Módosítások

sync changelog
2. sor: 2. sor:  
A Stardew Valley 2016. február 26-án jelent meg Windows PC-re, majdnem négy éves zárt fejlesztés után. A Linux és a macOS kompatibilitás ingyenes frissítésben jelent meg 2016. július 29-én.
 
A Stardew Valley 2016. február 26-án jelent meg Windows PC-re, majdnem négy éves zárt fejlesztés után. A Linux és a macOS kompatibilitás ingyenes frissítésben jelent meg 2016. július 29-én.
   −
''A játék konzolos verziójára vonatkozó specifikus változtatások részletes levezetésért lásd [[Konzol verzióelőzmények]].''
+
''A játék konzolos verziójára vonatkozó specifikus változtatások részletes levezetésért lásd [[konzol verzióelőzmények]] oldalt.''
<br />''A játék mobilos verziójára vonatkozó specifikus változtatások részletes levezetésért lásd [[Mobil verzióelőzmények]].''
+
<br />''A játék mobilos verziójára vonatkozó specifikus változtatások részletes levezetésért lásd [[mobil verzióelőzmények]] oldalt.''
    
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 +
 +
==1.6.8==
 +
Stardew Valley 1.6.8 was [https://store.steampowered.com/news/app/413150/view/4175475797747007861 released] on 28 April 2024.
 +
 +
; Bug fixes
 +
:* Fixes a game-breaking crash introduced in 1.6.7 where the game would crash if NPC's reach the island resort changing room.
 +
 +
==1.6.7==
 +
Stardew Valley 1.6.7 was [https://store.steampowered.com/news/app/413150/view/4175475797747007861 released] on 27 April 2024.
 +
 +
; Bug fixes
 +
:* Fixes a bug preventing players from giving Pierre the Missing Stock List
 +
:* Fixed some machines and desert festival logic not working for Linux/MacOS players using the compatibility branch.
 +
 +
==1.6.6==
 +
Stardew Valley 1.6.6 was [https://store.steampowered.com/news/app/413150/view/4175475797742551480 released] on 26 April 2024.
 +
 +
; Balance and Gameplay changes:
 +
:* Bee houses now work with flowers in garden pots.
 +
:* “Minecart depot” alternative layout now only appears in the upper or lava mine areas.
 +
:* You can now turn the gold clock on or off
 +
:* Added coal -> mahogany seed trade at raccoons
 +
:* 50% mastery XP now only applies to farming, as originally intended.
 +
 +
; Translation changes:
 +
:* Reverted Chinese text to 1.6.3
 +
:* Reverted Chinese default font to the original
 +
:* Added an option to use the smooth font introduced in 1.6.4
 +
:* Added a dialogue font size slider for Chinese
 +
:* Added complete Russian translated movie & desert festival sprites
 +
:* Added option for Russian to use the “old” font
 +
 +
; Bug fixes:
 +
:* Fixed a case where Mr. raccoon could disappear during the raccoon cutscene in multiplayer
 +
:* Fixed being able to trash Pierre’s Missing Stocklist, or give it away at the Feast of the Winter Star.
 +
:* Fixed being able to give a wilted bouquet to your spouse.
 +
:* Fixed issue causing only 1 omni geode to be produced from the skull cavern chest.
 +
:* Fixed crash when a save contains some invalid animal home data.
 +
:* Fixed a crash when talking to Penny in French.
 +
:* Fixed a malformed Willy farm event in German.
 +
:* Fixed an incorrectly blocking map tile in the Forest Farm map.
 +
:* Fixed some machines and some desert festival logic not working for Linux/macOS players using the compatibility branch.
 +
:* Fixed a case where an area was inaccessible in the volcano dungeon
 +
:* Fixed sewer event in German
 +
:* Fixed cases where you’d see Mayor Lewis’ giftbox note again when collecting 15 parsnips from a different chest.
 +
:* Fixed emily makeover event from being hard to skip
 +
:* Fixed Calico Egg Rating prize edge cases for farmhands
 +
:* Fixed prismatic hat effects not working in French.
 +
:* Fixed being able to “advance” the ready check menu by pressing Y, which lead to many issues.
 +
:* Fixed island outfits not being loaded for farmhands
 +
:* Minor optimizations.
 +
 +
; Fixes for modded players:
 +
:* Fixed error showing non-flavored roe items.
 +
:* Fixed error if a mod sets an NPC’s ‘friends and family’ data to null.
 +
:* Fixed error loading a save containing enchanted weapons whose ID changed or data was removed.
 +
:* Fixed soft lock when watching weather TV channel if tomorrow’s weather is custom.
 +
:* Fixed temporary maps that aren’t part of a location not using seasonal tilesheets.
 +
:* Fixed summit cutscene showing custom fish with wrong sprites.
 +
 +
; Changes for mod authors:
 +
:* In <samp>Data/Objects</samp>, added two new fields: <samp>CanBeGivenAsGift</samp> and <samp>CanBeTrashed</samp>. Setting <samp>CanBeGivenAsGift: false</samp> adds the <samp>not_giftable</samp> context tag automatically.
 +
 +
==1.6.5==
 +
Stardew Valley 1.6.5 was [https://store.steampowered.com/news/app/413150/view/4176601063666391194 released] on 20 April 2024.
 +
 +
; Bug fixes
 +
:* Fixed crash when loading dark mine levels in some cases.
 +
:* Broken villager NPCs (usually due to a removed mod) are now deleted on load. They'll respawn when they're re-added to the data.
 +
 +
==1.6.4==
 +
Stardew Valley 1.6.4 was [https://store.steampowered.com/news/app/413150/view/4176601063663111285 released] on 18 April 2024. A hotfix was applied on 19 April 2024.
 +
 +
; New content & features
 +
:* Added 20 new 'alternate' mine layouts, which can start appearing after reaching the bottom of the mines.
 +
:* Added 20 new volcano mines layouts, which can appear after you've unlocked the shortcut between the caldera and the volcano entrance.
 +
:* Added [[Fishing#Fish Frenzies|fish frenzies]].
 +
:* Added a special cutscene after you've helped your new neighbors grow their family to the max.
 +
:* Added 4 new fairy styles.
 +
:* You can now place 8 additional non-fish items into fish tanks.
 +
:* Raccoon shop now includes a trade for mystery boxes and golden mystery boxes.
 +
:* Vinegar can now be poured onto trees to stop them from ever growing moss.
 +
:* Shaving enchantment now causes tree-specific drops (fern → fiddlehead fern, mushroom → red mushroom, mahogany → hardwood).
 +
 +
; Visual improvements
 +
:* Qi club coins now show up in the shop menu.
 +
:* Various map edits and fixes.
 +
:* Removed Maru's glasses from all beach portraits for consistency.
 +
 +
; Translation changes
 +
:* Many edits and improvements to the Chinese version.
 +
:* Edits to the Russian, Portuguese, Hungarian, Turkish, and Korean translations.
 +
:* Changed the Chinese fonts to make them more appealing and readable.
 +
:* Changed Hungarian number spacing character from a comma to a period.
 +
:* Some improvements to Russian font.
 +
 +
; Balance changes
 +
:* When you load a save, you'll now unlock missed Steam achievements if needed (e.g. achievements gained while playing offline).
 +
:* Added mini-shipping bin as an expensive Qi gem shop purchase.
 +
:* Added more variety, and improvements, to Skull Cave treasure chests.
 +
:* Life elixirs now only restores health, and energy tonics now only restore energy.
 +
:* Wild seed spots are now rarer, but yield more seeds.
 +
:* Doubled the Iridium Golem's chance to drop iridium.
 +
:* The monsters in the volcano entry level are now randomized each day.
 +
:* Using a treasure totem indoors no longer works.
 +
:* Going down a level in the mines now makes you invulnerable for 1 second.
 +
:* Increased raccoon mystery box reward from 4 to 5.
 +
:* Farming experience now contributes to mastery experience at a 50% rate.
 +
:* Ice orb will no longer freeze a spider while it is in the air jumping.
 +
:* Removed red snapper from winter fishing quest pool, and sardines from the summer quest pool.
 +
:* You will no longer get calico rating points from going down the normal mines.
 +
:* Golden mystery boxes now have a small chance to yield an auto petter.
 +
:* Slightly reduced chance to find mystery boxes.
 +
:* Mine barrels and coal carts will now "refresh" at the start of each year.
 +
:* The order of mystery box rewards is now randomized per-player instead of per-save.
 +
 +
; Quality of life changes
 +
:* Added a 1.2-second delay after dropping an item, before it's picked back up by the same player.
 +
:* Napalm rings are now non-destructive on the farm and inside the slime hutch (i.e. the explosion will only damage monsters).
 +
:* Added ctrl + right-click as an alternate toolbar drop hotkey.
 +
:* Receiving a "special notification" (e.g. first geode message) will no longer cancel out player actions such as eating or warping.
 +
:* Flopping fish no longer fall back into fish ponds.
 +
:* Crab pots now have a short time period after harvesting from them during which they can't be removed (750ms).
 +
:* The Junimo bundle menu now only highlights items that can actually be placed in the selected bundle.
 +
 +
; Other changes
 +
:* Minor optimizations.
 +
:* Added two inappropriate names to the list to exclude from the name generator.
 +
:* You can no longer give gifts to NPC's during green rain year 1 (prevents incongruous attitudes). This also prevents a portrait issue with Demetrius.
 +
 +
; Gameplay fixes
 +
:* Fishing splash zones and ore pan points are now removed overnight.
 +
:* The prize ticket machine now consumes your ticket when you get the reward, rather than when you first press the button.
 +
:* For the purposes of perfection, the level 100 stardrop now has a more robust way to check if it's been acquired. This solves a problem where the flag for eating the lvl 100 stardrop could be missing.
 +
:* Fixed Monster Compendium not actually doubling all loot.
 +
:* Fixed geodes no longer dropping on the farm in normal circumstances.
 +
:* Fixed rare crash when spawning items overnight.
 +
:* Fixed crash when a certain mine level is chosen (<samp>_dark_dark</samp> crash).
 +
:* Fixed player colliding with stuff during event cutscenes.
 +
:* Fixed pre-1.6 forged weapons having reduced stats.
 +
:* Fixed not being able to put a torch on the sprinkler you get as a CC reward.
 +
:* Fixed disappearing pets bug.
 +
:* Fixed various bugs/crashes related to building a cabin.
 +
:* Fixed wild seeds in garden pots putting their final crop in the top-left corner of the map instead of the pot.
 +
:* Fixed "lost and found" chests (from night market and elsewhere) not working anymore in 1.6.
 +
:* Fixed a duplication bug with the "lost and found" chests.
 +
:* Fixed slime hutch floors reverting to the default after reloading a game.
 +
:* Fixed malformed casino shop red fireworks ID.
 +
:* Fixed pet adoption catch-all case only working with the animal catalogue, and only applying in year 2 specifically, rather than for any year 2 or beyond.
 +
:* Fixed 'use legacy randomization' option applied inconsistently when loading a save, which caused weird issues like broken green rain days.
 +
:* Fixed the case where you could permanently miss the ancient seed recipe if you grabbed the ancient seed packet but not the associated recipe, and then closed the museum rewards menu. Missing recipes will also be restored upon loading a file.
 +
:* Fixed issue with duplicated animals & building interiors from pre ~1.3 saves.
 +
:* Fixed end tables not being rotateable.
 +
:* Fixed an issue where empty barns/coops could not be removed by Robin on old saves.
 +
:* Fixed slime egg incubators letting you reclaim the egg before it hatches.
 +
:* Fixed farmhouse placement bounds to match the object placement restrictions around it.
 +
 +
; Multiplayer fixes
 +
:* Synced some NPC Gift data in other languages.
 +
:* Fixed fireworks (and possibly other sprites) drawing behind stuff in multiplayer.
 +
:* Fixed "Build a Silo" quest not being completed for farmhands.
 +
:* Fixed Raccoon quest not being removed for all players.
 +
:* Fixed double trinket issue when a farmhand disconnects/reconnects.
 +
:* Fixed double and/or missing derby participants sprite issue in multiplayer.
 +
 +
; Display text and localization fixes
 +
:* Many edits and fixes in translation text.
 +
:* Fixed a text parsing error for Asian languages which caused them to incorrectly wrap in some cases.
 +
:* Fixed spacing issues in Asian languages.
 +
:* Fixed several localization issues (day time money box extra space in Chinese, missing Elliott sentence opener, Fizz name untranslated, birthday string de-hardcoded, etc).
 +
:* Fixed Russian line break issue.
 +
:* Fixed an issue with the perfection tracker display in Chinese, Korean, and Japanese.
 +
:* Fixed events not consistently handling gender-dependent text.
 +
 +
; Cosmetic fixes
 +
:* Adjusted basic object layer depth anchor point so it's more centered rather than on the bottom.
 +
:* Placeable grass now offsets vertically a little if it would clip through a front-layer tile.
 +
:* Fixed seasonal world map not working for non-English players.
 +
:* Fixed flying monsters not being draw above things on the farm & volcano.
 +
:* Fixed reward icon in completed quest menu being visually offset.
 +
:* Fixed george's TV clipping with farmer during green rain.
 +
:* Fixed movies not showing layered sprites (e.g. the eyeball in Mysterium).
 +
:* Fixed Qi club coins drawn below the lightmap.
 +
:* Fixed Qi coin overlay drawn during minigames.
 +
:* Fixed crane game audio not stopping when the game is forcefully closed.
 +
:* Fixed some tooltip padding issues.
 +
:* Fixed movie theater display issues on the world map.
 +
:* Fixed repeated dialogue selection sound if a control was plugged in but you are using a mouse.
 +
:* Fixed quest reward icon input offset issue.
 +
:* Fixed Joja Warehouse roof drawing above the weather (and possibly other similar cases).
 +
:* Fixed various map tile issues.
 +
:* Fixed a visual issue with a shadow in the farm house.
 +
:* Fixed able to swap two chests of the same type.
 +
:* Fixed machines sometimes wobbling when they're not processing anything.
 +
 +
; Changes for modded players
 +
:* Improved debug commands:
 +
:** Added debug commands to change pet types/breeds, to allow migrating older saves (<samp>setPreferredPet</samp> and <samp>changePet</samp>). This replaces the former <samp>toggleCatPerson</samp> command.
 +
:** The <samp>filterLoadMenu <search></samp> command now keeps the original save slot numbers.
 +
:** Combined <samp>removeNpc</samp> and <samp>killNpc</samp> commands. The unified command removes all instances of an NPC, to help fix duplicate NPCs.
 +
 +
; Changes for mod authors
 +
:* C# mods can now hide specific animals from the animal social menu (e.g. animals owned by NPCs) via the <samp>FarmAnimal.hideFromAnimalSocialMenu</samp> field.
 +
:* In <samp>Data/Buildings</samp>, you can now add furniture via <samp>IndoorItems</samp>.
 +
:* In <samp>Data/FarmAnimals</samp>, added fields to set the sleep sprite and whether they eat golden crackers.
 +
:* In <samp>Data/Locations</samp>, added fields to set effect of fish-specific bait and whether fish can be caught using a training rod.
 +
:* In <samp>Data/Machines</samp>, added option to only let the machine complete overnight.
 +
:* In <samp>Data/Powers</samp>, added <samp>CustomFields</samp> field.
 +
:* Added missing <samp>Id</samp> fields in <samp>Data/FarmAnimals</samp> and <samp>Data/Pets</samp>.
 +
:* Added a warning when a farm animal's spritesheet size is invalid, which would previously lead to the animal silently freezing.
 +
:* You can now use tokenizable strings in event scripts and dialogue text.
 +
:* De-hardcoded forest waterfall fish into <samp>Data/Locations</samp>.
 +
 +
; Fixes for modded players
 +
:* Fixed some wallpapers and flooring not appearing in mod item lists.
 +
:* Fixed pre-1.6 farm maps having broken warps to the bus stop.
 +
:* Fixed errors and crashes due to mods adding items without a name.
 +
:* Fixed softlock when a warp leads to an invalid location.
 +
:* Fixed crash when playing events that use the <samp>replaceWithClones</samp> command.
 +
:* Fixed crash if an NPC has invalid temporary dialogue.
 +
:* Fixed world map showing a glitched texture for custom farm types which don't override it.
 +
:* Fixed another case of NPC duplication involving the movie theater.
 +
:* Fixed crash when loading a save if a farm Junimo wasn't properly removed before saving.
 +
:* Fixed crash if the lost & found contains null items.
 +
:* Fixed disconnect for Steam players when using mods that send messages before a farmhand has been approved.
 +
:* Fixed crash on save if shipping bin has empty slots.
 +
:* Fixed riding the bus to the desert instantly warping you back if mods added warps on the desert road.
 +
:* Fix multiplayer crash if some players don't have the same NPC textures.
 +
 +
; Fixes for mod authors
 +
:* Fixed farmhands' cellars not applying cellar data from <samp>Data/Locations</samp>.
 +
:* Fixed crash if a farm animal has no entry in <samp>Data/FarmAnimals</samp>.
 +
:* Fixed festivals ignoring year suffixes for <samp><setup>_additionalCharacters</samp> and <samp>name</samp> fields.
 +
:* Fixed issues with farm animals which have a custom home building.
 +
:* Fixed hardcoded assumptions about farm animal spritesheets which could cause counter-intuitive behavior with custom animals.
 +
 +
{{version history hotfixes|content=&#32;
 +
; 19 April 2024 "hotfix #1" ([https://store.steampowered.com/news/app/413150/view/4176601063665061439?l=english Steam announcement])
 +
 +
:* Fixes issue when dropping a big chest into a small chest
 +
:* Quarry mine level can no longer be an alternate layout
 +
:* Prevents the player from running through barriers in certain transit cutscenes
 +
:* Mine levels 45 and 85 are now also refreshed at the beginning of the year
 +
}}
 +
 +
==1.6.3==
 +
Stardew Valley 1.6.3 was [https://store.steampowered.com/news/app/413150/view/4206998459074597475 released] on 27 March 2024.
 +
 +
; New content & features
 +
:* You can now access [[Blacksmith|Clint's shop and geode service]] while your tool is being upgraded.
 +
:* Added [[Krobus Portrait|Krobus portrait]].
 +
:* Added [[Minecart|minecart shortcut]] to year 1 [[Spirit's Eve]] festival.
 +
:* You can now paint the new cabins (at third upgrade level).
 +
 +
; Balance changes
 +
:* Increased [[Giant Stump|raccoon]] bug meat and bat wing request amount.
 +
:* Harvesting [[moss]] now grants 1 foraging exp per moss.
 +
:* The Infinite Power achievement is now more generous with how it activates, allowing pre-1.6 saves to trigger the achievement.
 +
:* You now have to collect (not just donate) the four prismatic shards for the [[Quests#List of Mr. Qi's Special Orders|"Four Precious Stones" Qi quest]].
 +
:* The Junimo Kart Qi quest now rewards 20 [[Qi Gem|Qi gems]] (up from 10).
 +
:* Adult mossy green rain trees boost the moss growth rate of nearby trees.
 +
:* Moss now grows more slowly on sunny summer days, and recovers more slowly after harvest.
 +
:* Reduced meteorite prismatic shard chance (100% -> 25%).
 +
:* [[Ancient Seeds|Ancient seed]] packets can no longer be sold at the [[Traveling Cart|traveling cart]].
 +
 +
; Quality of life changes
 +
:* Waterfall and some other ambient positional sounds now fade out more smoothly.
 +
:* If you don't have a pet in year two, you can now start adopting them from Marnie's shop.
 +
 +
; Bug fixes
 +
:* Added the new cabin styles to the multiplayer starter layouts.
 +
:* Starter cabins now appear in the actual order intended.
 +
:* If a journal quest title is too wide, the clock icon and the rest of the text will be shifted down to make room.
 +
:* You can now press the Escape or menu button to "go back" on a shipping menu category page.
 +
:* Made berry bush state consistent overnight and on load (both at 20% plus a small new random bonus chance).
 +
:* Minor graphical fixes.
 +
:* Fixed glitch where farming speed is changed depending on the player's direction.
 +
:* Fixed several translation errors and missing translations.
 +
:* Fixed large character sprites having a visual glitch (e.g. bear, island frog, or Clint when hammering).
 +
:* Fixed a visual error in the shop menu if an item's name was longer than the width of the menu.
 +
:* Fixed a crash related to the new festival.
 +
:* Fixed a bug that caused excess trash to be fished.
 +
:* Fixed bug preventing Emily's 10-heart mail and event from triggering.
 +
:* Fixed graphics issues with the shipping menu.
 +
:* Fixed several more cases of out-of-bounds spawning.
 +
 +
; Changes for mod authors
 +
:* Fixed items able to have a null <samp>Name</samp> or <samp>DisplayName</samp> in 1.6. They now default to the qualified item ID and "''Unnamed Item (<id>)''" respectively.
 +
:* The <code>${...}$</code> gender-switch syntax now works in events.
 +
:* The <samp>character.EventActor</samp> flag is now synced in multiplayer.
 +
:* Added paint masks for the new cabins style.
 +
:* The <samp>debug whereis</samp> command now lists event actors too.
 +
:* Fixed pet license name delimiter conflicting with unique string ID format.
 +
:* Fixed NPC duplication bug with movie theater.
 +
:* Fixed fruit trees above growth stage 4 no longer producing fruit.
 +
:* Fixed current location's building interiors not being actively synced.
 +
:* Fixed error processing a machine with no <samp>Data/Machines</samp> entry.
 +
:* Fixed broken fruit tree sprite if it's synced from another player and has a custom texture in <samp>Data/FruitTrees</samp>.
 +
 +
==1.6.2==
 +
Stardew Valley 1.6.2 was [https://store.steampowered.com/news/app/413150/view/4143947429353685596 released] on 21 March 2024.
 +
 +
; Balance changes
 +
:* Added scaling edibility to [[juice]], jellies, [[wine]], and pickles.
 +
:* [[Void Egg|Void egg]] is now poisonous.
 +
 +
; Bug fixes
 +
:* Fixed an issue with Willy's rod.
 +
:* Fixed for invisible tea sprites.
 +
:* Fixed an error in the [[Luau]] event in Portuguese.
 +
:* Fixed visual error with pre-1.6 basic wines.
 +
:* Fixed a soft-lock if you charged a tool and then strafed to a warp spot, and released the tool while warping.
 +
:* Fixed inedible ingredients being poisonous after turning into [[Jellies and Pickles|jelly or pickles]].
 +
:* Fixed [[Volcano Dungeon#Shop|Volcano dwarf]] [[Crafting#Bombs|bombs]] not matching regular dwarf bombs.
 +
:* Fixed [[Adventurer's Guild|adventure guild]] open hours on map.
 +
:* Fixed various translation issues.
 +
 +
==1.6.1==
 +
Stardew Valley 1.6.1 was [https://steamcommunity.com/games/413150/announcements/detail/4143947429349868720 released] on 19 March 2024.
 +
 +
; Bug fixes
 +
 +
:* Improved cases where the quest title could go off the edge of the quest log.
 +
:* Fixed botched German egg quest text (for new players going forward).
 +
:* Fixed animal page crash when clicking on the scroll bar when there are a low number of animals.
 +
:* Fixed Junimo harvester in save crash.
 +
:* Fixed Meadowlands farm quest persisting if the farm icon was selected, but then another farm was started.
 +
:* Fixed the telephone Robin house upgrade question being malformed.
 +
:* Fixed eyebrow accessory looking weird when fishing.
 +
:* Fixed errors due to clipboard being set to a null string.
 +
:* Fixed crash when farmhand reconnects to town during green rain (and potentially other related crashes).
 +
:* Fixed several map tile issues and places where forage could spawn out of bounds.
 +
 +
==1.6==
 +
Stardew Valley 1.6.0 was [https://www.stardewvalley.net/stardew-valley-1-6-update-is-out-now-on-pc/ released on 19 March 2024].
 +
 +
; New content & features
 +
:* Added new festivals and events:
 +
:** The [[Desert Festival]] is a three-day event in spring which can be accessed after the bus is repaired.
 +
:** Two mini fishing festivals: [[Trout Derby]] and [[SquidFest]].
 +
:** A new environmental "event" in summer.
 +
:* Added a [[skills#Mastery|mastery]] system, accessed via a new area, which grants powerful perks and items…
 +
:* Added a new [[Farm Maps|farm type]]: Meadowlands Farm. It has a chewy blue grass that animals love. You also start with a [[coop]] and 2 [[chicken]]s.
 +
:* Added many new NPC dialogues. That includes...
 +
:** custom gift reactions;
 +
:** dynamic dialogues which react to things that happened;
 +
:** custom flower dance acceptance dialogue;
 +
:** restored missing dialogue (like [[Emily]] and [[Shane]]'s [[Flower Dance|flower dance]] custom accept-dance dialogues when married to the player, Shane's dialogue when browsing [[The Stardrop Saloon|the Saloon]] vending machine, [[Lewis]] congratulating female farmers after their wedding, a line in [[Maru]]'s 14-heart event, three dialogues from [[Sam]] related to [[Kent]], two randomized dialogues when an NPC buys an item you sold to a shop, two speech bubbles from [[Marnie]] and [[Robin]] when you enter their shop building, and a fortune teller dialogue for your potential spouse);
 +
:** and more.
 +
:* You can now get multiple pets (after getting max hearts with your starter pet).
 +
:* Added a world map for [[Ginger Island]], visible when visiting the island.
 +
:* The world map now shows your actual position within the world in real-time (instead of showing you at a fixed point for each location). In multiplayer, you'll see other players' positions in real-time too.
 +
:* Pets that love you will sometimes give you gifts.
 +
:* NPCs now have winter outfits.
 +
:* Festivals now have map and dialogue changes every second year (except the night market and desert festival).
 +
:* Added a golden Joja parrot, which you can pay to find all remaining [[Golden Walnut|golden walnuts]] on Ginger Island.
 +
:* Added perfection waivers, a new Joja way to bypass [[perfection]] challenges.
 +
:* Added a prize machine in [[Lewis]]' house. You can collect prize tickets as a reward for completing quests and special orders, and from repeated egg/ice festival wins.
 +
:* A [[bookseller]] now comes to town twice a season.
 +
:* Added [[Mystery Box|mystery boxes]].
 +
:* Added a [[Big Tree]], with a quest line which ultimately gives you some new neighbors.
 +
:* Added four new crops ([[Carrot|carrots]], [[summer squash]], [[broccoli]], and [[powdermelon]]) which can't be purchased at the store, and two new giant crops.
 +
:* Added four new home renovations: dining room, attic, expanded corner room, and cubby.
 +
:* Added new items:
 +
:** [[Big Chest]], which has almost double the size of a regular chest. It can also be placed "onto" a regular chest to upgrade it.
 +
:** [[Dehydrator]], which turns fruit into dried fruit and mushroom into dried mushrooms.
 +
:** [[Mushroom Log]], which produces mushrooms and interacts with nearby trees.
 +
:** [[Bait Maker]], which can produce fish-specific baits.
 +
:** [[Heavy Furnace]], which can process more bars at a time, and yield bonus bars.
 +
:** [[Fish Smoker]], which produces [[Smoked Fish|smoked fish]], doubling the value of the fish. You get one by default when starting a new [[Farm Maps#Riverland|riverlands farm]].
 +
:** [[Text Sign|Text Signs]], which can be written on.
 +
:** [[Anvil]], which allows you to re-roll trinkets.
 +
:** [[Forge#Mini-Forge|Mini-Forge]], which acts as a Dwarvish [[Forge]].
 +
:** [[Statue Of Blessings]], which grants a random blessing each day.
 +
:** [[Statue Of The Dwarf King]], which allows you to select one of two mining buffs for the day.
 +
:** [[Tent Kit|Tent Kits]], which allow you to build a tent which can be slept in for one night.
 +
:** [[Treasure Totem|Treasure Totems]], which spawn a ring of diggable spots.
 +
:** [[Mystic Tree Seed|Mystic Tree Seeds]], which grow a unique tree which can be tapped.
 +
:** [[Mystic Syrup]], a valuable tapper product.
 +
:** [[Deluxe Bait]], gets fish biting faster than regular [[Bait (item)|bait]].
 +
:** [[Challenge Bait]], which allows for up to 3 fish to be caught at once, but loses 1 each time a fish leaves the bobber bar.
 +
:** [[Deluxe Worm Bin]], which upgrades the regular [[Worm Bin|worm bin]] to produce [[Deluxe Bait|deluxe bait]].
 +
:** 19 unique [[Books]] Of Power, which grant special perks.
 +
:** Skill Books, which grant experience in a skill.
 +
:** Book Of Stars, which grants experience in all skills.
 +
:** [[Moss]], a new resource type which grows on old trees.
 +
:** [[Mixed Flower Seeds]].
 +
:** [[Sonar Bobber]], which shows the fish on your line before you catch it.
 +
:** [[Raisins]], which have a special use.
 +
:** [[Sea Jelly]], [[River Jelly]], and [[Cave Jelly]], a new item that you can fish.
 +
:** 7 [[Trinkets]], which grant powers related to combat.
 +
:** Red, Purple, and Green Fireworks.
 +
:** [[Stardrop Tea]], which makes an excellent gift for anyone.
 +
:** 25 new hats.
 +
:** 280 new furnitures.
 +
:** New unique furniture catalogues, which contain themed furniture sets.
 +
:** 41 new floor styles.
 +
:** 24 new wallpaper styles.
 +
:** [[Golden Animal Cracker]]s.
 +
:** [[Mannequins]], which can be dressed.
 +
:** Spouse [[Traveling Cart#Spouse Portraits|Portraits]] which can be purchased after reaching 14 hearts.
 +
:** [[Butterfly Powder]], which allows you to remove pets...
 +
:** [[Blue Grass Starter]].
 +
:** [[Moss Soup]].
 +
:** Secret items.
 +
:* Added [[Goby]] fish.
 +
:* Added some new remix bundles.
 +
:* You can now place hats on cats and dogs.
 +
:* You can now upgrade the [[Pans|copper pan]] into steel, gold, and iridium pans.
 +
:* You can now enchant pans with Archaeologist, Generous, Fisher, and Reaching.
 +
:* Added a "Special Items & Powers" tab to replace the wallet. The wallet area now tracks a selection of progress markers.
 +
:* Added an animals tab that shows all your pets & animals.
 +
:* You can now build pet bowls in [[Carpenter's Shop|Robin's Shop]], with three variants.
 +
:* The farmhouse and pet bowl can now be moved through Robin's menu.
 +
:* The [[Farm Computer|farm computer]] can now be used anywhere to see a summary of that location, instead of only the farm.
 +
:* The [[Mini-Jukebox|mini-jukebox]] can now be used on the [[Ginger Island]] farm.
 +
:* Added a new interaction with your horse.
 +
:* Added a new side-tunnel to the [[Quarry Mine]].
 +
:* The [[Community Center]] fish tank now becomes an actual fish tank when you complete it.
 +
:* Added more secrets & easter eggs.
 +
:* Added two new cat and dog breeds.
 +
:* Added turtle pets.
 +
:* Added 8 new achievements.
 +
:* Added 4 new [[cabin]] variants.
 +
:* Added a few more accessory options in character creation.
 +
:* Added a new bobber machine in Willy's shop, with 39 bobber styles to choose from. New styles unlock by catching new kinds of fish.
 +
:* Added a cameo appearance to Maru's 14-heart event.
 +
:* Emily has a new rare "socialize" daily quest if you've completed the introduction quest.
 +
:* You can now add [[anchor]]s, [[Treasure Chest|treasure chests]], and [[pearl]]s to [[Fish Tank|fish tanks]].
 +
:* Pierre now sells a few random items at the winter star booth (at a markup!).
 +
:* Added a jingling sound when running with the [[Cinderclown Shoes|cinderclown]] shoes on.
 +
:* Baby toss now has a chance to crit.
 +
:* Added a skull cavern statue that can be used to toggle hard mode in the skull cave (after completing Qi's challenge).
 +
:* Added additional chests to Skull Cavern levels 200 and 300.
 +
:* Added unique skull cavern chest appearance for level 100, 200, and 300 chests.
 +
:* Added a high note (C5) to flute block.
 +
:* Added Meowmere from Terraria crossover
 +
:* Added iridium golem to wilderness farm.
 +
:* See [[Modding:Migrate to Stardew Valley 1.6|changes for mod authors]].
 +
 +
; Visual improvements around the valley
 +
:* Added waterfalls.
 +
:* Added more holiday decorations in winter.
 +
:* Added more pathstones to various maps.
 +
:* Added jack-o-lanterns after the Stardew Valley Fair in fall.
 +
:* Added seasonal world map variants.
 +
:* Added a new rare ambient critter.
 +
:* Added some rare summer butterfly variants.
 +
:* Added an uncommon little brown bird variant.
 +
:* Redrew the world map to better match the in-game locations and be more detailed.
 +
:* Boat journey textures are now seasonal and reflect the latest valley map.
 +
:* The bus stop now has a wider map, though the distance to traverse it is the same. (This is to prevent black bars from appearing at the sides of the screen.)
 +
:* Jelly, pickles, wines, and juices are now colored based on the ingredient item.
 +
:* Many town trees are now actual tree objects, though you can't cut them down.
 +
:* Slight adjustment to the way items pop out when dug from the ground.
 +
:* Updated volcano gold ore node sprite.
 +
:* Some trees have a chance to lose their leaves in the fall.
 +
:* Riverbanks and lakeshores in the mountain, town, and forest areas are now less jagged in some places.
 +
:* Graphical improvements to building interiors.
 +
:* Improved the art of George & Evelyn's roof.
 +
:* If you destroy a mines chest, it now shows some graphics debris.
 +
:* Added special backplates to fortune teller TV show if you get a perfectly good or perfectly bad luck day.
 +
:* Lighting changes:
 +
:** It now gets dark an hour earlier in winter.
 +
:** Night tiles (e.g. town lamps) now activate an hour earlier in all seasons.
 +
:** Indoor daytime lighting now smoothly transitions to night lighting over the course of two hours.
 +
:** Night lighting in non-farmhouse indoor locations is now slightly darker.
 +
:** Farmhouse lighting on rainy days is now slightly moody, and lights stay on all day.
 +
:** TVs and trees of the Winter Star now give off light at night.
 +
:** Added light sources to window light glows so there are no more "dark but lit" windows.
 +
:** Made some improvements to the intro bus drive cutscene.
 +
:** At night, hats are now drawn at the night-time color in the game menu portraits.
 +
:** Removed lighting quality option. It's now permanently set to ultra quality.
 +
:* The submerged [[fishing]] bobber is now recolored automatically to match the water.
 +
 +
; Multiplayer changes
 +
:* You can now have up to 8 players on PC.
 +
:* Many improvements for multiplayer performance and stability. That includes:
 +
:** Steam players will now use Steam multiplayer authentication, potentially improving connection issues significantly.
 +
:** Large multiplayer packets are now compressed, reducing bandwidth usage and latency.
 +
:** Internal optimizations to data syncing.
 +
:* You now need the same build number (in addition to version) to join a multiplayer server. This prevents crashes due to game changes between builds.
 +
:* Accepting a Qi challenge that increases mine difficulty now only kicks other players out of the affected mine type, not all mines.
 +
:* Purple shorts no longer show a chat message when placed into the Luau soup.
 +
:* Jump down mineshaft sound now plays for all players in the level rather than just the jumper.
 +
 +
; Balance changes
 +
:* Added a box with three tent kits to the Ginger Island jungle.
 +
:* Weapons found in the wild now have a chance to come with a basic "innate enchantment". You can re-roll "innate enchantments" (if the weapon could have one) at the forge using a dragon tooth.
 +
:* [[Slime Hutch|Slime hutches]] are now significantly smaller (11x6 → 7x4).
 +
:* Farm animals now gain a little happiness if you close the animal door behind them at night.
 +
:* Grass now survives in the winter, though it won't spread. However, cutting grass during winter is much less effective.
 +
:* The mushroom cave now comes with a free Dehydrator.
 +
:* Changed recipe skill requirements for:
 +
:** charcoal kiln (foraging 4→2);
 +
:** cookout kit (foraging 9→3);
 +
:** survival burger (foraging level 2→8);
 +
:** tapper (foraging 3→4);
 +
:** and worm bin (fishing level 8→4).
 +
:* Price changes:
 +
:** Most [[Carpenter's Shop#House Renovations|home renovations]] now cost money, which is refunded if you undo the renovation. (The game knows whether you bought it though, so refunding a pre-1.6 renovation won't give you free money.)
 +
:** Reduced fairy dust sell price (500g → 300g).
 +
:** Reduced tea sapling sell price (500g → 250g).
 +
:** Reduced life elixir sell price (500g → 250g).
 +
:** Building cabins no longer requires materials, only the 100g price.
 +
:** Raised price of second house upgrade (50,000g → 65,000g), but reduced number of hardwood needed (150 → 100).
 +
:** Reduced worm bin's hardwood needed (25 → 15).
 +
:** Increased cost of [[Warp Totem: Farm|warp totem: farm]] in casino (500 → 1000)
 +
:** Raised price of bombs in dwarf shop.
 +
:** Raised some hat prices from Hat Mouse.
 +
:* Shop changes:
 +
:** Put limits on some casino stock.
 +
:** You can now buy all brazier recipes in Robin's shop at once instead of in sequence.
 +
:* Item drop changes:
 +
:** Chopping down a fruit tree now yields the appropriate fruit sapling. If the tree is mature (i.e. the fruit quality is > basic), it will yield a sapling with the same quality as its fruit. The higher the quality, the faster the sapling will mature.
 +
:** Chopping down a tea bush now gives back a tea sapling.
 +
:** There's now a small chance to find cosmetic items and other goodies while doing random tasks.
 +
:** Snake vertebrae are now easier to get.
 +
:** Train cars which carry wood can now drop hardwood.
 +
:** Santa's train car can now drop gifts.
 +
:** Reduced prismatic shard drop rate from iridium nodes (4% → 3.5%).
 +
:** Rare yellow slimes now drop money.
 +
:** Brown slimes now drop wood (doesn't affect the copper slimes in the quarry mine).
 +
:** Botanist perk now applies to items dropped from trees (e.g. coconuts).
 +
:** Reduced chance of fishing void mayonnaise at the witch swamp.
 +
:* Gift taste changes:
 +
:** Adjusted gift tastes for several NPCs.
 +
:** Treasure chests are now a universally liked gift... except by Linus.
 +
:* Skill XP changes:
 +
:** Mushroom Logs and Mushroom Boxes now grant 5 foraging XP on harvest.
 +
:** Harvesting berry bushes now grants 1 foraging XP per berry.
 +
:** Harvesting forage crops from wild seeds now give much less foraging experience, but grant some farming experience.
 +
:** Monsters on the farm now give combat experience, but it's 1/3 of normal value. This excludes slime hutch slimes.
 +
:* Adjusted combat:
 +
:** Extended the area of effect of downward facing melee attacks (and slightly extended the side attack of daggers).
 +
:** Topaz ring now gives +1 defense, rather than the unused precision stat.
 +
:** Raised insect head's damage (10-20 → 20-30).
 +
:** Raised kudgel's critical attack power (+4 → +50).
 +
:** Bombs now affect terrain features (like trees and crops) within the round explosion radius rather than a square area.
 +
:** Slightly increased rate at which skeletons throw bones or shoot spells.
 +
:* Adjusted [[Junimo Kart]]:
 +
:** Added [[wikipedia:Coyote time|grace jumps]] in Junimo Kart: when you run off the track, you can still jump for a short time to recover.
 +
:** Your score is now saved if the minigame forcibly exits while playing endless mode.
 +
:** Noxious gas emitting mushrooms no longer appear in pairs.
 +
:** Reduced bubble spawn rate on whale level.
 +
:* Adjusted machines:
 +
:** Worm bins now need a lower fishing level (level 8→4) and produce more bait (2–5 → 4–5).
 +
:** Loom now has a higher chance of double cloth when processing quality wool.
 +
:** Fish ponds now have a chance to produce extra roe whenever they produce roe.
 +
:** Geode Crushers no longer require coal to operate.
 +
:* Adjusted penalties when knocked unconscious:
 +
:** You can no longer lose the [[Golden Scythe]], [[Galaxy Soul#Forge recipes|Infinity weapons]], or [[tools]].
 +
:** You can no longer lose more than three items.
 +
:** The amount of money lost now scales to how much you have. It's now less punishing if you don't have much money, but more punishing if you have a lot. This also raises the maximum lost from 5000g to 15000g.
 +
:* Adjusted food buffs:
 +
:** Joja cola now gives a very short speed buff.
 +
:** Green tea now gives +0.5 speed.
 +
:* Mine and dungeon changes:
 +
:** Added coal nodes to the volcano dungeon.
 +
:** Barrels now spawn on skull cavern levels divisible by 5.
 +
:** Reduced the maximum possible effect a bad luck day can have on finding a prismatic slime.
 +
:** Reduced number of bugs to kill for monster slayer goal from 125 to 80.
 +
:* Bundle changes:
 +
:** Made remixed specialty fish bundle (and analogues) reward 5 Dish O' The Sea, to make it consistent with the classic bundle.
 +
:** River fish bundle now gives deluxe bait.
 +
:** Improved some community center rewards.
 +
:* Adjusted crafting recipes:
 +
:** [[Speed-Gro|speed gro]] now requires 5 Moss instead of 1 Clam .
 +
:** [[Deluxe Speed-Gro|deluxe speed-gro]] now requires 5 bone fragments instead of 1 coral.
 +
:** [[Quality Fertilizer|quality fertilizer]] now requires 4 sap instead of 2, but produces 2 per craft (still only requires 1 fish).
 +
:* Spouse changes:
 +
:** Spouses now have a seven-day "honeymoon" period after marriage which prevents them from laying in bed all day due to being upset.
 +
:** Kissing your spouse, and giving them a gift on the previous day, each reduce the "minimum heart level threshold" for a bed-ridden day by one heart (12→10 if you do both).
 +
:** Friendship gain is reduced by 33% for spouses.
 +
:* Rebalanced the [[Random Events#The Crop Fairy|crop fairy]] event: the chance no longer depends on the number of planted crops, it can no longer happen on the last day of the season (to avoid growing crops that might die overnight), and it can no longer choose dead crops to grow.
 +
:* Increased the [[Forge#Enchantments|shaving enchantment]]'s effect on [[Crops#Giant Crops|giant crops]].<br /><small>Each giant crop now has a 60% chance of dropping an extra six crops while the shaving enchantment is equipped, spread across the number of hits needed to break it. For example, a base axe which breaks the giant crop in three hits gets three 20% chances of dropping 2 crops.</small>
 +
:* The [[The Cave|mushroom cave]] now provides mushrooms every second day. It was unintentionally changed to daily in Stardew Valley 1.5.
 +
:* You can no longer plant trees in the beach farm tunnel.
 +
:* Randomization no longer produces simple repeating patterns in many cases (e.g. clay farming, mushroom level prediction, crab pot fish offset, etc).<br /><small>(You can enable "Use Legacy Randomization" in the advanced save options to use the old randomization, though some specific patterns may still change due to the underlying changes. That option is mainly intended for speedrunners; most players should keep it disabled for the intended experience.)</small>
 +
:* Spreading [[weeds]] can no longer destroy [[Artifact Spot|artifact spots]].
 +
:* Increased the number of monsters that daily monster quests will ask you to slay (in some cases). Added more custom quantities, for example Dust Spirits will ask for 10-20 kills.
 +
:* Tilled dirt on the island farm now decays in the same way as the regular farm.
 +
:* Slightly increased time you have to push against farm animals before passing through them.
 +
:* Slightly boosted quarry output. Daily quarry output now increases each year, up to a limit.
 +
:* You can no longer plant trees in town.
 +
:* Secret notes are no longer created during festivals (except passive festivals like the night market and desert festival).
 +
:* Adjusted fish variety in ice fishing festival.
 +
 +
; Quality of life changes
 +
:* Performance improvements.
 +
:* NPCs now shove [[chest]]s out of their way instead of destroying them.
 +
:* If Pam won't be coming to the bus for any reason, she now leaves a sign informing you and you can drive yourself to the desert.
 +
 +
:* Audio changes:
 +
:** Made more sounds positional (mainly players, tools, and machines).
 +
:** Positional sounds now fade with distance when off-screen, instead of cutting off abruptly.
 +
:** Softened the bomb fuse sound.
 +
:** The music now "ducks out" and then resumes when certain sounds are played, instead of stopping.
 +
:* You can now "strafe" while charging a watering can or hoe, allowing you to reposition your tool hit area without changing your facing direction.
 +
:* You can now refill slingshot ammo by right-clicking it with the same ammo. Previously that would just swap the item stacks.
 +
:* Planting [[Cactus Seeds|cactus seeds]] on the farm now fails with a message, instead of the seeds dying overnight.
 +
:* Holding a [[Tea Sapling|tea sapling]] or [[Crops|seed]] over a [[Garden Pot|garden pot]] now shows the green/red placement tile.
 +
:* You can no longer pick up rugs if there's something on it.
 +
:* Checking a pet bowl will now show a text bubble with the pet's name.
 +
:* Added a new post-fishing sparkling text to indicate when you've caught something for the first time.
 +
:* Torches can now be placed on sprinklers.
 +
:* You can now sit in chairs during festivals.
 +
:* You can now move filled chests by hitting them twice with a heavy tool (previously only with bare hands). The chests will shift one space at a time.
 +
:* You can now place flooring underneath most buildings.
 +
:* Crystalariums now have to be removed and replaced before a different gem can be put inside, to help avoid wasting gems accidentally.
 +
:* Daily billboard quests now have a more informative tracker notification when you make progress on them.
 +
:* Added a small checkmark icon on special orders you've completed before (only on town special orders board).
 +
:* You can now skip the pet adoption scene, which causes you to adopt the pet.
 +
:* Reduced the amount of time you need to push against a pet before they start shaking and then let you pass through them (1.5 → .75 seconds).
 +
:* Reduced time for mini-obelisk warp (750ms faster).
 +
:* Male farmers are no longer forced into wedding clothes on their wedding day, so you can choose your own outfit for the wedding.
 +
:* Emptying a fish pond with fish still in it will cause the remaining fish to flop out of the pond.
 +
:* Slime hutch changes:
 +
:** You can now change the flooring of the slime hutch.
 +
:** You can now remove the starter incubator in the slime hutch.
 +
:** Slime balls no longer appear on crafted flooring.
 +
:* UI improvements:
 +
:** Added an hourglass cursor shown when you're waiting for something to load on the title screen.
 +
:** Notification messages in the bottom-left corner now last 50% longer before going away.
 +
:** "Sound in the night" events now show an icon on the screen to indicate that a sound is playing.
 +
:** Dialogue question selectors no longer remain selected when you hover away from them, to reduce accidental selections.
 +
:** Robin's building menu now shows how many days a building will take.
 +
:** If an item menu exits while you're holding an item, the item is now always retrieved. (Previously only some item menus like chests would do it.)
 +
:** [[Marnie's Ranch|Marnie's animal shop]] now centers the camera on an appropriate building when purchasing an animal.
 +
:** Marnie's animal shop now shows prices in the tooltip, in case the tooltip covers the price display.
 +
:** The achievement menu now lists all potential achievements. Hidden achievements you haven't unlocked yet are shown as "???".
 +
:** The museum reward menu now prevents picking up a reward that won't fit in your inventory.
 +
:** The museum reward menu now lets you exit while holding a reward. It'll be added to your inventory if possible, otherwise it'll drop at your feet.
 +
:** The save creation farm selector now has two columns instead of one, and no longer overlaps the back button on small screens.
 +
:** The shipping menu category pages no longer take up the whole screen, as long as the screen is beyond a minimum size.
 +
:** Inventory tooltips for food that gives a buff now shows the buff duration in the tooltip.
 +
:** The map now closes when you press the map button again.
 +
:** Exiting the Junimo Note menu from within the game menu now returns to where you were in the game menu rather than exit the menu.
 +
:** Shops now truncate item names which would overflow the menu width.
 +
:** Shops now have a slight delay before you can buy/sell items, to help avoid double-clicks doing it accidentally.
 +
:** Deleting a save on PC is now much faster.
 +
:* Significantly reduced save loading time when there are many custom locations.
 +
:* If a default farm building (like the [[greenhouse]]) is somehow removed, it'll now be rebuilt next time you load the save.
 +
:* "Menu background" is now a drop down option, which includes "Standard", "Graphical", or "None".
 +
:* Attempting to put something in a machine but failing will no longer cause you to try and consume or activate the object you're holding.
 +
:* Kent intro event and Robin flute block event are now skippable.
 +
:* (PC) You can now shift + right-click an item on the toolbar to throw it out of your inventory (if possible).
 +
:* (PC) You can now press the Y or N key to confirm or cancel the "leave festival" confirmation box.
 +
:* (PC) Holding left-shift + left-ctrl + 1 when buying from a shop will attempt to buy a stack of 999.
 +
 +
; Other changes
 +
:* Adventure guild now stays open until 2am, though the music will not play after midnight.
 +
:* Gender-specific clothing variants can now be worn by any gender.
 +
:* If you have 12 hearts or more with your spouse, the chance they'll say a neutral dialogue in the afternoon (which sometimes comes across as negative) is significantly lower (25% → 5% chance).
 +
:* Penny's forest picnic event and Leah's forest picnic event now only happen if it's sunny.
 +
:* NPCs now try to avoid walking through trees and other terrain features.
 +
:* Cabins have been combined into one entry in Robin's menu.
 +
:* Replaced pet icons on the inventory tab with the current date.
 +
:* The “Organize” button now sorts items in a more intelligent way.
 +
:* You can now drink mayonnaise and jelly, and eat pickles.
 +
:* Some colored objects now count as their color for qi quest and dye menu.
 +
:* Clam is now considered a "fish" just like all the other shellfish.
 +
:* Added more descriptive titles to daily quests.
 +
:* Added Cyrillic sprite text and some translated world pixel art text.
 +
:* Adjusted the date/time/money box in Chinese.
 +
:* The about page now shows the build number.
 +
:* The [[Skull Cavern]] now have a chance to also play music from the upper mines.
 +
:* Changed parrot flap sound to be different from bat flaps.
 +
:* Pans now have a chance to yield bone fragments.
 +
:* Made the character randomization a little less random, and added some of the newer hairstyles and accessories to the mix.
 +
:* Pan no longer yields the same thing if you pan in the same spot twice in a day.
 +
:* The about page no longer hides the version if a tip message is shown.
 +
:* The order that you'll get forge enchantments is now unique per player rather than per farm.
 +
:* The [[Ginger Island#Gem Birds|Ginger Island shrine]] item pedestals are now normal items. Modded players can spawn them to display items decoratively (though they're not obtainable in vanilla currently).
 +
:* Map no longer closes if you click on an area of interest.
 +
:* Fixed some NPC schedules that weren't previously applied:
 +
:** [[Lewis]] visiting the library on winter Sundays;
 +
:** [[Maru]] and [[Penny]] hanging out on summer Sundays;
 +
:** [[Maru]] tinkering on summer Mondays;
 +
:** After reaching six hearts with some NPCs, they won't visit their rival love interest anymore. This affects [[Alex]] visiting [[Haley]], [[Elliott]] visiting [[Leah]], and Haley visiting Alex.
 +
 +
; Gameplay fixes
 +
:* [[Fishing]] fixes:
 +
:** If you're fishing when the pirate cave changes to pirate mode, you will catch your fish.
 +
:** Fixed [[artifacts]] found in [[Fishing#Treasure Chests|fishing chests]] not counting for the collection tab.
 +
:** Fixed fishing crash if a treasure chest appears while the player has a large number of stacked fishing buffs.
 +
:* Buff fixes:
 +
:** Fixed a range of bugs like attribute drift and double-debuff.
 +
:** Fixed food/drink buffs discarded if they have a balanced total of effects (e.g. +2 attack and -2 speed).
 +
:** Fixed negative custom buffs shown with a double-negative (e.g. "--2 speed").
 +
:** Fixed Squid Ink Ravioli buff not remaining active if another food buff is added later (although the buff icon was still shown).
 +
:** Fixed Squid Ink Ravioli not resetting the buff duration when you eat another one, unlike other food buffs.
 +
:** Fixed Squid Ink Ravioli description having an extra blank line.
 +
:** Fixed Burnt not showing the -3 Attack effect.
 +
:* Festival fixes:
 +
:** Fixed unable to leave the [[Festival of Ice]] until it ends.
 +
:** Fixed two-second pause when entering the Stardew Valley Fair.
 +
:* Item fixes:
 +
:** Fixed dropped tools not recovered if they're inside a constructed building.
 +
:** Fixed potted [[Tea Bush|tea bushes]] planted in town not being harvestable.
 +
:** Fixed [[Bee House|bee house]] dropping a generic "Honey" item when you break it, instead of the flavored honey it would produce when harvested normally.
 +
:** Fixed [[Farm Computer|farm computer]] counting [[Fiber Seeds|fiber crops]] as unwatered.
 +
:** Fixed [[geode]] and [[Lost Books|lost book]] message not shown if your first one is from a fishing chest.
 +
:** Fixed [[Magic Bait|magic bait]] disabling some fish area checks (e.g. so you could catch river fish in the forest pond).
 +
:** Fixed [[Heavy Tapper|heavy tappers]] not tracked correctly. That caused issues like heavy-tapped trees not ignored when creating [[Mushroom Tree|mushroom trees]] in fall.
 +
:** Fixed [[Rain Totem|rain totem]] used during a storm incorrectly making the next day stormy instead of rainy.
 +
:** Fixed [[Secret Notes|secret note #2]] not revealing [[Kent]]'s gift taste if he hasn't returned yet.
 +
:** Fixed [[Wedding Ring|wedding rings]] being giftable to NPCs.
 +
:** Fixed [[Watering Cans|watering can]]'s water left and capacity resetting on right-click into chest.
 +
:** Fixed [[Wilted Bouquet|wilted bouquet]] not cancelling the wedding if it hasn't happened yet.
 +
:** Fixed various cases where item-received logic wasn't applied consistently.
 +
:* Combat fixes:
 +
:** You can now kill any slime for the "Initiation" quest, not just green slimes.
 +
:** Fixed player stuck in swimsuit if they collapse from damage while wearing it.
 +
:** Fixed broken event if the player is defeated in the mines and their name contains a slash.
 +
:** Fixed issue where you could clear a forest-themed [[The Mines|mine level]] without finding a ladder.
 +
:** Fixed Magma Sparker's debuff ignoring squid ink ravioli's protection.
 +
:* Controller fixes:
 +
:** Pressing the trigger buttons on a gamepad while in the junimo bundle menu now snaps the cursor to the ingredients slot or back.
 +
:** Improved controller navigation on the Junimo bundle page and world map.
 +
:** Fixed issue which could cause Junimo Kart to be unplayable with a controller, if you had rebound keys to certain values.
 +
:** Fixed issue where viewing a letter with multiple pages and positioning the cursor directly above the skip button could cause the next viewed event to be skipped when the <samp>A</samp> button is pressed to progress text.
 +
:* UI fixes:
 +
:** Fixed issue where clicking an item attached to a letter could exit the letter if your inventory was full.
 +
:** Fixed items from dialogue being lost if your inventory was full. You'll now see a menu to collect them when the dialogue closes.
 +
:* Fixed gates popping off when opening or closing them while the player overlaps the tile.
 +
:* Fixed random seeds on [[Ginger Island]] being based on the valley's season.
 +
:* Fixed exploit where you could keep temporary items like Qi Fruit by selling them to Pierre and buying them back later.
 +
:* Fixed fruit trees being plantable on stone tiles outside the greenhouse.
 +
:* Fixed tree stumps dropping seeds like full-grown trees.
 +
:* Fixed riding an orphaned horse (e.g. spawned using [[Modding:Debug commands|debug commands]]) preventing you from owning or riding other horses.
 +
:* Fixed some mail not received on the intended day if you don't leave the farmhouse that day.
 +
:* Fixed bug where it was faster to harvest left-to-right than right-to-left.
 +
:* Fixed some spots where forage could appear out-of-bounds.
 +
:* Fixed spot where you could run into the water on the beach farm.
 +
:* Fixed minecarts unlocked before you've seen the cutscene.
 +
:* Fixed able to place things underneath the traveling merchant cart and pig.
 +
:* Fixed some undiggable tiles in Ginger Island dig site.
 +
:* Fixed geode crusher "off-by-one" bug/exploit.
 +
:* Fixed speed of Taro growth when grown with agriculturist and hyper speed gro (and generally fixed issues with negative phase durations).
 +
:* Fixed invisible menu preventing you from moving after closing out of the bulletin board Junimo note, if you were holding a useable object.
 +
 +
; NPC fixes
 +
:* Dialogue fixes:
 +
:** Fixed NPCs not having custom dialogue when accepting a movie invite for non-English players.
 +
:** Fixed Abigail showing both default and custom item delivery dialogue.
 +
:** Fixed Lewis skipping his final dialogue at the [[Festival of Ice]] on subsequent player wins.
 +
:** Fixed the [[Stardew Valley Fair|fortune teller]] nearly always showing the text for your combat skill, instead of your highest skill.
 +
:** Fixed issue where an NPC who bought an iridium-quality item you sold to a shop could show a low-item-quality dialogue for it.
 +
:** Fixed issue where NPC dialogue could reveal gift tastes for an invalid item.
 +
:** Fixed [[Abigail#Fourteen Hearts|monster grave text]] only shown in English.
 +
:** Fixed wrong message shown when placing indoors-only furniture outside.
 +
:* Fixed the Krobus vs Dwarf event able to happen on Fridays.
 +
:* Fixed giving a gift not counting toward socialization quests.
 +
:* Fixed invisible spouses asking to have children.
 +
:* Fixed able to invite Leo to the movies before he moves to the valley.
 +
:* Fixed able to interact with NPCs during the ice fishing event.
 +
:* Fixed NPC spouse chores sometimes not applied on the intended day (e.g. saying they filled the pet water bowl but it's not filled).
 +
:* Fixed NPC spouses watering crops that don't need it (e.g. fiber seeds or already watered), and almost never showing the crops-were-already-watered dialogue.
 +
:* Fixed NPCs sometimes not reacting to dumpster diving if the horse is nearby.
 +
:* Fixed Penny losing items when redecorating if they were placed on a [[Stone Slab|stone slab]] (or a custom table without ''Table'' in the name).
 +
 +
; Multiplayer fixes
 +
:* Mitigated potential remote code execution issue.
 +
:* Possibly fixed frequent disconnections for some players.
 +
:* Fixed old/incorrect Steam display names being shown in some cases.
 +
:* Fixed phantom action cursor over backwoods gravestone if the current player hasn't seen [[Abigail#Fourteen Hearts|the related event]] yet.
 +
:* Fixed copy & paste for invite codes on some Linux/macOS platforms.
 +
:* Fixed issue where the mines were checking for the luck level of players in the host's current location, rather than players in the mines.
 +
:* Fixed global chat info messages (like "''Abigail caught PlayerName digging through the trash''") sometimes showing text in the sender's language instead of yours.
 +
:* Fixed [[Egg Festival|egg festival]] requiring 12 eggs to win if there are 5+ players. It now applies the four-player requirement to any player count beyond that.
 +
:* Fixed farmhands sometimes able to walk out of bounds at festivals.
 +
:* Fixed farmhands who disconnected while fishing sometimes stuck frozen on reconnect.
 +
:* Fixed farmhands who disconnected while playing a minigame (like Journey of the Prairie King) still hearing the music on the title screen.
 +
:* Fixed farmhands who disconnected while in the building placement view being invisible on rejoin.
 +
:* Fixed farmhands seeing spouse's outdoor area in the wrong spot on the beach farm.
 +
:* Fixed farmhands experiencing latency able to click a horse, walk to a different location, then get teleported out of bounds.
 +
:* Fixed farmhands able to collect multiple [[Statue Of Perfection|statues of perfection]].
 +
:* Fixed farmhands unable to enter a movie without all players.
 +
:* Fixed farmhands' local effects sometimes based on host data (e.g. the host's equipped rings).
 +
:* Fixed farmhands' prismatic shards sometimes spawning at the host's location instead.
 +
:* Fixed farmhands' rings leaving lights behind when they disconnect.
 +
:* Fixed farmhand crash while fishing in rare cases.
 +
:* Fixed farmhand crash when they warp just as certain things happen (e.g. pet sounds).
 +
:* Fixed farmhand crash if train approaches while they're mid-warp.
 +
:* Fixed other players seeing a farmhand's old spouse room if they divorced and remarried in the same session.
 +
:* Fixed dinos being able to hurt the host when they aren't in the same location.
 +
:* Fixed monster drops for farmhands sometimes applying the host's ring effects and secret note.
 +
:* Fixed various visual glitches with other players' tool/fishing animations.
 +
:* Fixed crash when displaying a player status list which is missing a connected player.
 +
:* Fixed dialogue being interrupted if another player starts a broadcast event; the event will now start for you when you finish the current dialogue instead.
 +
:* Fixed enemy projectiles targeted at farmhands able to hit the host player in a different location.
 +
:* Fixed monsters not taking damage from some hits if multiple players are attacking them at once.
 +
:* Fixed projectiles causing damage multiple times in multiplayer.
 +
:* Fixed various cases where values weren't correctly synced between players.
 +
:* Fixed watered dirt edges not updated for farmhands when they change overnight.
 +
:* Fixed 'caught snooping' chat message not triggered when Marnie sees the player searching her trash bin.
 +
:* Fixed cleared-landslide mail only sent to the main player.
 +
:* Fixed [[Watering Cans|watering can]]'s water left and capacity not synced in multiplayer.
 +
:* Fixed the local player's step/fishing stats being incremented by other players walking or fishing.
 +
:* Fixed players sometimes seeing slightly different daily quests or [[Random Events#The Crop Fairy|crop fairy event]].
 +
:* Fixed issue where a farmhand donating the 60th museum artifact wouldn't grant the [[Rusty Key|rusty key]].
 +
:* Fixed issue where reading another player's secret notes or journal scraps could lock them out of perfection.
 +
:* Fixed issue where the host pausing the game while it's raining and a farmhand is moving would cause the frozen rain to slide across the screen.
 +
:* Fixed exploit where a farmhand would have full energy after passing out if they disconnected while sleeping earlier in the day.
 +
 +
; Display text and localization fixes
 +
:* Spanish prices are now formatted like ''15o'' instead of ''15g'' to match the translated term (''oro'' instead of ''gold'').
 +
:* Fixed unlocalized text shown for...
 +
:** the building paint menu's region names (like "Roof" or "Trim");
 +
:** NPC names in some movie theater dialogue;
 +
:** NPC names in the spouse pregnancy question;
 +
:** Professor Snail's name after his first event;
 +
:** Leo's name in his introductory event for some languages;
 +
:** fish names for some languages in certain cases;
 +
:** the 'Miss' text when an attack misses.
 +
:* Fixed Lewis' letter for Feast of the Winter Star saying it starts at 10am instead of 9am.
 +
:* Fixed [[Dust Sprite|dust sprites]] called ''dust spirits'' in Clint's special order and the summit cutscene.
 +
:* Fixed various typos, broken tokens, translations that don't match the original, etc.
 +
:* Fixed NPC name translations applied to horses/pets that share a name with that NPC.
 +
:* Fixed random name generator able to produce words similar to certain slurs.
 +
:* Fixed world map tooltip for Pierre's shop still showing "closed on Wednesdays" after he extends his business hours.
 +
:* Fixed some recipe names not matching the items they produce.
 +
:* Fixed the hats added in 1.5 translating their internal name instead of setting the display name in some languages.
 +
:* Fixed museum item descriptions not having an intended newline.
 +
:* Fixed French formatting times past midnight like "26h" instead of "02h" (e.g. on the fishing TV channel).
 +
:* Fixed French and Turkish showing broken dialogues about another NPC's gift tastes.
 +
:* Fixed French-only display text bugs related to the <samp>^</samp> dialogue token.
 +
:* Fixed German truncating Professor Snail's name in his intro event.
 +
:* Fixed Japanese and Korean formatting buff effects inconsistently.
 +
:* Fixed some broken Japanese movie reaction dialogue.
 +
:* Fixed Korean credit line missing in other languages.
 +
:* Fixed Russian event for Professor Snail's intro freezing.
 +
 +
; Cosmetic fixes
 +
:* UI fixes:
 +
:** The perfection tracker now paginates better to fit the current screen size.
 +
:** Moved "?" icon on dialogue question boxes.
 +
:** Removed phantom action cursor over island farmhouse drawer.
 +
:** Fixed toolbar drawn behind the time/money box.
 +
:** Fixed cursor over NPCs sometimes showing a gift icon when they won't accept or react to the held item.
 +
:** Fixed some in-game error messages not having an error icon.
 +
:** Fixed inventory & crafting menus misaligned if you resize the window while they're open.
 +
:** Fixed flashing tooltips when hovering between elements in the cooking page and collections tab.
 +
:** Fixed cosmetic issues with the title & shipping screens for higher-resolution displays.
 +
:** Fixed calendar tooltip when a modded festival and birthday occur on the same day.
 +
:** Fixed calendar drawing child NPCs lower than intended.
 +
:** Fixed the <code>!</code> fish bite icon not shown when fishing in the [[Stardew Valley Fair]] and [[Festival of Ice]].
 +
:** Fixed [[Quality Fertilizer|quality fertilizer]] showing a green tile on sprouted crops, even though it can't be placed there.
 +
:** Fixed perfection tracker not skipping the typing effect when it's paginated.
 +
:** Fixed the [[forge]] preview always showing soul level one for a [[Galaxy Soul|galaxy soul]] forge.
 +
:** Fixed [[Options|advanced save option]] tooltips being able to extend off-screen, and not shown for some field labels.
 +
:** Fixed clothing/tools sometimes showing the item-received notification on unequip.
 +
:** Fixed HUD messages sometimes overlapping.
 +
:** Fixed fonts sometimes having a 'thin' look.
 +
:** Fixed world map tooltip for JojaMart disappearing when the movie theater is built.
 +
:** Fixed stack numbers not drawn for machine output when the stack is > 1.
 +
:** Fixed animal purchase menu having unnecessary padding on the right.
 +
:** Fixed wiggling bottom of energy bar.
 +
:* Placed object fixes:
 +
:** Crab pots no longer appear during the moonlight jellies.
 +
:** Tub o' flowers now shows the correct sprite on the day it is placed, and now always blooms indoors.
 +
:** Fixed beds or chests that were hidden for an event not reappearing afterwards.
 +
:** Fixed furniture drawn over sitting players if it has no front texture.
 +
:** Fixed bombs being invisible when placed on [[The Summit|the summit]].
 +
:** Fixed bombs able to remove [[Stick Bug|stick bugs]]' sticks.
 +
:** Fixed colored objects not drawn correctly when placed on tables or eaten.
 +
:** Fixed prismatic hats not displayed properly on alien rarecrows.
 +
:** Fixed lanterns and other furniture lights not turning on after save/load if they are on a table.
 +
:* Possibly fixed clumping issue for weather debris like the spring petals.
 +
:* Fixed layering issues with seagulls and Willy's house.
 +
:* Fixed fruit tree leaves not rustling in winter even if they're in a non-seasonal location like the [[greenhouse]].
 +
:* Fixed barren trees having a leafy shadow.
 +
:* Fixed weeds being less varied than intended in summer.
 +
:* Fixed weeds able to grow on top of buildings on spring 1.
 +
:* Fixed intro cutscene position not adjusted when the farmhouse is moved by a mod.
 +
:* Fixed pre-built cabins sometimes placed on top of a bush or log.
 +
:* Fixed many things on [[Ginger Island]] applying the valley's season or weather (including [[Fiber Seeds|fiber seeds]], [[Seasonal Decor|seasonal decor]], [[Seasonal Plant|seasonal plants]], [[Tea Bush|tea bushes]], and [[Tub o' Flowers|tubs o' flowers]]).
 +
:* Fixed Elliott appearing twice during the [[Egg Festival|egg hunt]].
 +
:* Fixed Lewis' saloon drinking animation having an incorrect frame.
 +
:* Fixed bombed objects becoming tiny and sometimes showing wrong sprite index while they flash before removal.
 +
:* Fixed building placement visual/sound effects playing even for players who are nowhere near it.
 +
:* Fixed speech bubbles sometimes shown over invisible NPCs.
 +
:* Fixed [[Movie Theater#Crane Game|crane minigame]]'s music sometimes continuing a few seconds after the minigame ends.
 +
:* Fixed 'you received X' message & animation showing wrong item if you switch held item right as it's triggered.
 +
:* Fixed some events fading in after a scene change before they're fully ready, which caused issues like NPCs visibly warping into place or mid-fade flashes.
 +
:* Fixed ginger showing a watered dirt tile if you water it. This incorrectly implied that ginger needs to be watered.
 +
:* Fixed missing explosion tiles in mega bomb explosions.
 +
:* Fixed town festivals not showing the right version of Pam's house and community center.
 +
:* Fixed an incorrect frame in Lewis' saloon drinking animation.
 +
:* Fixed layering draw issue in the fishing fair minigame.
 +
 +
; Fixes for modded players
 +
:* Festivals now only set sunny weather in their location context. (For example, a custom festival in the desert no longer changes weather in the valley.)
 +
:* Monsters no longer [[Options#Advanced Game Options|spawn at night]] by default on custom farm types.
 +
:* Non-binary NPCs can now pathfind through any gendered route (e.g. men's or women's locker room), instead of defaulting to female routes.
 +
:* Fixed crashes when...
 +
:** loading a save with unknown locations or farm type, NPCs with no sprite texture, or null world objects.
 +
:** the farm map has no grass spawn tile and you walk through crops or grass.
 +
:** the data for an item, animal, tree, etc no longer exists.
 +
:** [[Carpenter's Shop#Painting|painting a building]] if its sprite changed to a smaller one since it was last painted.
 +
:** playing audio which doesn't exist (it now logs an error and plays a default 'quiet click' sound instead).
 +
:** a farmhand warps to a location which doesn't exist locally yet.
 +
:** an NPC can't parse its dialogue (it now logs the error and defaults to "..." instead).
 +
:** a [[Quests#List of Special Orders|special order]]'s data can't be parsed.
 +
:** a [[Mini-Jukebox|mini-jukebox]] has an invalid track selected (it now turns off instead).
 +
:** a [[Mini-Shipping Bin|mini-shipping bin]] has null items.
 +
:** a [[Statue Of Endless Fortune|statue of endless fortune]] tries to produce a gift for an NPC whose first loved gift is a category or context tag (it now now chooses the first valid gift taste, and falls back to a non-birthday gift if none was found);
 +
:** a farm animal warps home in rare cases;
 +
:** the player's NPC spouse no longer exists (e.g. the mod which added it was removed).
 +
:* Fixed calendar support for multiple events on the same day (including multiple weddings, multiple birthdays, birthdays on a festival day, etc).
 +
:* Fixed horses in indoor locations or [[The Mines|mine]]/[[Volcano Dungeon|volcano]] levels unable to return home.
 +
:* Fixed event setup not allowing more than 9 players.
 +
:* Fixed events not exiting correctly if they crash before the first script command.
 +
:* Fixed event errors not logged to the console.
 +
:* Fixed potential event crash if a custom NPC name contains 'farmer'.
 +
:* Fixed save loading very slowly if it has a broken outdoors location in some cases.
 +
:* Fixed some items being unremovable when spawned by players. This affects [[Incubator|incubators]], [[The Cave#Mushrooms|mushroom boxes]], [[Slime Ball|slime balls]], and three unused items (locked doors and alternate [[Wicked Statue|wicked statues]]).
 +
:* Fixed issue when warping to [[Sandy]] early using mods where she could give daily quests as soon as you met her, but didn't accept items until you fixed the bus.
 +
:* Fixed issue where sleeping in a location where an event starts the next day would skip overnight events and soft-lock the game.
 +
:* Fixed invalid game state when the day of month increases past 28 due to a mod issue. Any day past 28 is now treated as the last day of the season.
 +
 +
; Other bug fixes
 +
:* Fixed crash when taking a screenshot on macOS if the <samp>~/.local</samp> folder doesn't exist.
 +
:* Fixed crash when removing light glows in rare cases.
 +
:* Fixed window resize on character creation resetting profit margins & starting cabins, and desyncing the 'skip intro' checkbox.
 +
:* Fixed able to equip a [[staircase]] as pants to obtain [[Secrets#Lucky Purple Shorts|trimmed lucky purple shorts]].
 +
:* Fixed being able to place a [[Yellow Couch|yellow couch]] in a [[loom]].
 +
:* Fixed wilderness farm spawning a stone in water.
 +
:* Fixed hill-top farm spawning grass inside of stumps.
 +
:* Fixed [[Trash Bear]] treated as a villager (e.g. it could theoretically be picked for quests).
 +
:* Fixed save folder collision if you set the save's name & seed to the same value as an existing save.
 +
:* Fixed selecting small buildings in the construction menu's farm view. This fixes the gap above the shipping bin where it can't be selected, and fixes small buildings selectable by hovering three tiles above them.
 +
:* Fixed the build number not set on Linux/macOS.
 +
:* Fixed unable to write vanilla error logs for players with special characters in their name.
 +
 +
==1.5.6==
 +
Stardew Valley 1.5.6 was [https://www.stardewvalley.net/1-5-6-out-now-on-steam-gog/ released] on 21 December 2021. Hotfixes were applied on 22 December 2021 (twice) and 18 January 2022.
 +
 +
; Quality of life changes
 +
:* On multi-monitor setups, the game now remembers and restores on the last used monitor.
 +
 +
; Bug fixes
 +
:* Possibly fixed a random crash that could occur at the end of the night.
 +
:* Fixed issue where some farm types' [[wallpaper]]s and [[Flooring|floors]] weren't applied when starting a new game.
 +
:* Fixed pressing ESC to dismiss the level up screen also skipping the level up itself, causing it to reappear every night.
 +
:* Fixed tilled dirt still decaying under forage items on the farm. This means that dirt under [[Crafting#Seeds|freshly grown seasonal forage seeds]] can no longer disappear randomly.
 +
:* Fixed [[grass]] placed indoors dying when the season changes to [[Winter]].
 +
:* Fixed unable to harvest [[Tea Sapling|tea saplings]] placed in [[Garden Pot|garden pots]] on [[Ginger Island]].
 +
:* Fixed the {{key|Z}} key unbindable after resetting controls to the default.
 +
:* Fixed map screenshots not working on Linux.
 +
:* Fixed [[User:Pathoschild/Modding wishlist/Completed#Done in Stardew Valley 1.5.6|modding issues]].
 +
 +
; Internal changes
 +
:* Updated Steamworks.NET to 20.0.0.
 +
 +
{{version history hotfixes|content=&#32;
 +
; 22 December 2021 ([https://twitter.com/ConcernedApe/status/1473385614133239808 <!--archive link: https://archive.ph/NqxzE -->announcement])
 +
:* Fixed crash when starting the game on the compatibility branch on macOS.
 +
:* Fixed unable to move the game window from one desktop to another in some monitor configurations.
 +
:* Fixed issue that prevented selecting a profession using a gamepad. You should be able to re-select any missed professions the next day.
 +
:* Fixed [[Garden Pot|garden pots]] automatically harvesting when moused over.
 +
:* Fixed [[Emily]]'s patio decorations being one tile above where they should be.
 +
 +
; 22 December 2021
 +
:* Fixed issue initializing Steam SDK in 1.5.6.
 +
 +
; 18 January 2022 "Hotfix #3" (appended to [https://store.steampowered.com/news/app/413150/view/4451243368885879000 1.5.6 announcement])
 +
:* The version shown on the title screen <code>?</code> menu now reflects hotfixes.
 +
:* Changed how the Stardew valley logo is scaled on the title screen for resolutions with lower heights.
 +
:* Removed the numeric hotkey displays along the top of the inventory screen menu when playing on a controller.
 +
:* Fixed player/horse placement issues after triggering an event on the farm while on horseback (including an issue that could cause a farmhand to become stuck in a wall after viewing Leah's 6-heart event).
 +
:* Fixed Korean/English dialogue line swapped for collapsed-in-Volcano scene.
 +
:* Fixed exclusive fullscreen mode being off-center or incorrectly sized when Window's zoom isn't set to 100% on main-branch builds.
 +
:* Added failsafe when maximizing/windowing from the title screen to clamp to the upper-right corner of the current display in fullscreen mode.
 +
}}
 +
 +
==1.5.5==
 +
Stardew Valley 1.5.5 was released to the Steam beta branch on 17 August 2021 for mod authors, [https://forums.stardewvalley.net/threads/stardew-valley-1-5-5-technical-update-beta.8893/ announced in the forums] on 07 September 2021, and [https://www.stardewvalley.net/stardew-valley-1-5-5-released-on-pc/ released to all players] on 30 November 2021. Hotfixes were applied on 3 December 2021, 5 December 2021, and 7 December 2021.
 +
 +
; Architectural changes
 +
:* Added support for Xbox Game Pass.<br />''This migrates the game on Windows from .NET Framework 4.5.2 to .NET 5. You may need to launch the vanilla game once through Steam/GOG to install the new dependencies.''
 +
:* Added internal changes for mod authors (see [[Modding:Migrate to Stardew Valley 1.5.5|mod author migration guide]] and [[User:Pathoschild/Modding wishlist/Completed#Done in Stardew Valley 1.5.5|completed modding wishlist items]]).
 +
 +
; Quality of life changes
 +
:* Holding {{key|Control}} + {{key|Shift}} now lets you purchase or craft stacks of 25 items at a time.
 +
:* Many in-game settings now remember their last value when you start a new save. (Some settings like zoom level, gamepad mode, and multiplayer server privacy aren't copied over.)
 +
:* You can now build or move farm buildings onto artifact spots (which will destroy the artifact spots).
 +
:* You can now nudge pets out of the way while building/moving a building by clicking on them.
 +
:* You can now buy back items accidentally sold in the same shopping session.
 +
:* The in-game time is now shown on the upper-right hand corner of the screen when playing Journey of the Prairie King in multiplayer.
 +
:* [[Grass]] placed using [[Grass Starter|grass starters]] during winter no longer disappears when the game is reloaded (but it still won't grow or spread). Grass that's outdoors in winter now takes on the appearance of the grass found in the frost section of [[The Mines|the mines]].
 +
:* Added <code>/printdiag</code> chat command which prints some diagnostic info to the chat window.
 +
 +
; Localization fixes
 +
:* Fixed [[Shane]]'s 6-heart event soft-locking in the Hungarian translation.
 +
:* Fixed incorrect '<samp>\</samp>' characters in various events in the Hungarian localization.
 +
:* Fixed typos in the French localization.
 +
:* Fixed a typo in [[Livin' Off The Land]] that incorrectly states that [[Super Cucumber|super cucumber]] can be caught in [[Winter]].
 +
 +
; Cosmetic fixes
 +
:* Added commas to the price display on [[Robin]] and the [[Wizard]]'s building menus.
 +
:* Adjusted collisions on the desert map to avoid sorting issue on the top-left edge of raised cliffside.
 +
:* Fixed issue where Sebastian's sprite would shift into an invalid position at 1:00 PM when he's working on his bike on the farm.
 +
 +
; General fixes
 +
:* After completing the Cryptic Note [[Quests|quest]], reaching floor 100 of the [[Skull Cavern]] again will guarantee a chest.
 +
:* Fixed issue where [[The Mines#Shrine of Challenge|the harder Mines]] could become permanently enabled and unable to change back.
 +
:* Fixed [[Radioactive Bar|radioactive bars]] not affected by the Blacksmith profession.
 +
:* Fixed explosion radius not centered when dislodging flooring and certain other types of items.
 +
:* Fixed [[Garden Pot|garden pots]] clearing their fertilizers when a crop is harvested.
 +
:* Fixed placing a garden pot on [[Ginger Island]] on a rainy day not watering its dirt.
 +
:* Fixed multiplayer hosts registering their lobbies before fully loading a save, causing the games not to appear in the multiplayer games list.
 +
:* Fixed moving a cabin with a cellar causing the stairs to the cellar to warp the players out of bounds for the rest of the play session.
 +
:* Fixed a case where entering the Farm from the south on horseback and triggering an event could cause the player to get stuck in a wall.
 +
:* Fixed various invisible tiles preventing certain spots in the Mountain lake from spawning fish activity bubbles.
 +
:* Fixed the tile holding the plant on [[Elliott]]'s table not being passable.
 +
:* Fixed some tiles on the left side of the [[Farm Maps|beach farm]] being unbuildable.
 +
 +
{{version history hotfixes|content=&#32;
 +
; 3 December 2021 ([https://twitter.com/ConcernedApe/status/1466910416106582020<!--archive link: https://archive.ph/Iub7r--> announcement], release notes appended to [https://www.stardewvalley.net/stardew-valley-1-5-5-released-on-pc/ 1.5.5 post])
 +
:* Fixed widescreen and UHD displays not handled correctly.
 +
:* Fixed crash in the French localization for the "It Howls In The Rain" [[Movie Theater|movie]].
 +
:* Fixed GOG builds not optimized for release, which caused errors with some mods.
 +
:* Fixed gamepad issues on Linux and macOS with the main 64-bit branch.
 +
 +
; 5 December 2021
 +
:* Reverted gamepad fix in the previous update, which caused crashes for some players.
 +
 +
; 7 December 2021 (see announcement for [https://twitter.com/ConcernedApe/status/1468380233871069193<!--archive link: https://archive.ph/D9iNW--> release], [https://twitter.com/ConcernedApe/status/1468412645594189824<!--archive link: https://archive.ph/lc9kJ--> revert], and [https://twitter.com/ConcernedApe/status/1468446544122707970<!--archive link: https://archive.ph/qRFgb--> re-release])
 +
:* Fixed a memory leak related to sound effects.
 +
:* Fixed an issue where quitting the game in exclusive fullscreen would revert to windowed borderless upon reloading the game.
 +
:* Fixed an issue where the last-used volume levels weren't properly applied when starting a new game.
 +
:* Fixed [[Quests#List of Special Orders|special orders]] board appearing distorted during festivals.
 +
:* ''(Modding)'' Fixed <code>[HOURS_24_00]</code> not properly zero padded.
 +
}}
 +
 +
==1.5.4==
 +
Stardew Valley 1.5.4 was [https://www.stardewvalley.net/stardew-valley-1-5-4-patch-out-now-on-pc/ released] on 22 January 2021. A hotfix was applied on 2 June 2021.
 +
 +
; Changes
 +
 +
:* [[Pam]] no longer visits the [[Ginger Island|Island]] resort on [[Sandy]]'s birthday.
 +
:* The [[Stardew Valley Fair]] shop no longer sells multiples of the randomly chosen items.
 +
:* The Stardew Valley Fair shop now sells [[Triple Shot Espresso|triple shot espresso]] instead of [[Tea Sapling|tea sapling]].
 +
 +
; Multiplayer fixes
 +
 +
:* Fixed a rare crash that could occur when watching an event in multiplayer as the clock hits midnight or 1am.
 +
:* Fixed the sound of fiber crops being harvested being audible when you're in another area.
 +
 +
; General fixes
 +
 +
:* Items related to Qi challenges and special orders are now properly removed from both [[Adventurer's Guild#Item Recovery Service|Marlon's Item Recovery Service]], and items requested to be recovered are now removed from the mailbox once the quest expires.
 +
:* Fixed [[perfection]] check not accounting for games where the farm switched to the Joja route partway through a Community Center playthrough.
 +
:* Fixed [[Lucky Ring|lucky rings]] losing their luck bonus overnight.
 +
:* Fixed softlock when fishing with multiple rods in your inventory after catching a treasure and casting from a different rod. This fixes the common fishing rod softlock next to Willy's house and during the [[Festival of Ice]].
 +
:* Fixed exploit where entering the [[Skull Cavern]] would immediately unlock all 120 floors for the elevator in [[The Mines]].
 +
:* Fixed exploit where you could find [[Lost Books|lost books]] by storing and retrieving certain wallpapers in chests.
 +
:* Fixed a rare issue where a charged [[Hoes|hoe]] could dislodge a non-empty chest and destroying its contents if it was placed in a specific configuration next to other chests.
 +
:* Fixed issue where the buttons in the [[CalicoJack]] and [[Slot Machine|Calico Spin]] minigames wouldn't respond to controller input if the UI scale setting didn't match zoom level setting.
 +
:* Fixed issue where bombing certain floor tiles in the [[quarry]] would spawn items.
 +
:* Fixed palm trees in [[The Desert|the desert]] producing [[Golden Coconut|golden coconuts]].
 +
:* Fixed being able to interact with objects while warping with the [[Return Scepter|return scepter]].
 +
:* Fixed trees able to grow on top of placed furniture items.
 +
:* Fixed a minor graphical inconsistency with the quality indicator on procedurally-colored objects such as flowers.
 +
:* Fixed [[Leo]]'s first event unable to complete when playing in the Korean localization.
 +
:* Fixed the special order board being invisible during summer in the Korean localization.
 +
:* Various localization corrections.
 +
 +
{{version history hotfixes|content=&#32;
 +
; 2 June 2021 ([https://twitter.com/ConcernedApe/status/1411025886090989568<!--archive link: https://archive.ph/5QbLA--> announcement])
 +
:* Adjusted the randomization of the [[Mummified Bat|mummified bat]] drop.
 +
:* Fixed multiplayer issues on macOS.
 +
:* Fixed text wrapping issue on the Special Orders board in the Korean localization.
 +
:* Fixed some [[stardrop]]s not always counted for the [[perfection]] score. Reaching max stamina now counts as having found all stardrops.
 +
}}
 +
 +
==1.5.3==
 +
Stardew Valley 1.5.3 was [https://www.stardewvalley.net/stardew-valley-1-5-3-patch-out-now-on-pc/ released] on 15 January 2021. A hotfix was applied on 16 January 2021.
 +
 +
; Balance changes
 +
 +
:* The [[Random Events#Stone Owl|stone owl]] is now rarer.
 +
:* The [[Random Events#Strange Capsule|strange capsule]] now only spawns once per game.
 +
:* [[Slimes#Prismatic Slime|Prismatic slimes]] are now more common (0.8% chance to 1.2% chance), and their spawn rate is now affected by [[Luck|daily luck]].
 +
:* Fixed exploit where [[Qi Bean|Qi beans]]/[[Qi Fruit|fruit]] weren't removed from machines/craftables after the challenge expires.
 +
:* You can no longer catch Qi Beans when fishing during festivals.
 +
 +
; Minor changes
 +
 +
:* Adjusted [[Leo]]'s gift tastes.
 +
:* Tweaked stone owl sprite.
 +
:* [[Penny]]'s 14 heart event now places your existing bed in a chest rather than replacing it.
 +
:* [[Furniture]] is no longer visible and can no longer block movement during events that take place outside of the farm.
 +
 +
; Multiplayer fixes
 +
 +
:* [[Crab Pot|Crab pots]] now check the professions of the player who refilled them. This fixes a case in multiplayer where a player's profession (such as Mariner) would appear to not work because the crab pot was originally placed in the water by someone else.
 +
:* Fixed the summit event not triggered if the player is married to another player.
 +
:* Fixed the menu backgrounds option displayed incorrectly when playing in [[Multiplayer|split-screen mode]] on a rainy day.
 +
:* Fixed incorrect button mapping shown on Local Coop Join screen.
 +
 +
; General fixes
 +
 +
:* Experimentally fixed rendering on ultra-wide displays.
 +
:* Potentially fixed various cases where the player could get stuck or softlocked in an animation after using a tool (including the the [[Horse Flute|horse flute]] softlock and possibly [[fishing]] softlocks).
 +
:* The Farmer no longer blinks while charging a tool. This was causing a minor visual issue.
 +
:* Fixed [[The Summit|summit]] event being repeatable if its music wasn't marked as heard. The music is now saved as soon as the event is started.
 +
:* Fixed issue where a character could spawn on the upper-left corner of the island map when skipping the [[Ginger Island]] departure event while the character is still pathing.
 +
:* Fixed [[Leo]] using the wrong schedule on Wednesdays after his six-heart event.
 +
:* Fixed issue where the [[Quality Bobber|quality bobber]] wasn't applying its bonus.
 +
:* Fixed [[Magic Bait|magic bait]] not working to catch [[Night Market]] fish in the southwest corner of the beach.
 +
:* Fixed issue where you could get softlocked if you hooked a fish just as the [[Ginger Island#Pirate Cove|pirate cave]] event begins.
 +
:* Fixed some minor data entry issues on normal [[bundles]] that also appear in remixed bundles (Animal Bundle requiring a small brown egg instead of a large white egg, and normal cheese not being an option in the Artisan Bundle).
 +
:* Fixed bug preventing prismatic slimes from not dropping [[Prismatic Jelly|prismatic jelly]] in rare cases.
 +
:* Fixed bug where the [[Random Events#Strange Capsule|strange capsule]] would leave a residual light glow.
 +
:* Fixed overnight lost & found tool logic not checking the island farmhouse fridge.
 +
:* Fixed crash that could occur if a [[Dust Sprite|dust sprite]]'s stone-breaking move would cause a Qi Bean to spawn.
 +
:* Fixed a long delay after talking to [[Ginger Island#Gourmand Frog|Gourmand]] when you've got the crop he's requested growing, but it's not yet fully grown.
 +
:* Fixed the daytime music from [[Ginger Island]] not being playable on the [[The Stardrop Saloon#Jukebox|Saloon jukebox]].
 +
:* Fixed a crash when using a [[Warp Totem|warp totem]] while the mermaid show is playing.
 +
:* Fixed issue where you couldn't go back to sleep immediately after waking up after passing out.
 +
:* Fixed item duplication glitches related to moving [[rings]] around in certain menus.
 +
:* Fixed certain gemstones appearing on the daily quest board before they're actually accessible in-game.
 +
:* Fixed various localization issues.
 +
:* (Modding) A randomized bundle containing an invalid item now shows a more detailed error message.
 +
:* (Modding) Fixed big craftables losing mod data when picked up.
 +
:* (Modding) Fixed issue where going from one floor to another on horseback [[Volcano Dungeon|inside the Volcano]] would position the player incorrectly on the next floor.
 +
 +
{{version history hotfixes|content=&#32;
 +
; 16 January 2021 ([https://twitter.com/ConcernedApe/status/1350373110386606086<!--archive link: https://archive.ph/7j3Eg--> announcement])
 +
:* Fixed exploit where Qi beans/fruit weren't removed from [[Adventurer's Guild#Item Recovery Service|Marlon's item recovery service]] after the challenge expires.
 +
:* Fixed a multiplayer fishing softlock added in 1.5.3.
 +
}}
 +
 +
==1.5.2==
 +
Stardew Valley 1.5.2 was [https://www.stardewvalley.net/stardew-valley-1-5-2-patch-out-now-on-pc/ released] on 8 January 2021.
 +
 +
; Feature changes
 +
 +
:* You can now dismiss the level-up menu by pressing the ESC key.
 +
 +
; Balance changes
 +
 +
:* [[Qi Fruit|Qi fruit]] can now be grown on the farm during winter.
 +
:* Tools now track the previous two enchantments applied to them so they're not reselected when you [[Forge|reapply an enchantment]].
 +
:* Coral and other aquatic forage items are now included for the "Botanist" profession.
 +
:* Added [[Dark Cowboy Hat|dark cowboy hat]] to [[Skull Cavern]] chest loot table.
 +
:* You can no longer increase speed buffs using [[Qi Seasoning|Qi seasoning]].
 +
:* Buff durations from [[Qi Seasoning|Qi seasoned]] food/drinks are now 50% longer.
 +
:* You can no longer complete the "Danger In The Deep" Qi Challenge by visiting the Skull Cavern.
 +
:* Reduced price when selling [[Cookout Kit|cookout kits]] from 3000g to 80g.
 +
:* Reduced price when selling [[duck]]s from 4000g to 1200g.
 +
:* Fixed ducks not selling for the appropriate price.
 +
 +
; [[Ginger Island]] fixes
 +
 +
:* Adjusted a [[Journal Scraps|journal scrap]] treasure map to better represent the in-game location.
 +
:* Added failsafe to prevent players from warping to the upper-left corner of the southern island map.
 +
:* Passing out in Qi's secret room no longer causes you to wake up on the mainland.
 +
:* Fixed Junimos not harvesting crops if you spent the night on the island or when you're not physically present.
 +
:* Fixed unable to place [[Mini-Fridge|mini-fridges]] in the Island farmhouse.
 +
:* Fixed unable to collect honey from [[Bee House|bee houses]] on the island farm in winter.
 +
:* Fixed [[Garden Pot|garden pots]] on the island farm becoming watered on days when it's raining in the valley.
 +
:* Fixed forage crops disappearing overnight on the island farm on Saturdays/Sundays.
 +
 +
; Multiplayer fixes
 +
 +
:* Fixed most minigames appearing misaligned in split-screen mode.
 +
:* Fixed a crash that could occur in the [[Night Market|mermaid show]] in split-screen mode.
 +
:* Fixed farmhands getting stuck if two split-screen players choose the same farmhand at the same time.
 +
:* Fixed a crash when crab pots are removed by a farmhand.
 +
 +
; General fixes
 +
 +
:* You can no longer sit on chairs if the game is currently pausing your character due to an animation (such as using a tool or kissing your spouse).
 +
:* You can no longer instantly kill Fector as a zombie in [[Journey of the Prairie King]].
 +
:* Adjusted the rendering of very wide furniture items so that they do not extend too far past an inventory slot.
 +
:* Fixed issue preventing 100% perfection score in the Joja route.
 +
:* Fixed graphical issues with the post-perfection event.
 +
:* Fixed coral not considered ''red'' instead of ''pale violet red'' for dyes, etc.
 +
:* Fixed hearts dropped during Qi's Hungry Challenge not collectable if the inventory is full.
 +
:* Fixed the level-up screen's OK button positioned offscreen in some cases.
 +
:* Fixed the Key to the City not allowing you into Pierre's shop if you completed the game through the Joja route.
 +
:* Fixed issue where large amounts of [[beet]]s placed in a mill wouldn't produce the proper amount of sugar.
 +
:* Fixed gifting-related special order objectives not correctly checking the minimum liked value of gifted items.
 +
:* Fixed special order-related items stored in Junimo chests not properly removed once the special order expires.
 +
:* Fixed fruit tree saplings and seeds sold at festivals not properly reflecting the profit margins setting.
 +
:* Fixed sign items no longer showing their placement indicator once a fish pond had been built on the farm.
 +
:* Fixed combined rings only showing the stat buffs from their first component ring.
 +
:* Fixed combined rings not properly using their localized name.
 +
:* Fixed a ring duplication glitch in the dye pot menu.
 +
:* Fixed a crash and other issues related to obtaining the Iridium Krobus item.
 +
:* Potentially fixed a random crash that occurs when going to bed.
 +
:* Potentially fixed a crash in the mines.
 +
:* Fixed a crash when fishing from the pond on your farm using magic bait.
 +
:* Fixed a bug causing cheese cauliflower to not display in the collections tab.
 +
:* Fixed breaking open geodes and artifact troves incorrectly counted as two item collects in the collections tab.
 +
:* Fixed a crash that could occur when clicking in the scrollbar region of a shop menu when there are less than four items available.
 +
:* Fixed issue where placing a bomb and sleeping could cause the fuse sound to play indefinitely.
 +
:* Fixed issue where weeds could appear as batteries.
 +
:* Fixed weapon cooldown timers no longer displaying on weapons in the shop menu.
 +
:* (Modding) Fixed order/naming of tilesheets on the beach farm inconsistent with the other farm types.
 +
 +
; Localization fixes
 +
 +
:* Fixed a missing event in Willy's shop from the Hungarian localization.
 +
:* Fixed an issue with Leo's six-Heart event in the German localization. This fix is applied retroactively.
 +
:* Fixed an issue where some weapons added in 1.5 would display an incorrect weapon name in the German localization.
 +
:* Fixed crashes related to Lewis' phone call in various localizations.
 +
:* Fixed various minor typos.
 +
:* Various localization fixes.
 +
 +
==1.5.1==
 +
Stardew Valley 1.5.1 was [https://steamcommunity.com/games/413150/announcements/detail/2926742382063004963 released] on 24 December 2020.
 +
 +
; Feature changes
 +
 +
:* The crystal cave puzzle now gradually gets easier after repeated misses.
 +
:* Spouses no longer stand around looking at rug-type furniture items. This fixes a case where a spouse might stare at a floor divider, which could cause them to block the player's way through a narrow hallway.
 +
 +
; Multiplayer fixes
 +
 +
:* Fixed exploit where you could regain stamina in bed in multiplayer even if the game was paused.
 +
:* Fixed rare issue where the host player would warp to an invalid position if a farmhand had just completed a [[Community Center]] bundle.
 +
 +
; Localization fixes
 +
 +
:* Various localization fixes and changes.
 +
:* Fixed a crash when bombing the cave entrance next to the Field Office when playing in Spanish.
 +
:* Fixed issues with Lewis's phone call in various localizations.
 +
:* Fixed bug in the Spanish translations preventing Birdie's introduction event from completing.
 +
:* Fixed bug in the German translations preventing male characters from completing Birdie's quest.
 +
 +
; General fixes
 +
 +
:* When dismissing the [[forge]] menu, items that can't fit in your inventory are now dropped downward instead of upward to avoid items being dropped into the lava.
 +
:* Fixed pets sometimes warping out of bounds.
 +
:* Fixed being able to place objects in some parts of the void in the farmhouse.
 +
:* Fixed "spawn monsters on the farm" advanced game option resetting when you choose a different farm type after changing it.
 +
:* Fixed redeeming a stack of items at the [[Stardew Valley Fair]] granting a single item, instead of the whole stack.
 +
:* Fixed an issue related to having a child named Leo or Kent, where existing friendship points for these characters would be transferred over to your children.
 +
:* Fixed some new hairstyles clipping through hats.
 +
:* Fixed issue where purchasing the master slingshot would give the player a normal slingshot.
 +
:* Fixed unable to select the Beach Farm on the new game screen when playing with a controller at minimum resolution.
 +
:* Fixed Leo available as secret santa if he's not in town.
 +
:* Fixed being able to place objects in certain tiles that block player movement such as the landslide that blocks the path to the Mines.
 +
:* Fixed issue where killing big slimes carrying hearts during Qi's Hungry Challenge, while wearing the burglar's ring, would cause the hearts to be collectable in the player's inventory.
 +
:* Fixed a crash that occurs when demolishing cabins.
 +
:* Fixed a crash that could occur overnight if you place the Auto-Petter anywhere that isn't a coop or a barn.
 +
:* Fixed Maru standing on the wrong tile outside the farm on Saturdays if you're married to her.
 +
:* Fixed hair #56 accidentally replaced.
 +
:* Fixed Birdie's item trade quest removing all stacks of an item when they're given to their intended recipient.
 +
:* (Modding) Fixed the [[Return Scepter|return scepter]] not returning to overwritten farmhouse entry positions.
 +
 +
==1.5==
 +
Stardew Valley 1.5.0 was [https://www.stardewvalley.net/stardew-valley-1-5-update-out-now-on-pc/ released] on 21 December 2020. Hotfixes were applied on 21 December 2020, 22 December 2020, and 23 December 2020.
 +
 +
; New world area
 +
: 1.5 adds an entire new region of the world, [[Ginger Island]] in the [[Setting#Fern Islands|Fern Islands]]:
 +
 +
:* Added new locations, dialogue, events, minigames, puzzles, and a quest line involving multiple NPCs.
 +
:* Added [[Leo]], a new NPC with his own backstory, plot line, events, etc.
 +
:* Added new secondary NPCs: [[Birdie]], [[Ginger Island#Gourmand Frog|Gourmand Frog]], and [[Professor Snail]].
 +
:* Added a [[Volcano Dungeon|volcano dungeon]] which changes each time you visit it similar to the mines.
 +
:* Added [[Quests|Qi challenges]] which unlock rare or unique items.
 +
:* Added an unlockable island farm and farmhouse area, where you can plant crops in any season but can't construct buildings.
 +
:* Added an unlockable resort you can open to let villagers visit the islands, including new beach attire and schedules.
 +
:* Added hidden pages of a [[Journal Scraps|lost sailor's journal]] to uncover his story and learn about the islands.
 +
:* Added [[Golden Walnut|golden walnuts]] hidden throughout the islands, which can be used to unlock new areas and content.
 +
:* Added [[Golden Coconut|golden coconuts]], which Clint can crack open to find rare island items.
 +
:* Added secrets and puzzles to discover around the island.
 +
:* Added new enemies:
 +
:** [[Dwarvish Sentry|dwarvish sentry]];
 +
:** [[False Magma Cap|false magma cap]];
 +
:** [[Hot Head|hot head]];
 +
:** [[Lava Lurk|lava lurk]];
 +
:** [[Magma Sprite|magma sprite]];
 +
:** [[Magma Sparker|magma sparker]];
 +
:** [[Magma Duggy|magma duggy]];
 +
<!--:** spiker;
 +
Commened out - mentioned in patch notes but never made it to the game-->
 +
:** [[Stick Bug|stick bug]];
 +
:** [[Slimes|tiger slime]].
 +
* Added new cosmetic critters: crabs, caldera monkeys, overhead parrots, marsupial, and tropical butterflies.
 +
* Added new [[Island Obelisk|island obelisk]] building.
 +
 +
; New farm features
 +
 +
:* Added a new beach [[Farm Maps|farm layout]].
 +
:* Added [[ostrich]] as a farm animal.
 +
:* The immovable dressers found in Farmhands’ cabins have been removed.
 +
:* Added [[Carpenter's Shop#House Renovations|home renovations]], which let you further expand and adjust the farmhouse after it's fully upgraded.
 +
:* Beds are now normal furniture you can pick up, move around, and replace. (You can even have a house with no bed, but your spouse might have something to say about that.)
 +
:* Once unlocked, the [[greenhouse]] can now be moved at Robin's shop.
 +
:* The default [[Shipping|shipping bin]] can now be moved or demolished at Robin's shop.
 +
:* Added advanced game options, which can be used to customize a new game:
 +
:** set seed value used in randomization;
 +
:** choose default vs randomized community center bundles;
 +
:** choose default vs randomized mine chests;
 +
:** make [[Red Cabbage Seeds|red cabbage seeds]] guaranteed to sell at least once at the travelling cart in year one, so it's always possible to finish the community center in the first year;
 +
:** change profit margins and cabin-related options that were previously inaccessible when creating a single-player farm.
 +
:** can toggle monsters spawning.
 +
:* You can now apply cosmetic paints to the farmhouse and buildings.
 +
:* Ducks can now swim in water, and certain coop animals will now follow adults around.
 +
:* Slimes now drink from slime hutch troughs in random order.
 +
 +
; Other new content and features
 +
 +
:* Added [[Forge|tool and weapon enchanting]].
 +
:* Added [[Forge|ability to combine two rings into one]].
 +
:* Added [[Quests#List of Special Orders|special orders]], more dynamic late-game quests which let you help villagers with their personal projects through a special orders board in town. These can include more varied goals and rewards, temporary world changes (like new enemies for the duration of the quest), permanent changes (''e.g.,'' new shop inventory), and post-completion events.
 +
:* Added a second [[Carpenter's Shop#Community Upgrades|community upgrade]].
 +
:* Added a more difficult version of [[The Mines|the mines]] and the [[Skull Cavern]], which includes new and more powerful monsters along with better drops. These can be accessed late-game, and can optionally be toggled permanently using the [[The Mines#Shrine of Challenge|Shrine of Challenge]].
 +
:* Added new enemies which appear in the difficult mines:
 +
:** [[Shadow Sniper|shadow sniper]];
 +
:** [[Skeleton Mage|skeleton mage]];
 +
:** [[spider]] (jumps, often found near webs that can trap players and dust sprites);
 +
:** [[Slimes#Prismatic Slime|prismatic slime]] (quest only);
 +
:** [[Putrid Ghost|putrid ghost]] (causes nauseated [[Buffs|debuff]]);
 +
:** [[Blue Squid|blue squid]];
 +
:** [[Royal Serpent|royal serpent]];
 +
:** [[slime]] variants ('cool' and stacked).
 +
:* Added new fishing [[television|TV channel]].
 +
:* Added new crops and trees:
 +
:** [[Mahogany Tree|mahogany tree]] (drops hardwood)
 +
:** [[Mahogany Seed|mahogany seed]];
 +
:** [[Fiber Seeds|fiber seeds]];
 +
:** [[ginger]] (forage);
 +
:** [[banana]];
 +
:** [[mango]];
 +
:** [[pineapple]];
 +
:** [[Taro Root|taro root]] (paddy crop);
 +
:** New [[Palm Tree|palm tree]] variant;
 +
:** [[Qi Fruit|Qi fruit]] (available during special Qi quest).
 +
:* Festival changes:
 +
:** added new even-numbered year dialogues for [[Egg Festival]];
 +
:** added shops to the [[Dance of the Moonlight Jellies]], [[Feast of the Winter Star]], [[Festival of Ice]], and [[Luau]];
 +
:** added new items to various festival shops;
 +
:** Children now attend [[festivals]].
 +
:* You can now change your name and gender in the Wizard's basement shrine.
 +
:* You now have a [[perfection]] rating which tracks the percentage of game content you've completed. Reaching full completion lets you buy [[Golden Chicken|golden chickens]], adds a random [[Random Events#The Witch|Golden Witch]] event, unlocks access to [[the Summit]] with a new event, and adds new bird critters.
 +
:* You can now further customize sprinklers with attachments:
 +
:** [[enricher]] automatically applies loaded fertilizer while planting seeds nearby;
 +
:** [[Pressure Nozzle|pressure nozzle]] increases watering range.
 +
:* Added new craftable items and machines:
 +
:** [[Auto-Petter|auto-petter]] auto-pets animals in a coop or barn (this keeps your animals content, but can't replace the full benefit of human touch);
 +
:** [[Bone Mill|bone mill]] turns bone items into [[fertilizer]];
 +
:** [[Coffee Maker|coffee maker]] brews a fresh cup every morning;
 +
:** [[Cookout Kit|cookout kit]] lets you cook on the go;
 +
:** [[Dark Sign|dark sign]] displays an item without consuming it;
 +
:** [[deconstructor]] destroys [[Crafting|crafted items]], but salvages their most valuable material;
 +
:** [[Farm Computer|farm computer]] scans [[The Farm|the farm]] and displays useful information;
 +
:** [[Geode Crusher|geode crusher]] consumes [[coal]] to break open [[Minerals#Geodes|geodes]].
 +
:** [[Heavy Tapper|heavy tapper]] works twice as fast as a normal [[tapper]];
 +
:** [[hopper]] auto-loads items placed inside into the machine in front of it;
 +
:** [[Junimo Chest|Junimo chests]] are linked to a global shared stash;
 +
:** [[Mini-Obelisk|mini-obelisks]] let you warp between two obelisks when placed on the farm;
 +
:** [[Mini-Shipping Bin|mini-shipping bins]] is a smaller shipping bin that can be placed outside the farm;
 +
:** [[Ostrich Incubator|ostrich incubator]] when placed in a [[barn]], hatches [[Ostrich Egg|ostrich eggs]] into baby [[ostrich]]es;
 +
:** [[Solar Panel|solar panel]] slowly generates [[Battery Pack|battery packs]] when left in the sun;
 +
:** [[Statue Of True Perfection|statue of true perfection]] produces a [[Prismatic Shard|prismatic shard]] each day;
 +
:** [[Stone Chest|stone chest]] is a variant of [[chest]] crafted with stone instead of wood;
 +
:** [[telephone]] calls stores to check hours and inventory, and occasionally receive random phone calls (no effect on gameplay);
 +
:** [[Warp Totem: Island|warp totem: island]] warps to the Fern Islands.
 +
:* Added new food items:
 +
:** [[Bug Steak|bug steak]];
 +
:** [[Banana Pudding|banana pudding]];
 +
:** [[ginger]];
 +
:** [[Ginger Ale|ginger ale]];
 +
<!--:** [[Ginger Beer|ginger beer]];-->
 +
:** [[Mango Sticky Rice|mango sticky rice]];
 +
:** [[Piña Colada|piña colada]];
 +
:** [[poi]];
 +
:** [[Taro Root|taro root]];
 +
:** [[Tropical Curry|tropical curry]];
 +
:** [[Squid Ink Ravioli|squid ink ravioli]] (temporarily prevents [[Buffs|debuffs]]).
 +
:* Added new fertilizers:
 +
:** [[Deluxe Fertilizer|deluxe fertilizer]] increases chance of higher-quality crops;
 +
:** [[Deluxe Retaining Soil|deluxe retaining soil]] always keeps soil watered overnight;
 +
:** [[Hyper Speed-Gro|hyper speed-gro]] increases growth rate by at least 33%.
 +
:* Added new items:
 +
:** [[Bone Fragment|bone fragment]];
 +
:** Fossilized Skull, Spine, Tail, Legs, and Ribs and [[Snake Skull|snake skull]], [[Snake Vertebrae|snake vertebrae]];
 +
:** [[Cinder Shard|cinder shard]];
 +
:** [[Dragon Tooth|dragon tooth]];
 +
:** [[Slime Egg|tiger slime egg]];
 +
:** [[Fairy Dust|fairy dust]] can used on a machine to have it finish processing;
 +
:** [[Golden Walnut|golden walnut]];
 +
:** [[Magma Cap|magma cap]];
 +
:** [[Monster Musk|monster musk]] causes more monsters to spawn;
 +
:** [[Mummified Bat|mummified bat]] and [[Mummified Frog|mummified frog]];
 +
:** [[Ostrich Egg|ostrich egg]];
 +
:** [[Qi Gem|Qi gem]];
 +
:** [[Qi Seasoning|Qi seasoning]] increases quality of cooked recipes;
 +
:** [[Radioactive Ore|radioactive ore]] and [[Radioactive Bar|radioactive bar]];
 +
:** [[Taro Tuber|taro tuber]];
 +
:** [[Horse Flute|horse flute]] summons your horse when outside;
 +
:** [[Mushroom Tree Seed|mushroom tree seed]].
 +
:* Added new fishing tackle:
 +
:** [[Curiosity Lure|curiosity lure]] increases the chance to catch rare fish;
 +
:** [[Quality Bobber|quality bobber]] increases fish quality;
 +
:** [[Magic Bait|magic bait]] catches fish from any season/time/weather for a given location.
 +
:* Added new [[Quests#List of Quest Items|quest items]]:
 +
:** Advanced TV Remote
 +
:** Arctic Shard
 +
:** [[Ectoplasm]]
 +
:** Gourmet Tomato Salt
 +
:** [[Pierre's Missing Stocklist]]
 +
:** Pirate's Locket
 +
:** [[Prismatic Jelly]]
 +
:** Stardew Valley Rose
 +
:** War Momento
 +
:** Wriggling Worm
 +
:* Added new rings:
 +
:** [[Glowstone Ring|glowstone ring]] provides both light and increased item collection radius;
 +
:** [[Hot Java Ring|hot java ring]] increases your chance to find coffee drinks when slaying monsters;
 +
:** [[Immunity Band|immunity band]] reduces chance of status [[Buffs|debuffs]] by 40%;
 +
:** [[Lucky Ring|lucky ring]] increases luck by +1;
 +
:** [[Phoenix Ring|phoenix ring]] restores some health after being knocked out once per day.
 +
:** [[Protection Ring|protection ring]] keeps you invincible longer after taking damage;
 +
:** [[Soul Sapper Ring|soul sapper ring]] restores a bit of energy after slaying a monster;
 +
:** [[Thorns Ring|thorns ring]] damages enemies when they attack you.
 +
:* Added new [[hats]]:
 +
:** [[??? (hat)|???]];
 +
:** [[Dark Cowboy Hat|dark cowboy hat]];
 +
:** [[Deluxe Pirate Hat|deluxe pirate hat]];
 +
:** [[Forager's Hat|forager's hat]];
 +
:** [[goggles]];
 +
:** [[Golden Helmet|golden helmet]];
 +
:** [[Mr. Qi's Hat|Mr. Qi's hat]];
 +
:** [[Pink Bow|pink bow]];
 +
:** [[Qi Mask|Qi mask]] (secret);
 +
:** [[Radioactive Goggles|radioactive goggles]];
 +
:** [[Star Helmet|star helmet]];
 +
:** [[sunglasses]];
 +
:** [[Swashbuckler Hat|swashbuckler hat]];
 +
:** [[Tiger Hat|tiger hat]];
 +
:** [[Warrior Helmet|warrior helmet]].
 +
:* Added new [[clothing]]:
 +
:** banana shirt;
 +
:** ginger overalls;
 +
:** hot pink shirt;
 +
:** island bikini;
 +
:** magenta shirt;
 +
:** tropical sunrise shirt;
 +
:** yellow suit.
 +
:* Added new shoes:
 +
:** [[Cinderclown Shoes|cinderclown shoes]];
 +
:** [[Mermaid Boots|mermaid boots]];
 +
:** [[Dragonscale Boots|dragonscale boots]];
 +
:** [[Crystal Shoes|crystal shoes]].
 +
:* Added new [[weapons]]:
 +
:** [[Dwarf Sword|dwarf sword]], [[Dwarf Hammer|dwarf hammer]], and [[Dwarf Dagger|dwarf dagger]];
 +
:** [[Dragontooth Cutlass|dragontooth cutlass]], [[Dragontooth Club|dragontooth club]], and [[Dragontooth Shiv|dragontooth shiv]];
 +
:** [[Infinity Blade|infinity blade]], [[Infinity Dagger|infinity dagger]], and [[Infinity Gavel|infinity gavel]];
 +
:** [[Iridium Needle|iridium needle]];
 +
:** [[Ossified Blade|ossified blade]];
 +
:** some previously inaccessible items have also been made accessible.
 +
:* Added new fish:
 +
:** [[Stingray|stingray]];
 +
:** [[Lionfish|lionfish]];
 +
:** [[Blue Discus|blue discus]];
 +
:** legendary fish:
 +
:*** [[Glacierfish Jr.]];
 +
:*** [[Legend II]];
 +
:*** [[Ms. Angler]];
 +
:*** [[Radioactive Carp]];
 +
:*** [[Son of Crimsonfish]].
 +
:* Added new furniture:
 +
:** 35 paintings (many only found in festival shops or while fishing certain locations);
 +
:** 14 bed variants;
 +
:** ten rugs:
 +
:*** [[Blossom Rug|blossom rug]];
 +
:*** [[Funky Rug|funky rug]];
 +
:*** [[Icy Rug|icy rug]];
 +
:*** [[Large Cottage Rug|large cottage rug]];
 +
:*** [[Large Green Rug|large green rug]];
 +
:*** [[Large Red Rug|large red rug]];
 +
:*** [[Light Green Rug|light green rug]];
 +
:*** [[Modern Rug|modern rug]];
 +
:*** [[Oceanic Rug|oceanic rug]];
 +
:*** [[Old World Rug|old world rug]];
 +
:** eight 'floor divider' rugs that can be placed between rooms to join visually different floor types;
 +
:** five [[Fish Tank|fish tanks]] you can put fish in (including an [[Secrets#Hats|Easter egg involving hats]]);
 +
:** [[Decorative Trash Can|decorative trash can]];
 +
:** [[Gourmand Statue|gourmand statue]];
 +
:** [[Iridium Krobus|iridium krobus]];
 +
:** [[Large Brown Couch|large brown couch]];
 +
:** [[Plain Torch|plain torch]] and [[Stump Torch|stump torch]];
 +
:** [[Squirrel Figurine|squirrel figurine]];
 +
:** [[Tropical Chair|tropical chair]].
 +
:* Added a new '[[Wall Sconce|sconce]]' furniture type with seven options.
 +
:* Added new flooring:
 +
:** [[Rustic Plank Floor|rustic plank floor]];
 +
:** [[Stone Walkway Floor|stone walkway floor]].
 +
:* Added new [[Buffs|debuffs]] from enemies:
 +
:** burnt (Speed -2, Defense -3);
 +
:** darkness (dims lighting, making it harder to see in caves);
 +
:** frozen (speed -8);
 +
:** nauseated (prevents you from eating or drinking anything);
 +
:** weakness (-20 Attack).
 +
:* Added 17 new hair styles.
 +
:* Added mail from Krobus with his own stationary.
 +
:* Added new decorations and tweaks to many maps.
 +
:* Added new Easter eggs:
 +
:** [[Secrets#Shrine of Illusions|Easter egg when you change your name]] at [[the Shrine of Illusions]] to include item spawn codes;
 +
:** [[Secrets#Title Screen|title screen 'happy face' secret]];
 +
:** [[Secrets#Lucky Purple Shorts|new lucky purple shorts secret]];
 +
:** [[Secrets#Strange Capsule|new strange capsule secret]].
 +
:* Emily now visits Sandy on her birthday.
 +
:* Clicking the pigs at the [[Festival of Ice]] now plays a pig sound.
 +
 +
; Quality of life changes
 +
 +
:* Added lost & found box in Mayor Lewis' house. This can be used to retrieve items donated to failed special orders, lost quest items and tools, items from offline players, hats from children that have been turned into doves, and items left behind in the Stardew Valley Fair grange display.
 +
:* You can now sit on chairs (both placed furniture and chairs that are part of the map).
 +
:* You can now place most furniture outside.
 +
:* You can now talk to people while mounted on a horse.
 +
:* You can now donate items of different qualities for the same community bundle ingredient.
 +
:* You can no longer plant fruit trees on tiles they won't be able to grow on.
 +
:* Improved game menus and HUD:
 +
:** The social tab now shows whether you talked to an NPC today.
 +
:** The cooking tab now shows the recipe for an item when you hover over it.
 +
:** The cooking tab now fades icons for recipes you know but haven't made yet.
 +
:** The cooking/crafting tooltips now show the number produced.
 +
:** The inventory menu's organize button now combines partial item stacks.
 +
:** The inventory menu for a chest now shows the Community Center button.
 +
:** The shipment screen now shows the unit price of shipped items instead of displaying the shipped quantity twice.
 +
:** The quest log now shows an arrow in the morning when you have pending completed quests.
 +
:** Buff icons now subtly pulse when they're close to expiring.
 +
:* Improved shop menus:
 +
:** You can now press `ESC` or controller `B` to move the held item to your inventory (or drop it if you have no more inventory room).
 +
:** While holding a purchase, the inventory now highlights items you can stack it with.
 +
:* Improved sprinklers:
 +
:** Sprinklers can now water slime hutch troughs.
 +
:** Hoes no longer remove sprinklers.
 +
:* Improved [[Journey of the Prairie King]]:
 +
:** Progress can now be saved and resumed, so it can be completed in multiple sessions.
 +
:** You now also replay the original difficulty even if you've already completed it. (Previously it would increase difficulty automatically, which is now a New Game+ mode.)
 +
:* Improved game options:
 +
:** added option to choose between multiple fish-bite chime sounds;
 +
:** added option to mute farm animals and pets;
 +
:** you can now scale the UI independently of the view zoom;
 +
:** increased maximum zoom from 120% to 200%.
 +
:* Improved various items:
 +
:** The [[The Stardrop Saloon#Jukebox|jukebox]] now has a "Random" setting.
 +
:** Removing a [[crystalarium]] that isn't ready for harvest will now drop the gem that was placed in it.
 +
:** You can now push chests containing items by holding the interact button on them with no tool equipped (the same way you could previously remove empty chests without using a tool).
 +
:* Improved inventory sorting:
 +
:** no longer changes tool order;
 +
:** now sorts by quality too;
 +
:** now sorts names in alphabetical instead of reverse alphabetical order.
 +
:* Improved museum donation interactions:
 +
:** Clicking an item now grabs one instead of the whole stack.
 +
:** Pressing back while placing an item now returns to the inventory instead of closing the whole UI.
 +
:** Other minor improvements.
 +
:* Improved HUD:
 +
:** Added a notification when you enter a farm building if an incubator is ready but the building is at max capacity.
 +
:** The "infestation" indicator in the mines is now drawn alongside the floor number, rather than replacing it.
 +
 +
; Balance changes
 +
 +
:* Combat changes:
 +
:** [[Immunity]] now reduces the chance of status [[Buffs|debuffs]].
 +
:** Changed special move cooldowns on daggers (6→3 seconds) and clubs (4→6 seconds).
 +
:** The dagger special attack now pins the target in place until the last stab (which then knocks them back), so dagger hits are less likely to miss.
 +
:** Reduced desperado profession's damage bonus from 3x to 2x.
 +
:** Slightly improved dagger critical hit chance.
 +
:* Crafting changes:
 +
:** Changed [[Skull Brazier|skull brazier]] recipe (was 10 [[hardwood]] + [[Solar Essence|solar essence]] + [[coal]]; now 10 [[Bone Fragment|bone fragments]]).
 +
:** Repairing a fence now restores full fence health, instead of half the health of a new fence.
 +
:* Farming changes:
 +
:** Lowered the cost of ducks (2000→600g).
 +
:** Doubled the value of [[Duck Feather|duck feathers]].
 +
:** Slightly increased the duck feather spawn rate.
 +
:* Fishing changes:
 +
:** Fishing rod tackle no longer loses endurance when catching junk.
 +
:** Catching a non-fish item no longer triggers the minigame.
 +
:** Reaching an effective fishing level of 15+ now increases the rod casting range by one tile.
 +
:* Mining changes:
 +
:** Gem nodes now provide mining XP and can drop diamonds.
 +
:** Gem node drops are no longer limited by mine level.
 +
:* Item drop changes:
 +
:** Stumps and hollow logs now have a 10% chance of dropping [[Mahogany Seed|mahogany seeds]].
 +
:** Any monster in the [[Secret Woods]] now has a 10% chance of dropping mahogany seeds.
 +
:** [[Skeleton]]s now have 4% chance of dropping a [[Bone Sword|bone sword]].
 +
:** [[Wilderness Golem|Wilderness golems]] now drop [[Rice Shoot|rice shoots]] more often.
 +
:** Some Skull Cavern monsters now have a small chance of dropping [[Red Cabbage Seeds|red cabbage seeds]].
 +
:** Pure-white [[slimes]] now drop diamonds and refined quartz.
 +
:** Some containers now drop better items after reaching the bottom of the mines at least once.
 +
:** Different drops now unlock on mine levels 60/80/100 and the first level of the Skull Cavern.
 +
:** Reduced chance of [[Lead Rod|lead rod]] drops on mine levels 60–79 (or Skull Cavern level 40+ before the previous fix), and added chance for [[Shadow Dagger|shadow dagger]] and [[Wood Mallet|wood mallet]].
 +
:** Mine wood barrels can now drop [[Basic Retaining Soil|basic retaining soil]] instead of [[sap]].
 +
:** Mine frost barrels can now drop [[Quality Retaining Soil|quality retaining soil]] instead of [[sap]].
 +
:** Reduced chance of frost barrels dropping aquamarine, frozen geode, hardwood, jade, or equipment from 35% to 26%.
 +
:* Shop changes:
 +
:** Pierre will now sell his seasonal items year-round once you complete a certain new quest.
 +
:** Added two more items to the [[Stardew Valley Fair]] star token shop.
 +
:** [[Coconut]]s can be purchased from [[Sandy]] on Monday. This is now limited to ten per day.
 +
:** The [[slingshot]] and [[Master Slingshot|master slingshot]] are now sold at the [[Adventurer's Guild]].
 +
:** Reduced [[workbench]] price (3000→2000g).
 +
:** Reduced [[Earth Obelisk|earth obelisk]] and [[Water Obelisk|water obelisk]] prices (1000000→500000g).
 +
:* Machine changes:
 +
:** Some machines' processing time was previously affected by the time of day. These have been standardized so they're always ready when the morning starts: [[Bee House|bee house]] (every 4 days), [[The Cave|mushroom box]] (every day), [[Random Events#Strange Capsule|strange capsule]] (3 days), Tapper (depends on input), and [[Worm Bin|worm bin]] (every morning).
 +
:* Doubled star token rewards for the slingshot and fishing minigames at the [[Stardew Valley Fair]].
 +
:* Fertilizer in the greenhouse no longer disappears on season change in some cases.
 +
:* The random stone owl and strange capsule night events are now much less rare.
 +
 +
; Multiplayer changes
 +
 +
:* Added local split-screen [[multiplayer]] mode.
 +
:* The join co-op screen now remembers the last IP you entered.
 +
:* Farmhands can now move buildings through Robin's menu. The host can configure how this works (disabled, enabled, or only for a player's own cabin).
 +
:* Using the [[Return Scepter|return scepter]] now returns farmhands to their cabin's front door instead of the host's farmhouse.
 +
:* Added various new chat messages when a player does something.
 +
:* When viewing a shared event in multiplayer (such as the [[Community Center]] event, or [[Morris]]' introduction), you are no longer forcibly warped to the event location.
 +
:* When the host player sees the year 3 event, Grandpa's Theme is now added to all players' jukeboxes even if they weren't in-game at the time.
 +
 +
; Interaction changes
 +
 +
:* Reworked slingshot controls: it now aims at the cursor position, and is fired by holding and releasing the mouse/gamepad fire button. The previous mode (where you'd hold the button and pull back on the cursor to aim) can be re-enabled in the options menu if desired.
 +
:* To simplify bulk actions like harvesting, holding down a button while moving will no longer repeat weapon special attacks, open/close barn/coop doors, or interact with boulders, chests, furniture, hollow logs, meteorites, shipping bins, or scarecrows.
 +
:* Constructed shipping bins now have a click-to-ship hitbox that better matches the original map-based shipping bin's hitbox.
 +
:* Flooring can now be applied by clicking on the tile the farmer is standing on. Previously, flooring had to be applied to a tile next to the farmer.
 +
:* Purchasing recipes with a full inventory no longer shows a message that the inventory is full.
 +
:* Clicking an empty tile right above an interactive element (like a machine or chest) now activates the element, similar to clicking below it in previous versions.
 +
:* Trees chopped from above or below will now take into consideration the player’s horizontal position when falling to the left or right.
 +
:* Clicking near the bottom-left corner of the screen no longer brings up the chat box.
 +
:* You can no longer open the quest log by pressing the on-screen journal button if you're currently doing something.
 +
:* You can now use the "Y" key to answer dialogue boxes for holes and exit ladders in the mines.
 +
:* Controller improvements:
 +
:** When buying/betting tokens in the Stardew Valley Festival with a controller, holding the number selection button now causes the amount to increase faster.
 +
:** Events can now be skipped on the controller even if a dialogue box is on-screen.
 +
:** Pressing B on a controller while on a specific quest page now returns to the quest list instead of closing the menu.
 +
:** Pressing B on a controller while an item is held on the crafting menu now snaps to the trash can (similar to the inventory screen).
 +
 +
; Other changes
 +
 +
:* Save names are now based on the farm name instead of the player name. (Saves originally created before 1.5 will continue using the player name.)
 +
:* [[Penny]] and the [[Dwarf]] now like artifacts, all other [[Villagers|NPCs]] dislike (instead of hate) them as gifts.
 +
:* Improved dinosaur sleep sprites.
 +
:* Characters now face you when you talk to them instead of when the dialogue box closes (in singleplayer).
 +
:* On the final day of a tracked quest, the timer now says "final day" instead of "1 day" for clarity.
 +
:* Added many changes for modders; see [[User:Pathoschild/Modding wishlist#Done in Stardew Valley 1.5|completed wishlist items]] and [[Modding:Migrate to Stardew Valley 1.5|mod migration guide]] for details.
 +
:* Cosmetic tweaks to various sprites.
 +
 +
; Fixes for multiplayer
 +
 +
:* Fixed an issue where fences would degrade faster in Multiplayer.
 +
:* Fixed issue where a farmhand crashing while completing the final bundle could permanently prevent the unlock from properly triggering. It is now unlocked the next time a character enters the area.
 +
:* Farmhands are now properly positioned under the elevator instead of the ladder when using it to navigate the mines.
 +
:* Fixed an issue where other farmers’ emotes would not playback properly if you were watching an event.
 +
:* Fixed a minor issue where multiple players getting the free coffee gift at the Night Market at the same time could prevent anyone from receiving it.
 +
:* Fixed the note from Grandpa reappearing for farmhands.
 +
:* Fixed issue where cows in Haley's photoshoot event could be seen sliding around for farmhands. (Non-actor characters in events are now controlled by the host.)
 +
 +
; Fixes for player interaction
 +
 +
:* Fixed rare controller and mouse input drops.
 +
:* Fixed being unable to remount a horse after dismounting it behind a shipping bin.
 +
:* Fixed issue where it would sometimes be impossible to name an animal with a controller because the onscreen keyboard would appear and disappear in the same frame.
 +
:* Fixed character customization screen's hair color slider not properly updating when hair color is randomized.
 +
:* Fixed some farm tiles incorrectly preventing buildings from being placed on them.
 +
 +
; Fixes for visual or cosmetic issues
 +
 +
:* Adjusted the sorting of item ready indicators for tappers.
 +
:* Unified when night tiles get applied to fix inconsistencies when windows change from light to dark.
 +
:* The critters list is now cleared out overnight. This fixes an issue where having a Butterfly Hutch in your house and repeatedly sleeping without leaving would spawn endless butterflies in the house.
 +
:* Improved various text:
 +
:** Fixed some localizations using inches for fish measurements to reference centimeters.
 +
:** Fixed mill description not mentioning rice.
 +
:** Fixed typos in dialogue and events.
 +
:** Fixed missing characters in Chinese and Korean fonts.
 +
:** Fixed credits not showing localizer names correctly if the current language's font doesn't have the needed characters.
 +
:** Improved many translations.
 +
:* Fixed various cosmetic/layering issues with character shadows.
 +
:* Fixed characters in events snapping to strange animation frames when skipping an event.
 +
:* Fixed various instances where the camera would pan unnecessarily after changing locations.
 +
:* Fixed greenhouse trees taking on seasonal appearances.
 +
:* Fixed tooltip for purchasing edible but non-health-restoring items (like [[crocus]]) showing price outside of the tooltip.
 +
:* Fixed a single-frame flicker in Haley’s 10-heart event.
 +
:* Fixed a single frame flicker of the farm when starting a new game.
 +
:* Fixed stamina bar showing sweat particles when fishing during the fishing competition.
 +
:* Fixed the scythe showing the weapon ability cooldown effects.
 +
:* Fixed the erroneous door tile visible on the south end of the standard farm during winter.
 +
:* Fixed issue where unlocking multiple community center bundles at once would make the screen pan to the same room multiple times.
 +
:* Fixed various issues related to the Festival of Ice map, like being able to escape the festival bounds or prematurely end the festival from certain tiles, and minor visual fixes.
 +
:* Fixed terrain features showing an "interact" cursor when mousing over their tiles during festivals.
 +
:* Fixed options page scrollbar sometimes going past the end of the scrollbar region.
 +
:* Fixed various text overflow issues on the options page.
 +
:* Fixed chests spawned on certain [[Skull Cavern]] floors being shifted down by 4 tiles.
 +
:* Fixed tiling of…
 +
:** floor tiles in the farmhouse so applied flooring in adjacent rooms appear contiguous instead of having hard edges;
 +
:** wall tiles in the farmhouse to fix sorting of certain objects that extend outside normal tile boundaries (''e.g.,'' grass starter).
 +
:** the fountain so that it has a more consistent appearance throughout the seasons;
 +
:** Pierre's stand at the Egg Festival to fix layering issues.
 +
 +
; Other bug fixes
 +
 +
:* Fixed crash when resizing game window in some cases.
 +
:* Fixed rare crash on launch due to invalid game window size options.
 +
:* Fixed Iridium Bat kills not counting towards Adventurer's Guild bat eradication goal.
 +
:* Fixed an issue where the Mermaid Show reward was delayed incorrectly.
 +
:* Fixed some events showing a dark blue screen after fading out when viewed during rainy days.
 +
:* Fixed museum-related rarecrows not sold at the Night Market after being unlocked.
 +
:* Fixed issue where non-wooden gates would revert to wooden gates after saving & loading a game.
 +
:* Fixed being able to add staircases to the Luau.
 +
:* Fixed an item duplication exploit related to chest organization.
 +
:* Fixed a minor desync in character pathfinding that could happen when characters pathed to the JojaMart on modded games.
 +
:* Fixed Penny walking through walls on rainy days if you've completed the community upgrade.
 +
:* Fixed Penny's 4-heart event not accessible once you finish the community upgrade.
 +
:* Fixed fences not collected correctly after a divorce or Penny's 14-heart event.
 +
:* Fixed characters greeting you when you enter a location when they're not present.
 +
:* Fixed characters you divorced still greeting you when you enter a location.
 +
:* Fixed issue where an NPC spouse fails to pathfind when a player/NPC is blocking the front door when they check, causing them to stand in place instead.
 +
:* Fixed crops sometimes growing a day slower than they should.
 +
:* Fixed applying flooring for the first time in an upgraded house sometimes causing the flooring in the kitchen to switch to the default wooden flooring.
 +
:* Fixed issue where riding a horse while travelling from one location to another diagonally would repeatedly warp back and forth between the two locations.
 +
:* Fixed watered slime hutch troughs emptied when you load a save. (This mainly affects loading a mid-day save on mobile.)
 +
:* Fixed the community center not properly loading the refurbished map variant on game load. This caused characters like Maru to path incorrectly in them if the player had not visited the Community Center during that playthrough.
 +
:* Fixed the weekly friendship boost for giving an NPC two gifts not applied if you also gave them a third gift for their birthday.
 +
:* Fixed overnight lightning not randomized correctly, so either every overnight lightning would strike or none of them would.
 +
:* Fixed issue where stones, wood, and weeds could spawn on top of terrain features when a new year begins.
 +
 +
{{version history hotfixes|content=&#32;
 +
; 21 December 2020 (appended to [https://steamcommunity.com/games/413150/announcements/detail/2926742382063004963 1.5.1 post])
 +
:* Fixed a crash when interacting with the Junimo notes in the Community center when playing in non-English.
 +
 +
; 22 December 2020 (appended to [https://steamcommunity.com/games/413150/announcements/detail/2926742382063004963 1.5.1 post])
 +
:* Fixed malformed item data causing the game to crash when playing in Turkish.
 +
 +
; 23 December 2020 (appended to [https://steamcommunity.com/games/413150/announcements/detail/2926742382063004963 1.5.1 post])
 +
:* Players can now choose another player's character in local multiplayer. This allows players continuing multiplayer farms in local multiplayer to resume their old farmers.
 +
:* Fixed shared events in multiplayer potentially putting players out of bounds.
 +
:* Fixed the am/pm display not displayed properly in non-English languages.
 +
:* Various localization fixes and changes.
 +
}}
    
==1.4.5==
 
==1.4.5==
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szerkesztés