escargot|RecipeRow}}
{{:Fish Stew|RecipeRow}}
{{:Fish Taco|RecipeRow}}
{{:Lobster Bisque|RecipeRow}}
{{:Maple Bar|RecipeRow}}
{{:Seafoam Pudding|RecipeRow}}
{{:Shrimp Cocktail|RecipeRow}}
{{:Trout Soup|RecipeRow}}
{{Recipes|footer}}

==Treasure Chests==
During the fishing mini-game, a treasure chest will occasionally appear inside the vertical bar. Treasure chests have their own progression bar, fillable by keeping the green bobber bar behind the treasure chest icon [[File:Fishing Treasure Chest.png|24px|class=inline]]. If obtained, the player is awarded random bonus loot after catching the fish. Losing the fish also loses the treasure chest.

After successfully catching a treasure chest, after the fish is caught the treasure chest items will appear in a menu. In the case of successfully catching a fish and a treasure chest while [[inventory]] is full, the caught fish will appear in the treasure chest menu alongside any treasures caught. Dismissing the menu before putting all of the items into inventory will forfeit the rest of the items.

The base chance of finding a chest is 15%. The probability can be increased with the [[Magnet]] (+15%), the [[Treasure Hunter]] (+5%), and the [[#Fishing Skill|Pirate profession]] (+15%) for a total of 50% chance. This is adjusted by half the value of [[Luck#Daily Luck|daily luck]], increasing by 5% at best or decreasing by 5% at worst, with the [[Special Charm]] adding 1.25%. Food/drink buffs add 0.5% for every point of Luck.

Mutliple items can appear in a treasure chest. If multiple items appear in a chest, the same item can appear in multiple slots. The number of items specified in the table is the number that can appear in a single stack (''e.g.,'' at most one lost book appears in a stack, but two lost books are possible if each appears in a different stack).

[[Luck]] has a small effect on a treasure chest's contents. Daily Luck slightly increases the chances that various special items appear (as indicated by ≈ in the following table). A Luck buff can increase the number of items in a stack (specifically, it increases the chance that a stack of resources or geodes will double in size). A luck buff also allows better rings to appear ([[Magnet Ring]] instead of [[Small Magnet Ring]] and [[Glow Ring]] instead of [[Small Glow Ring]]).

The following is a list of all items that can be found inside Treasure Chests.<ref name="treasure" /> The "Chance" column provides the probability per treasure chest that the item will appear, if all requirements for the item are met.

<!--The items are listed in the order that they appear in the game code. Please DO NOT rearrange them. -->
{|class="wikitable sortable roundedborder"
!Item
!Number in Stack
!Fishing Level Required
!Notes
!data-sort-type=number|Chance
|-
|{{name|Rice Shoot}}
|2-10||
|[[Spring]] only, not at [[The Beach]]
|15%
|-
|{{name|Qi Bean}}
|1-4 ||
|Only if the [[Quests#Qi's Crop|Qi's Crop]] Quest is active
|48%
|-
|{{name|Iridium Ore}}
|1-2 ||
|[[#Fishing Zone|Fishing Zone]] must be 5
|1.1%
|-
|{{name|Gold Ore}}
|1-24||
|[[#Fishing Zone|Fishing Zone]] must be 5
|9%
|-
|{{name|Iron Ore}}
|1-24||
|[[#Fishing Zone|Fishing Zone]] must be 3 or 5, More likely at [[#Fishing Zone|Fishing Zone]] 3
|5-10%
|-
|{{name|Copper Ore}}
|1-24||
|More likely at lower [[#Fishing Zone|Fishing Zone]] values
|5-12%
|-
|{{name|Wood}}
|1-24||
|More likely at lower [[#Fishing Zone|Fishing Zone]] values
|5-6%
|-
|{{name|Stone}}
|1-24||
|More likely at lower [[#Fishing Zone|Fishing Zone]] values
|5-6%
|-
|{{name|Coal}}
|1-24||
|
|9-61%
|-
|{{name|Dressed Spinner}}
|1 ||6+
|[[#Fishing Zone|Fishing Zone]] must be 5
|4%
|-
|{{name|Bait}}
|1-15||
|
|24-37%
|-
|{{name|Wild Bait}}
|2-10||
|Must know the recipe for Wild Bait<br />
There is an additional 73% chance of 2-4 Wild Bait appearing when two fish are caught simultaneously.
|8-9%
|-
|{{name|Lost Book|link=Lost Books{{!}}Lost Book}}
|1 ||
|Only if at least 1 Lost Book has already been found, and the [[Museum]]'s Library collection is not complete
|4%
|-
|{{name|Skeletal Tail}}
|1 ||2+
|Only if at least 1 [[Artifacts|artifact]] has already been found
|2.8-3.1%<ref name="treasure_artifact" />
|-
|{{name|Nautilus Fossil}}
|1 ||2+
|Only if at least 1 [[Artifacts|artifact]] has already been found
|2.8-3.1%<ref name="treasure_artifact" />
|-
|{{name|Amphibian Fossil}}
|1 ||2+
|Only if at least 1 [[Artifacts|artifact]] has already been found
|2.8-3.1%<ref name="treasure_artifact" />
|-
|{{name|Ancient Doll}}
|1 ||2+
|Only if at least 1 [[Artifacts|artifact]] has already been found
|0.7-0.8%<ref name="treasure_artifact" />
|-
|{{name|Elvish Jewelry}}
|1 ||2+
|Only if at least 1 [[Artifacts|artifact]] has already been found
|0.7-0.8%<ref name="treasure_artifact" />
|-
|{{name|Chewing Stick}}
|1 ||2+
|Only if at least 1 [[Artifacts|artifact]] has already been found
|0.7-0.8%<ref name="treasure_artifact" />
|-
|{{name|Ornamental Fan}}
|1 ||2+
|Only if at least 1 [[Artifacts|artifact]] has already been found
|0.7-0.8%<ref name="treasure_artifact" />
|-
|{{name|Dinosaur Egg}}
|1 ||2+
|Only if at least 1 [[Artifacts|artifact]] has already been found
|0.7-0.8%<ref name="treasure_artifact" />
|-
|{{name|Rare Disc}}
|1 ||2+
|Only if at least 1 [[Artifacts|artifact]] has already been found
|0.7-0.8%<ref name="treasure_artifact" />
|-
|{{name|Ancient Sword}}
|1 ||2+
|Only if at least 1 [[Artifacts|artifact]] has already been found
|0.7-0.8%<ref name="treasure_artifact" />
|-
|{{name|Rusty Spoon}}
|1 ||2+
|Only if at least 1 [[Artifacts|artifact]] has already been found
|0.7-0.8%<ref name="treasure_artifact" />
|-
|{{name|Rusty Spur}}
|1 ||2+
|Only if at least 1 [[Artifacts|artifact]] has already been found
|0.7-0.8%<ref name="treasure_artifact" />
|-
|{{name|Rusty Cog}}
|1 ||2+
|Only if at least 1 [[Artifacts|artifact]] has already been found
|0.7-0.8%<ref name="treasure_artifact" />
|-
|{{name|Chicken Statue}}
|1 ||2+
|Only if at least 1 [[Artifacts|artifact]] has already been found
|0.7-0.8%<ref name="treasure_artifact" />
|-
|{{name|Ancient Seed}}
|1 ||2+
|Only if at least 1 [[Artifacts|artifact]] has already been found
|0.7-0.8%<ref name="treasure_artifact" />
|-
|{{name|Prehistoric Tool}}
|1 ||2+
|Only if at least 1 [[Artifacts|artifact]] has already been found
|0.7-0.8%<ref name="treasure_artifact" />
|-
|{{name|Dried Starfish}}
|1 ||2+
|Only if at least 1 [[Artifacts|artifact]] has already been found
|0.7-0.8%<ref name="treasure_artifact" />
|-
|{{name|Anchor}}
|1 ||2+
|Only if at least 1 [[Artifacts|artifact]] has already been found
|0.7-0.8%<ref name="treasure_artifact" />
|-
|{{name|Glass Shards}}
|1 ||2+
|Only if at least 1 [[Artifacts|artifact]] has already been found
|0.7-0.8%<ref name="treasure_artifact" />
|-
|{{name|Bone Flute}}
|1 ||2+
|Only if at least 1 [[Artifacts|artifact]] has already been found
|0.7-0.8%<ref name="treasure_artifact" />
|-
|{{name|Geode}}
|1-6 ||
|
|2-49%
|-
|{{name|Magma Geode}}
|1-6 ||
|[[#Fishing Zone|Fishing Zone]] must be 5
|7%
|-
|{{name|Frozen Geode}}
|1-6 ||
|[[#Fishing Zone|Fishing Zone]] must be 3 or 5, More likely at [[#Fishing Zone|Fishing Zone]] 3
|2-7%
|-
|{{name|Fire Quartz}}
|1-4 ||2+
|[[#Fishing Zone|Fishing Zone]] must be 5
|4%
|-
|{{name|Ruby}}
|1-4 ||2+
|[[#Fishing Zone|Fishing Zone]] must be 5
|4%
|-
|{{name|Emerald}}
|1-4 ||2+
|[[#Fishing Zone|Fishing Zone]] must be 5
|4%
|-
|{{name|Frozen Tear}}
|1-4 ||2+
|[[#Fishing Zone|Fishing Zone]] must be 3
|4%
|-
|{{name|Jade}}
|1-4 ||2+
|[[#Fishing Zone|Fishing Zone]] must be 3
|4%
|-
|{{name|Aquamarine}}
|1-4 ||2+
|[[#Fishing Zone|Fishing Zone]] must be 3
|4%
|-
|{{name|Earth Crystal}}
|1-4 ||2+
|[[#Fishing Zone|Fishing Zone]] must be 2 or less
|4%
|-
|{{name|Amethyst}}
|1-4 ||2+
|[[#Fishing Zone|Fishing Zone]] must be 2 or less
|4%
|-
|{{name|Topaz}}
|1-4 ||2+
|[[#Fishing Zone|Fishing Zone]] must be 2 or less
|4%
|-
|{{name|Diamond}}
|1-2 ||2+
|More likely at higher [[#Fishing Zone|Fishing Zone]] values
|4-5%
|-
|{{name|Mixed Seeds}}
|1-3 ||<2
|
|12%
|-
|{{name|Neptune's Glaive}}
|1 ||2+
|
|data-sort-value=0.6|≈0.6%<ref name="treasure_special" />
|-
|{{name|Broken Trident}}
|1 ||2+
|
|data-sort-value=0.6|≈0.6%<ref name="treasure_special" />
|-
|{{name|Small Glow Ring}}
|1 ||2+
|
|data-sort-value=0.24|≈0.24-0.32%<ref name="treasure_special" />
|-
|{{name|Glow Ring}}
|1 ||2+
|Requires a [[Luck]] buff; chance increases with magnitude of buff
|data-sort-value=0.03|≈0.03-0.09%<ref name="treasure_special" />
|-
|{{name|Small Magnet Ring}}
|1 ||2+
|
|data-sort-value=0.24|≈0.24-0.32%<ref name="treasure_special" />
|-
|{{name|Magnet Ring}}
|1 ||2+
|Requires a [[Luck]] buff; chance increases with magnitude of buff
|data-sort-value=0.03|≈0.03-0.09%<ref name="treasure_special" />
|-
|{{name|Amethyst Ring}}
|1 ||2+
|
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
|-
|{{name|Topaz Ring}}
|1 ||2+
|
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
|-
|{{name|Aquamarine Ring}}
|1 ||2+
|
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
|-
|{{name|Jade Ring}}
|1 ||2+
|
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
|-
|{{name|Emerald Ring}}
|1 ||2+
|
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
|-
|{{name|Ruby Ring}}
|1 ||2+
|
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
|-
|{{name|Treasure Chest}}
|1 ||2+
|
|data-sort-value=0.24|≈0.24%<ref name="treasure_special" />
|-
|{{name|Prismatic Shard}}
|1 ||6+
|
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
|-
|{{name|Strange Doll (yellow)|link=Strange Doll (yellow){{!}}Strange Doll}}
|1 ||2+
|Possible even if no [[artifacts]] previously found
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
|-
|{{name|Strange Doll (green)|link=Strange Doll (green){{!}}Strange Doll}}
|1 ||2+
|Possible even if no [[artifacts]] previously found
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
|-
|{{name|Iridium Band}}
|1 ||2+
|
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
|-
|{{name|Sneakers}}
|1 pair||2+
|
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
|-
|{{name|Rubber Boots}}
|1 pair||2+
|
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
|-
|{{name|Leather Boots}}
|1 pair||2+
|
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
|-
|{{name|Work Boots}}
|1 pair||2+
|
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
|-
|{{name|Combat Boots}}
|1 pair||2+
|
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
|-
|{{name|Tundra Boots}}
|1 pair||2+
|
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
|-
|{{name|Thermal Boots}}
|1 pair||2+
|
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
|-
|{{name|Dark Boots}}
|1 pair||2+
|
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
|-
|{{name|Firewalker Boots}}
|1 pair||2+
|
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
|-
|{{name|Genie Shoes}}
|1 pair||2+
|
|data-sort-value=0.012|≈0.012%<ref name="treasure_special" />
|-
|{{name|Golden Egg}}
|1 ||2+
|Requires achieving [[Perfection]]
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
|}

==Presents==
By fishing in certain locations, gift boxes containing [[furniture]] or [[hats]] may be obtained. These include:
{{#lst:Secrets|fishingsecrets}}

==Achievements==
There are 4 [[Achievements]] related to Fishing. Note that catching [[Green Algae]], [[White Algae]], or [[Seaweed]] counts towards these achievements.
*Fisherman (Catch 10 different [[fish]])
*Ol' Mariner (Catch 24 different [[fish]])
*Master Angler (Catch every [[fish]])
*Mother Catch (Catch 100 [[fish]])

==Bugs==
* On iOS and Android, there is a bug that alters most the [[#Fishing Zone|Fishing Zone]] at most locations. The fishing zone is effectively calculated as if the bobber were located one tile northwest of its actual location. Therefore, casts to the south and east typically have a lower zone than they should; casts to the north and west typically have a better zone. This bug affects fish size/quality and treasure chest contents, but it does not affect the locations where Legendary Fish can be caught.

==References==
<references>
<ref name="max_cast"> See <samp>Tools/FishingRod::doStartCasting</samp> in the game code.</ref>
<ref name="fishing_zone">The fishing zone is calculated by the function <samp>FishingRod::distanceToLand</samp>; the value is assigned to the variable <samp>clearWaterDistance</samp>.</ref>
<ref name="fish_quality">The fish size and quality are determined by the functions <samp>FishingRod::startMinigameEndFunction</samp>, <samp>BobberBar::BobberBar</samp>, <samp>BobberBar::update</samp>, and <samp>FishingRod::doPullFishFromWater</samp>.</ref>
<ref name="bubbles">The effects of bubbles on fishing bite times is handled in <samp>FishingRod::DoFunction</samp>, specifically at <samp>if (location.fishSplashPoint != null)</samp>. The effect of bubbles on fish type is also in <samp>FishingRod::doFunction</samp> in the call to <samp>location.getFish</samp>, where the argument <samp>waterDepth</samp> is set to <samp>clearWaterDistance + (splashPoint ? 1 : 0)</samp>.</ref>
<ref name="fishexp">See <samp>Tools/FishingRod::doPullFishFromWater</samp> in the game code.</ref>
<ref name="treasure">The contents of a treasure chest are determined by <samp>FishingRod::openTreasureMenuEndFunction</samp>.</ref>
<ref name="treasure_artifact">The chance of an artifact appearing in a treasure chest is higher if [[Lost Books]] are not possible, ''e.g.,'' after the Museum's collection is complete.</ref>
<ref name="treasure_special">The chance of a special item appearing in a treasure chest is adjusted by <samp>LuckModifier</samp>, which is set to <samp>(1 + DailyLuck) * FishingZone/5</samp>. This means that fishing zone is the most important factor, as special items are 5x more likely to be found when caught in a fishing zone of 5 instead of 1. Special items are only 1.25x more likely to be found with maximum daily luck (0.125) instead of minimum (-0.1). For example, the chance of finding a Broken Trident varies from 0.075% (DailyLuck=-0.1, FishingZone=1) to 0.469% (DailyLuck=0.125, FishingZone=5). The page lists the chance of finding special items with neutral luck and Zone=5.</ref>
<ref name="performtenminuteupdate">The bubbles, or 'fishSplashPoint' is placed in <samp>GameLocation::performTenMinuteUpdate</samp>.</ref>
</references>

==History==
{{History|1.4|Introduced [[Training Rod]]. Removed exploit where clicking the journal icon would pause time but still allow fish to bite.}}
{{History|1.5|Added [[#Presents|fishing presents]]. Added [[Golden Egg]]s and [[Qi Bean]]s to potential treasure chest rewards.}}

{{NavboxSkillsStats}}

[[Category:Fishing]]
[[Category:Achievements]]

[[de:Fischen]]
[[en:Fishing]]
[[es:Pesca]]
[[fr:Pêche]]
[[it:Pesca]]
[[ja:釣り]]
[[ko:낚시]]
[[pt:Pesca]]
[[ru:Рыбная ловля]]
[[tr:Balıkçılık]]
[[zh:钓鱼]]
1 496

szerkesztés

Navigációs menü