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Új oldal, tartalma: „{{Fordít}} A '''harci''' képesség a szörnyekkel való küzdelemhez kapcsolódik a bányákban, a koponya barlangban vagy…”
{{Fordít}}

A '''harci''' [[Képességek|képesség]] a [[Szörnyetegek|szörnyekkel]] való küzdelemhez kapcsolódik a [[bányák]]ban, a [[koponya barlang]]ban vagy a Vad Farm.

During the first few days in Stardew Valley, the mines are closed due to an accident by [[Setting#Joja Corporation|Joja Corporation]]. On or around day 5, the player will receive a letter in the mail from Joja Corp, explaining that the landslide blocking the mines has been cleared, and the mine entrance will be open. At this point, combat becomes available to players who have not chosen the [[Farm Maps|Wilderness Farm]].

Combat is increased by killing monsters. Each increase in Combat Level adds one or more [[Crafting]] or [[Cooking]] recipes and may add HP ([[health]] points) to the player's health meter.

Experience level is increased immediately upon slaying a monster, but the "level up" window doesn't appear until the player sleeps (or until all players sleep in [[multiplayer]]).

==[[File:Combat_Skill_Icon.png|32px|link=]] Combat Skill==

{{:Combat/Skill}}

Choosing the Scout Profession increases Critical Strike chance by the following formula: <code>critChance += critChance * 0.5</code>. All critical strike chance bonuses are multiplicative, not additive: around 5-10% depending on your weapon.

For example if using two [[Aquamarine Ring|aquamarine rings]] (which increase critical chance by 10% each), the chance to critical hit with the Scout profession would be calculated as: <code>[base * 1.5 * 1.1 * 1.1]</code>.

The Desperado profession increases the damage of critical hits from roughly x3 to approximately x21. Combined with the effects of Scout, the chance to land a critical hit is roughly 2%, resulting in approximately 42% extra damage in the long term. This damage percent is however not entirely accurate as critical strike damage can possibly exceed a target's remaining health.

The maximum critical chance is 10.89%, achieved with a [[Wicked Kris]], an [[Aquamarine Ring]] in each ring slot, and the Scout profession.

==Experience Points==
The following table lists the experience points gained for killing the indicated monster. (This data can be found in <tt>Data\Monsters.xnb</tt> as well as the constructors for <tt>Grub</tt> and <tt>Fly</tt> in the game code. In the [[Quarry Mine]] and dungeon floors of the Mines, monster data are set by <tt>MineShaft.getMonsterForThisLevel</tt> and the constructor for <tt>Bat</tt> in the game code.)
{| class="wikitable sortable"
|-
!Monster
!data-sort-type="number" |Experience (XP)
|-
|Green Slime
|3
|-
|Dust Sprite
|2
|-
|Bat
|3
|-
|Frost Bat
|7
|-
|Lava Bat
|15
|-
|Iridium Bat
|22
|-
|Stone Golem
|5
|-
|Wilderness Golem
|5
|-
|Grub
|2
|-
|Fly
|10
|-
|Frost Jelly (''i.e.'', Blue Slime)
|6
|-
|Sludge (''i.e.'', Red, Purple, Copper, or Iron Slime)
|10
|-
|Ghost
|15
|-
|Duggy
|10
|-
|Rock Crab
|4
|-
|Lava Crab
|12
|-
|Iridium Crab
|20
|-
|Squid Kid
|15
|-
|Shadow Brute
|15
|-
|Shadow Shaman
|15
|-
|Skeleton
|8
|-
|Metal Head
|6
|-
|Bug
|1
|-
|Mummy
|20
|-
|Big Slime
|7
|-
|Serpent
|20
|-
|Mutant Grub
|6
|-
|Mutant Fly
|10
|-
|Pepper Rex
|7
|-
|Haunted Skull
|15
|-
|}

==Stat Bonus==
Consuming certain [[Cooking|foods]] or drinks, wearing particular [[Footwear]] or [[Rings]], and choice of [[Weapons|Weapon]] can all give Stat Bonuses that affect the player's Combat ability.
<p>[[File:Attack.png|24px|link=]] [[Attack]] affects how much damage the player does with each [[Weapons|weapon]] strike.</p>
<p>[[File:Crit. Power.png|24px|link=]] [[Crit. Power]] adds additional damage when hitting a critical strike.</p>
<p>[[File:Defense.png|24px|link=]] [[Defense]] affects how much damage the player takes from enemy strikes.</p>
<p>[[File:Immunity.png|24px|link=]] [[Immunity]] affects the chance to be afflicted with certain [[Buffs|debuffs]].</p>
<p>The [[File:Weight.png|24px|link=]] [[Weight]] of a weapon affects how far an enemy will be knocked back when struck with the weapon.</p>
<p>[[File:Speed_w.png|24px|link=]] Weapon [[Speed]] and [[File:Speed.png|24px|link=]] Player [[Speed]] are also a factor in successful Combat.</p>

{{NavboxSkillsStats}}

[[Category:Combat]]

[[en:Combat]]
[[de:Kampf]]
[[es:Combate]]
[[fr:Combat]]
[[it:Combattimento]]
[[ja:戦闘]]
[[ko:전투]]
[[pt:Combate]]
[[ru:Боевые навыки]]
[[tr:Savaşma]]
[[zh:战斗]]
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