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11. sor: 11. sor:  
Sleep will restore the player's [[Energy]] and [[Health]] to full if they go to bed no later than midnight and are not [[Energy|exhausted]], and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with, with about 75% restored if they sleep at 1am, and 50% if they sleep right before 2am. Regardless of when the player sleeps, there will be no further impact on the next day – the player will wake up and become active at 6am as usual, even if they stay up late. Therefore even though the day will go on until 2am, there is no requirement to stay awake for the whole day; conversely there is also no immediate need to sleep as soon as the clock turns to midnight.
 
Sleep will restore the player's [[Energy]] and [[Health]] to full if they go to bed no later than midnight and are not [[Energy|exhausted]], and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with, with about 75% restored if they sleep at 1am, and 50% if they sleep right before 2am. Regardless of when the player sleeps, there will be no further impact on the next day – the player will wake up and become active at 6am as usual, even if they stay up late. Therefore even though the day will go on until 2am, there is no requirement to stay awake for the whole day; conversely there is also no immediate need to sleep as soon as the clock turns to midnight.
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The game [[saves]] only after [[The Player|the player]] has gone to sleep and the daily profit breakdown has been accepted, signaling the start of a new day.
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A játék csak akkor kerül [[saves|elmentésre]], ha a [[The Player|játékos]] elment aludni és a napi profitjelentést elfogadta, amivel jelzi, hogy kezdődhet az új nap.
    
In multiplayer, it is possible to "nap" during the daytime when positioned inside a bed. The player will slowly regain energy as time passes, like at the [[Spa]]. Additionally, the chat will announce when a player tucks into bed for the first time and confirms that they want to end the day. There will be no additional messages if they choose to get up out of bed and later return to bed. Finally, note that in multiplayer, ''all players'' must sleep (or pass out) to progress to the overnight profit breakdown, and all players must also confirm the start of the next day to save. When in bed, a dialogue will indicate how many other players are also waiting to end the day.
 
In multiplayer, it is possible to "nap" during the daytime when positioned inside a bed. The player will slowly regain energy as time passes, like at the [[Spa]]. Additionally, the chat will announce when a player tucks into bed for the first time and confirms that they want to end the day. There will be no additional messages if they choose to get up out of bed and later return to bed. Finally, note that in multiplayer, ''all players'' must sleep (or pass out) to progress to the overnight profit breakdown, and all players must also confirm the start of the next day to save. When in bed, a dialogue will indicate how many other players are also waiting to end the day.
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===Passing out===
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===Ájulás===
The player can stay awake until 2am, after which their character will pass out. This means the player is unable to be active after 2am, even if they have energy remaining. If the character passes out ''outside'' their [[Farmhouse]] or [[Cabin]], they will wake up in bed, having been dragged there by either a [[JojaMart]] medical team, [[Linus]], [[Marlon]], or Dr. [[Harvey]] if they are not married to him. In each case 10% of the player's money, up to a maximum of {{price|1000}} (or {{price|2500}} in the [[Volcano Dungeon]]), will be lost. The details of this transaction will appear as a letter in the player's mailbox the next day, although Linus does not count the money lost (the amount is still stored in the [[Saves|save file]]). There is no penalty for falling asleep while inside a Farmhouse or Cabin. In a [[multiplayer]] game, any player that passes out will be announced in chat, even if they are inside the farmhouse.
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A játékos fent tud maradni hajnali 2-ig, de ez után a karakter elájul. Ez azt jelenti, hogy hajnali 2 után nem lehet aktív, még akkor sem, ha van maradék energiája. If the character passes out ''outside'' their [[Farmhouse]] or [[Cabin]], they will wake up in bed, having been dragged there by either a [[JojaMart]] medical team, [[Linus]], [[Marlon]], or Dr. [[Harvey]] if they are not married to him. In each case 10% of the player's money, up to a maximum of {{price|1000}} (or {{price|2500}} in the [[Volcano Dungeon]]), will be lost. The details of this transaction will appear as a letter in the player's mailbox the next day, although Linus does not count the money lost (the amount is still stored in the [[Saves|save file]]). Ha a karakter a házában van egy bódéjában ájul el, abban az esetben nincsen büntetés. [[multiplayer|Multiplayer]] módban, ha bármelyik játékos elájul ezt a játék bejelenti a csetben, még akkor is ha a saját házában történt.
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===Darkness===
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===Sötétség===
Depending on the season, nightfall is at different times. In spring and summer, it is 8pm, while in fall it is at 7pm and winter is 6pm. At nightfall, the background noise may change, and indoors the windows turn dark and lamps and sconces light up. Indoor locations also become dark at night (unless fully lit by light sources), but if nightfall happens while you are indoors it stays light until you exit and re-enter. At night outdoors, it does not immediately become full dark, but gradually becomes darker over time.
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Az évszaktól függően mindig máskor esteledik be. Tavasszal és nyáron ez este 8, ősszel este 7, míg télen este 6 óra. Amikor esteledik, a háttérzajok megváltozhatnak, épületen belül az ablakok elsötétednek és a lámpák, valamint a gyertyák felgyulladnak. Az épületen belüli helyek szintén elsötétednek (hacsak nem teljesen bevilágítottak fényforrásokkal), bár ha akkor esteledik be, amikor az épületen belül vagy, akkor az elsőtétedéshez ki-, majd újra be kell lépned a helyre. Amikor eljön az éjszaka, nem egyből lesz teljes sötétség, hanem fokozatosan sötétedik be.
    
===A falusiak és tartózkodási helyük===
 
===A falusiak és tartózkodási helyük===
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Certain [[fish]] only appear at certain times of the day. For example, it is considered nighttime after 6pm, which makes it possible to catch some nighttime fish. However as an aside, it does not become dark until around 8pm, depending on the [[Seasons|season]]. Other specific fish might only be active at certain hours during the daytime, such as a period during the morning or afternoon.
 
Certain [[fish]] only appear at certain times of the day. For example, it is considered nighttime after 6pm, which makes it possible to catch some nighttime fish. However as an aside, it does not become dark until around 8pm, depending on the [[Seasons|season]]. Other specific fish might only be active at certain hours during the daytime, such as a period during the morning or afternoon.
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===Animals===
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===Állatok===
 
[[Animals|Animal]] livestock ([[Cow]]s, [[sheep]], [[goat]]s, [[pig]]s, [[chicken]]s, [[duck]]s and [[rabbit]]s) will leave their buildings at the start of the day if it is possible to do so (the [[weather]] is sunny and the building's animal door is left open). This allows them to eat [[grass]]. In the evening they will return to the building to sleep.
 
[[Animals|Animal]] livestock ([[Cow]]s, [[sheep]], [[goat]]s, [[pig]]s, [[chicken]]s, [[duck]]s and [[rabbit]]s) will leave their buildings at the start of the day if it is possible to do so (the [[weather]] is sunny and the building's animal door is left open). This allows them to eat [[grass]]. In the evening they will return to the building to sleep.
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Sometimes animals will refuse to go inside, moving around like they would during the day even at midnight. This can be fixed by leaving and re-entering [[The Farm|the farm]], and the animals will be automatically moved inside. Exiting the barn and re-entering is another option; the animals will change position randomly.
 
Sometimes animals will refuse to go inside, moving around like they would during the day even at midnight. This can be fixed by leaving and re-entering [[The Farm|the farm]], and the animals will be automatically moved inside. Exiting the barn and re-entering is another option; the animals will change position randomly.
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===Night===
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===Éjszaka===
 
For purposes of processing times of items like [[Keg]]s, [[Furnace]]s, [[Oil Maker]]s, etc. a full day of 20 hours counts as 1200 minutes, but time passes differently from 2am to 6am, with each hour counting as 100 minutes.  This means that processing activities that normally take longer than 240 minutes (4 hours), but less than 400 minutes, like making oil (360 minutes) or smelting gold (300 minutes), will still be completed by 6am if started at 1:50am.  This also means that each full 24 hour time period counts as 1600 minutes instead of 1440 minutes.
 
For purposes of processing times of items like [[Keg]]s, [[Furnace]]s, [[Oil Maker]]s, etc. a full day of 20 hours counts as 1200 minutes, but time passes differently from 2am to 6am, with each hour counting as 100 minutes.  This means that processing activities that normally take longer than 240 minutes (4 hours), but less than 400 minutes, like making oil (360 minutes) or smelting gold (300 minutes), will still be completed by 6am if started at 1:50am.  This also means that each full 24 hour time period counts as 1600 minutes instead of 1440 minutes.
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==Passage of time==
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==Az idő múlása==
Time normally passes at 0.7 real seconds per in-game minute. [[Multiplayer]] games will never pause, with some single-player exceptions only.
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Alapjában 0.7 valós másodperc telik el egy játékban eltöltött perc alatt. [[Multiplayer]] módban a játék sosem szünetel, eltekintve néhány egyjátékos kivételtől.
    
For the single-player case, time will pause and the clock will also blink in grayed-out text while:
 
For the single-player case, time will pause and the clock will also blink in grayed-out text while:
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* in the [[Skull Cavern]], note that single-player time passes at 0.9 seconds/minute instead.
 
* in the [[Skull Cavern]], note that single-player time passes at 0.9 seconds/minute instead.
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Based on the default 0.7 seconds/minute and ignoring pauses, in-game time maps to real time like so:
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Alapul véve a 0.7 másodperc/perc váltószámot a játékon belüli idő így viszonyul a játékon kívülihet (szüneteket kivéve):
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! game time
 
! game time
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| 42 másodperc
 
| 42 másodperc
 
|-
 
|-
| egy nap<br /><small>reggel 6 - hajnali 2, 20 óra</small>
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| teljes nap<br /><small>reggel 6 - hajnali 2, 20 óra</small>
 
| 14 perc
 
| 14 perc
 
|-
 
|-
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