<ref name="spawnpercent">The foraged items that can spawn in a given location each season are determined by <tt>GameLocation::spawnObjects</tt> in the game code, using input from the data file <tt>Content\Locations.xnb</tt>. The percentages provided here have been normalized to ensure that the percentages sum to 100% for each location. The data was normalized by:
+
<ref name="spawnpercent">The foraged items that can spawn in a given location each season are determined by <samp>GameLocation::spawnObjects</samp> in the game code, using input from the data file <samp>Content\Locations.xnb</samp>. The percentages provided here have been normalized to ensure that the percentages sum to 100% for each location. The data was normalized by:
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# Calculating the sum of all percentages listed in <tt>Locations.xnb</tt> for Spring
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# Calculating the sum of all percentages listed in <samp>Locations.xnb</samp> for Spring