Koponya-barlang

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„Még mindig sok munkám van...”
— Robin

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Skull Cavern Entrance
For ladder/shaft spawn rates, special monster drops, and the contents of crates and barrels, see The Mines.

The Skull Cavern is located in the northwest area of the Desert. It is initially locked and requires the Skull Key to gain access.

Overview

A shaft for faster descending

There is no practical limit to the number of floors (sometimes called levels) in the Skull Cavern.[1] Similar to the Mines, the player advances through floors in the Skull Cavern by finding a ladder on each floor, either by mining rocks or defeating enemies.

Unlike The Mines, there is no elevator to save progress, but on every floor there is a ladder at the starting point where the player can leave the Skull Cavern. Each visit must start again from the first floor.

When ladders to the next floor appear from breaking rocks, 20% of the time they will appear as a shaft (or hole) instead of a ladder. Shafts make it possible to travel 3-15 floors at a time. The number of floors dropped is based on an integer x between 3 and 8 inclusive, chosen with equal probability, with a 90% chance that the player drops x floors and a 10% chance that the player drops 2x-1 floors. The amount of floors dropped is predetermined based on the mine floor, game day, and Random Seed. In particular, Luck does not affect the chances of jumping down a certain number of floors. This also means that if multiple shafts spawn on the same floor, they will all drop the player the same number of floors, so it does not matter which one is chosen. Jumping down the shaft causes Health damage equal to 3x the number of floors skipped (although jumping down a shaft will never reduce health to less than 1). Note that if a shaft above floor 100 is calculated to drop the player past floor 100, it will be modified to only drop the player to floor 100.[2]

If the player runs out of health while exploring Skull Cavern, they will wake up sometime later on the same day in Harvey's Clinic. A fee of data-sort-value="1000">Gold.png1 000g will be deducted for emergency surgery. Several items may also be lost. Passing out at 2:00 am will cause the player to lose data-sort-value="1000">Gold.png1 000g or 10% of funds, whichever is less.

Iridium

The chance to find Iridium Ore increases slowly and steadily as the player descends into the Skull Cavern, rapidly increasing from floor 10 to 100. See Skull Cavern/Ore Distribution for more details.

The monsters in the Cavern also have a chance to drop ore and Iridium Bars, as well as special items. It can be a good idea to bring the Lava Katana or Galaxy Sword, as enemies are particularly strong.

High Luck increases the frequency of ladders/shafts. Rapid descent to floors with a higher chance of spawning Iridium Nodes is often more efficient for acquiring ore than thorough exploration. Staircases can also be stacked, so a single inventory slot can hold 999 staircases. Even blindly placing staircases will take some time though; the lower the player descends with staircases, the less time they have to explore the caverns.

Qi's Challenge

After entering the Cavern for the first time, a letter will be received on the following day from Mr. Qi. The letter begins the quest Qi kihívása, which is completed by reaching floor 25 in the Skull Cavern. Completing the quest awards data-sort-value="10000">Gold.png10 000g, delivered by mail the following day. If the player reaches floor 25 of the Skull Cavern during the first visit, the quest will automatically be fulfilled the next day.

Qi's Hungry Challenge

"Qi éhes kihívása" is a possible, repeatable Special Order, that may be accepted in Qi's Walnut Room on Ginger Island. It is completed by reaching floor 100 of the Skull Cavern within the given time limit. While this quest is active, no food or drink items can be consumed while the player is in the Skull Cavern. Buffs from food/drink before entering the Skull Cavern will stay active.

While this quest is active, Big Slimes may occasionally have hearts that will give 10 health points when slain. Another strategy to regain health without eating is to equip one or more Vampire Rings or to use a weapon with the Vampiric enchantment.

The use of staircases is permitted. Completing the quest awards data-sort-value="25">Qi Gem.png 25 Qi Gems.

Skull Cavern Invasion

The "Koponya-barlang invázió" is a possible, repeatable Special Order, that may be accepted in Qi's Walnut Room on Ginger Island. It is completed by reaching floor 100 of the Skull Cavern within the given time limit. While the quest is active, stronger variations of monsters occupy the Cavern; similarly to the Dangerous Mines. Radioactive nodes can also spawn here, like the Dangerous Mines.

The use of staircases is permitted. Completing the quest awards data-sort-value="40">Qi Gem.png 40 Qi Gems.

Idő

Time runs more slowly in Skull Cavern than elsewhere in the game: whereas one hour of game time normally lasts 43 seconds, in Skull Cavern one hour lasts 54 seconds (25% longer). However, time reverts to normal 43-second hours in multiplayer games and on Prehistoric Floors.[3]

This has two main implications:

  • Players have more real-time available before the end of the day, and should be able to descend deeper than otherwise.
  • The game-time duration of any buff is decreased.

This adjustment in timing has no effect upon other aspects of the game, such as equipment processing times. For example, Honey placed in a Keg at noon is ready with Mead at 10 pm even if the player spends most of that time in the Skull Cavern.

Strategy

Food

Shown below are foods with Buffs that are useful when exploring the Skull Cavern. Note that eating a food with buffs will wipe out any active buffs and replace them with the buffs from the newly eaten food. If the newly eaten food has no buffs, the existing buffs will remain in effect. Coffee, Triple Shot Espresso and Ginger Ale are an exception to this rule; they will stack with other food buffs (but not each other). The Mines

Explosives

Bombs make quick work of densely-clustered stones and ore veins. They can also be used for permanently defeating Mummies.

Bombs can be crafted, or purchased from Dwarf:

Image Name Ingredients Purchase Price
Cherry Bomb.png
Cherry Bomb Copper Ore.png Réz érc (4)Coal.png Szén (1) data-sort-value="300">Gold.png300g
Bomb.png
Bomb Iron Ore.png Vas érc (4)Coal.png Szén (1) data-sort-value="600">Gold.png600g
Mega Bomb.png
Mega Bomb Gold Ore.png Arany érc (4)Solar Essence.png Szoláris esszencia (1)Void Essence.png Űr esszencia (1) data-sort-value="1000">Gold.png1 000g

The Slingshot's Explosive Ammo is also effective in dealing with small groups of stones, Iridium Ore deposits, and incapacitated Mummies. Loading the Slingshot with Gold Ore deals substantial damage, making it potentially useful for dispatching tough targets. Explosive ammo can be crafted, or bought at the Adventurer's Guild for data-sort-value="300">Gold.png300g.

Staircases

Staircases can be used for rapid descent or skipping troublesome floors. If the player has one or more Crystalariums, they can be used to produce Jade which can be traded for Staircases with the Desert Trader on Sundays.

Rings

Several Rings may assist in exploring the Skull Cavern. See the Rings page for full descriptions.

Warp Totems

A Warp Totem can be used to make a quick exit if supplies are running low or the day is almost over to avoid the fee of up to data-sort-value="1000">Gold.png1 000g for passing out at 2:00 am.

A Warp Totem: Desert can be used to access the Desert about 4 hours earlier than Pam arrives at the Bus Stop.

Szörnyek

Image Monster HP Damage Notes
Armored Bug.png
Armored Bug 1 8 Can only be killed while using a weapon with the bug killer enchantment.
Big Purple Slime.png
Big Slime 60 5 A chance to split into smaller Slimes when killed. Big Slimes are purple in the Skull Cavern.
Purple Slime.png
Purple Slime 410 28 Can drop Iridium Ore and Iridium Bars.
Lava Bat.png
Lava Bat 80 15 Only appears on floors 20 and 40; flies.
Mummy.png
Mummy 260 30 Appears on Mummy floors. Needs to be finished with a bomb of any type after being knocked out with other weapons. If a bomb does enough damage to knock the Mummy out, it will also destroy it. Using a weapon with the Crusader enchantment stops them from reviving. Frequently drops Solar Essences when slain, and occasionally drops Cloth.
Serpent.png
Serpent 150 23 Moves quickly; default flying enemy. Frequently drops Void Essence. Occasionally drops Spicy Eel and Bombs.
Iridium Bat.png
Iridium Bat 300 30 Appears at floor 51+ and on prehistoric floors. Very high HP and Damage. Frequently drops Iridium Ore and Solar Essence.
Iridium Crab.png
Iridium Crab 240 15 Appears at floor 26+. Can drop Iridium Ore and Crab Cakes.
Carbon Ghost.png
Carbon Ghost 190 25 Can appear on Mummy floors. Frequently drop Omni Geodes. May occasionally drop Refined Quartz.
Pepper Rex.png
Pepper Rex 300 15 Appears mainly on prehistoric floors; breathes fire. Drops Dinosaur Egg or one of 3 prehistoric Artifacts.
Mutant Fly.png
Mutant Fly 66 12 Can appear on prehistoric floors.
Armored Bug Dangerous.png
Armored Bug (dangerous) 250 20-27 Only appears when the Skull Cavern is in a "dangerous" state.
Mummy Dangerous.png
Mummy (dangerous) 445 38-55 Only appears when the Skull Cavern is in a "dangerous" state.
Royal Serpent.png
Royal Serpent 300-1050 32-48 Only appears when the Skull Cavern is in a "dangerous" state.
Purple Slime Dangerous.png
Purple Slime (dangerous) 403 20-30 Only appears when the Skull Cavern is in a "dangerous" state.

Őskori szintek

A Prehistoric Floor

Prehistoric floors are a type of infested floor containing mainly Pepper Rex monsters. Mutant flies and Iridium Bats can also spawn and attack the player there. Dinosaur Eggs and Fiddlehead Ferns can be foraged on Prehistoric floors. Foliage on this floor has a chance to yield an Ancient Seed when cut down. There is a ~2.2% chance to encounter a prehistoric floor at and below floor 7.[4]

Because prehistoric floors are infested, all enemies on this floor must be killed before a ladder appears.

Kincses szobák

Small rooms containing treasure chests, similar to those in The Mines, can randomly appear at floors 10+. Daily luck and Luck Buffs affect the chance to find Treasure Rooms.

The probability of encountering one when entering a new floor equals to 0.01 + (Daily Luck / 10) + (Luck Buffs / 100)[4]. This means Treasure Rooms have a base chance of 1% to appear with daily Luck increasing the chance by 1% at best or decreasing by 1% at worst, with the Special Charm adding 0.25%, and food buffs adding 1% for every point of Luck. In multiplayer, the luck values taken into account are the average of luck stats of players present in the Skull Cavern.

Floor 100 of the Skull Cavern is guaranteed to contain a treasure chest. The only exception is during the run where the player completes the secret.

Below is a table of all possible treasures that can be randomly found inside Treasure Chests in the Skull Cavern.

Image Name Number in Chest  Chance [5] 
Mega Bomb.png
Mega Bomb 5 1/26
Bomb.png
Bomb 10 1/26
Cactus Seeds.png
Cactus Seeds 15 1/26
Life Elixir.png
Life Elixir 2-4 1/26
Omni Geode.png
Omni Geode 5 1/26
Warp Totem Farm.png
Warp Totem: Farm 5 1/26
Rain Totem.png
Rain Totem 1-3 1/26
Apple Sapling.png
Apple Sapling 1 1/156
Apricot Sapling.png
Apricot Sapling 1 1/156
Cherry Sapling.png
Cherry Sapling 1 1/156
Orange Sapling.png
Orange Sapling 1 1/156
Peach Sapling.png
Peach Sapling 1 1/156
Pomegranate Sapling.png
Pomegranate Sapling 1 1/156
Iridium Sprinkler.png
Iridium Sprinkler 1-2 1/26
Quality Sprinkler.png
Quality Sprinkler 4 1/26
Parsnip Seeds.png
Parsnip Seeds 5-20 1/702
Bean Starter.png
Bean Starter 5-20 1/702
Cauliflower Seeds.png
Cauliflower Seeds 5-20 1/702
Potato Seeds.png
Potato Seeds 5-20 1/702
Garlic Seeds.png
Garlic Seeds 5-20 1/702
Kale Seeds.png
Kale Seeds 5-20 1/702
Rhubarb Seeds.png
Rhubarb Seeds 5-20 1/702
Melon Seeds.png
Melon Seeds 5-20 1/702
Tomato Seeds.png
Tomato Seeds 5-20 1/702
Blueberry Seeds.png
Blueberry Seeds 5-20 1/702
Pepper Seeds.png
Pepper Seeds 5-20 1/702
Wheat Seeds.png
Wheat Seeds 5-20 1/702
Radish Seeds.png
Radish Seeds 5-20 1/702
Red Cabbage Seeds.png
Red Cabbage Seeds 5-20 1/702
Starfruit Seeds.png
Starfruit Seeds 5-20 1/702
Corn Seeds.png
Corn Seeds 5-20 1/702
Eggplant Seeds.png
Eggplant Seeds 5-20 1/702
Artichoke Seeds.png
Artichoke Seeds 5-20 1/702
Pumpkin Seeds.png
Pumpkin Seeds 5-20 1/702
Bok Choy Seeds.png
Bok Choy Seeds 5-20 1/702
Yam Seeds.png
Yam Seeds 5-20 1/702
Cranberry Seeds.png
Cranberry Seeds 5-20 1/702
Beet Seeds.png
Beet Seeds 5-20 1/702
Spring Seeds.png
Spring Seeds 5-20 1/702
Summer Seeds.png
Summer Seeds 5-20 1/702
Fall Seeds.png
Fall Seeds 5-20 1/702
Winter Seeds.png
Winter Seeds 5-20 1/702
Cherry Bomb.png
Cherry Bomb 15 1/26
Red Slime Egg.png
Red Slime Egg 1 1/26
Purple Slime Egg.png
Purple Slime Egg 1 1/26
Energy Tonic.png
Energy Tonic 2-4 1/26
Iridium Bar.png
Iridium Bar 2-3 1/26
Autumn's Bounty.png
Autumn's Bounty 5 1/260
Pumpkin Soup.png
Pumpkin Soup 5 1/260
Super Meal.png
Super Meal 5 1/260
Cranberry Sauce.png
Cranberry Sauce 5 1/260
Stuffing.png
Stuffing 5 1/260
Farmer's Lunch.png
Farmer's Lunch 5 1/260
Survival Burger.png
Survival Burger 5 1/260
Dish O' The Sea.png
Dish O' The Sea 5 1/260
Miner's Treat.png
Miner's Treat 5 1/260
Roots Platter.png
Roots Platter 5 1/260
Prismatic Shard.png
Prismatic Shard 1 1/26
Crystalarium.png
Crystalarium 1 1/26
Seed Maker.png
Seed Maker 1 1/26
Auto-Grabber.png
Auto-Grabber 1 1/26
Auto-Petter.png
Auto-Petter 1 1/26
Blue Cowboy Hat.png
Blue Cowboy Hat 1 1/26
Red Cowboy Hat.png
Red Cowboy Hat 1 1/26
White Turban.png
White Turban 1 1/26
Dark Cowboy Hat.png
Dark Cowboy Hat 1 1/26

Secret

After reading Secret Note #10, the player will find Mr. Qi at floor 100 of the Skull Cavern. A cutscene ensues in which:

Részletek 
Mr. Qi will either congratulate the player for reaching floor 100 while using 10 or fewer Staircases or say the player is "clever" but not "honorable" for using more than 10. In either case, he will award the player with Iridium Snake Milk, which permanently increases the player's health by 25 points.

QiCutsceneSkullCavern.png

Trivia

  • The plaques that can be occasionally found on the walls contain enciphered messages.
  • To reach the integer limit, the Quarry Mine Floor would need to be bypassed, which has no ability to produce a ladder. This floor is coded as 77377, and can be found at floor 77257 of the Skull Cavern, (which counts floor 1 as floor 121 internally). [6]
  • Starting at floor 880, Iridium Bats will become red bats and have double health and faster speed.[7]

References

  1. The integer limit is 2147483647. To reach that limit in one Stardew Valley day, the player would have to descend over 2 million floors per real-time second.
  2. See MineShaft::enterMineShaft in the game code.
  3. See MineShaft::getExtraMillisecondsPerInGameMinuteForThisLocation and Game1::UpdateGameClock in the game code.
  4. 4,0 4,1 See MineShaft::loadLevel in the game code.
  5. See MineShaft::getTreasureRoomItem in the game code.
  6. See Locations.MineShaft::quarryMineShaft in the game code.
  7. See StardewValley.Bats::Bat in the game code.

History

  • 1.3.27: Added Carbon Ghost, Iridium Bat, Iridium Crab, Treasure Rooms, and encounter with Mr. Qi. Removed exploit that allowed the player to avoid bomb damage by consuming food after placing a bomb.
  • 1.4: Added Pepper Rex. Added White Turban to possible Treasure Room items. All players entering a shaft in Multiplayer now descend to the same floor. Qi's challenge can now be completed during the first visit to the Skull Cavern. Shafts will no longer drop the player past floor 100.
  • 1.5: Added Auto-Petter to possible Treasure Room items. Fixed chests spawned on certain floors being shifted down by 4 tiles. Fixed message appearing when opening a treasure room chest before opening the initial 15 Parsnip Seeds given by Mayor Lewis.
  • 1.5.2: Added Dark Cowboy Hat to possible Treasure Room items.
  • 1.5.5: Reaching floor 100 will result in a guaranteed treasure chest, except when viewing the secret cutscene.