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calculation require new info about fishing zones
70. sor: 70. sor:  
Darker shades of blue indicate deeper water. However, the color of the water is not a reliable indicator of the fishing zone for a given location. In some cases, dark blue (deep) water can have a fishing zone of 0 (''e.g.,'' next to the pier at [[the Beach]]). Conversely, light blue (shallow) water can have a fishing zone of 5 (''e.g.,'' at the east end of the Beach).
 
Darker shades of blue indicate deeper water. However, the color of the water is not a reliable indicator of the fishing zone for a given location. In some cases, dark blue (deep) water can have a fishing zone of 0 (''e.g.,'' next to the pier at [[the Beach]]). Conversely, light blue (shallow) water can have a fishing zone of 5 (''e.g.,'' at the east end of the Beach).
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===Perfect Catches===
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===Tökéletes fogások===
The game displays a "Perfect!" catch if the fish never leaves the green rectangle or if the [[Treasure Hunter]] tackle is equipped and the fish leaves the green rectangle only while the treasure chest is being captured. Perfect catches grant two benefits:
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A játék egy "Tökéletes!" fogást mutat, ha a halikon nem hagyja el a zöld téglalapot, vagy, ha akkor hagyja el a téglalapot, ha egy kincsesládán van és egy [[Kincsvadász]] van a pecaboton. Tökéletes fogások két előnnyel járnak:
* If it is a silver or gold quality fish, the quality of the fish is increased by one. (''i.e.,'' a silver quality fish becomes a gold quality fish, a gold quality fish becomes an iridium quality fish).
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* Ha a kifogott hal ezüst vagy arany minőségű, akkor a minőség eggyel nagyobbá válik. (pl.: ezüst minőségűből arany minőségű lesz; arany minőségűből meg irídium minőségű lesz)
* The amount of experience awarded for catching the fish is multiplied by 2.4.
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* 2,4-szer több tapasztalatpontot ad a játékosnak a hal kifogása.
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===Fish Size & Quality===
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===Halak hossza és minősége===
The size of each fish caught using a Fishing Rod is dependent on the Fishing Zone, the farmer's Fishing Level, the type of fish, and how close to "Perfect" the catch was. When catching a fish, a "size factor", <samp>fishSize</samp>, is determined by the equation <code>fishSize = Zone/5 * (Skill+2)/10 * Random/100</code>, where "Zone" refers to the Fishing Zone, "Skill" refers to the farmer's Fishing Level (rounded down to the nearest even value), and "Random" is a random integer value between 90 and 110, inclusive. Also note that if the player has not reached Fishing level 10 yet, the value for Skill ranges ranges between all possible even numbers from the farmer's Fishing Level (rounded down to the nearest even value) and 10 inclusive. This size factor is then limited to a range of 0 to 1 inclusive.<ref name="fishSize"/>
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Egy horgászbottal kifogott mérete a szárazföldtől való távolságtól, a játékos horgászás szintjétől, a hal típusától, és attól függ, hogy mennyire volt közel a játékos egy "tökéletes" fogáshoz. When catching a fish, a "size factor", <samp>fishSize</samp>, is determined by the equation <code>fishSize = Zone/5 * (Skill+2)/10 * Random/100</code>, where "Zone" refers to the Fishing Zone, "Skill" refers to the farmer's Fishing Level (rounded down to the nearest even value), and "Random" is a random integer value between 90 and 110, inclusive. Also note that if the player has not reached Fishing level 10 yet, the value for Skill ranges ranges between all possible even numbers from the farmer's Fishing Level (rounded down to the nearest even value) and 10 inclusive. This size factor is then limited to a range of 0 to 1 inclusive.<ref name="fishSize"/>
    
Each type of fish has a minimum and maximum size. When a fish is hooked, it is given an initial size based on these values and the size factor, equal to <code>minFishSize + (maxFishSize - minFishSize) * fishSize + 1</code>, rounded down, in inches.<ref name="fishSizeRange"/> The size shrinks by 1" for every 0.8 seconds that the fish is not being reeled in. However, the size cannot go below <samp>minFishSize</samp>. Additionally, if the catch was imperfect and the final size is equal to <samp>maxFishSize</samp> exactly, the fish size is reduced by 1".<ref name="fishShrinking"/> A consequence of this procedure is that the maximum possible fish size observed in game is always 1 higher than the value of <samp>maxFishSize</samp>, which can be obtained with perfect or near-perfect catch (less than 0.8 seconds not reeling in the fish). In addition, some fish have the same values for <samp>minFishSize</samp> and <samp>maxFishSize</samp>, such as the [[Fish#Legendary Fish|Legendary Fish]] and non-Ghostfish Mines fish. Due to the final adjustment for non-perfect catches, the minimum possible size for these fish is 1 lower than the value of <samp>minFishSize</samp> specified in the data.
 
Each type of fish has a minimum and maximum size. When a fish is hooked, it is given an initial size based on these values and the size factor, equal to <code>minFishSize + (maxFishSize - minFishSize) * fishSize + 1</code>, rounded down, in inches.<ref name="fishSizeRange"/> The size shrinks by 1" for every 0.8 seconds that the fish is not being reeled in. However, the size cannot go below <samp>minFishSize</samp>. Additionally, if the catch was imperfect and the final size is equal to <samp>maxFishSize</samp> exactly, the fish size is reduced by 1".<ref name="fishShrinking"/> A consequence of this procedure is that the maximum possible fish size observed in game is always 1 higher than the value of <samp>maxFishSize</samp>, which can be obtained with perfect or near-perfect catch (less than 0.8 seconds not reeling in the fish). In addition, some fish have the same values for <samp>minFishSize</samp> and <samp>maxFishSize</samp>, such as the [[Fish#Legendary Fish|Legendary Fish]] and non-Ghostfish Mines fish. Due to the final adjustment for non-perfect catches, the minimum possible size for these fish is 1 lower than the value of <samp>minFishSize</samp> specified in the data.
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