Horgászás

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„Még mindig sok munkám van”
— Robin

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Utoljára szerkesztette Mihokjol en 2023-10-24 17:28:00.

For a list of fish and their locations, see the Fish page.
For an index to the completed fish collection, see the Fish Collection page.
For the guide to catching all fish, see Fishing Strategy.
See also: Tackle, Bait

Fishing is a skill associated with catching fish with a fishing rod or by collecting items from crab pots.

Overview & Controls

Fishing interface showing normal and Legendary Fish

To cast a fishing rod into a body of water, hold down the Use Tool button (Left-Click.png on PC, 360 X.png button on Xbox, PS4 Square.png on Playstation, Switch Y.png on Switch). A meter appears, indicating how far the line will go. Release to cast. It is also possible to slightly alter the line's placement mid-cast with the movement keys (or controller stick), allowing for better control over aiming the cast and allowing to "cast diagonally" by 1 tile, which can make it possible to hit bubbles that would otherwise be unreachable.

When a fish bites, the bobber wiggles and an exclamation point appears above the player character's head along with a distinct sound. Click the Use Tool button to start the mini-game.

The mini-game display contains a movable green rectangle that indicates the area of effect for the fishing line. The goal of the fishing mini-game is to keep the small fish icon within the green rectangle until the progress bar to the right is completely filled. If the fish's icon moves above or below the green rectangle, the progress bar decreases, and the fish escapes if the progress bar reaches the bottom.

The green rectangle can be raised by pressing the Use Tool button. Repeated pressing holds the green in place when it is not on the bottom, and holding the button raises it at increasing speed. Be careful moving it though, for it gathers momentum quickly and takes time to reverse, making it easy to overshoot the fish and drain the progress bar.

Upon catching a fish, its name and size are displayed. Players can keep track of how many fish they have caught and their record lengths in their Collections menu.

Specific Mechanics

Halak típusai

A kifogható halak típusát meghatározza:

For example, the forest lake, the forest river, and the town river each contain their own types of fish, though there are some overlaps. The full list can be found on the Fishing Strategy page.

Also note that the Legendary Fish can only be caught on specific water tiles, but in general, the specific water tile does not matter.

Bar Size

The green rectangle increases in size with higher fishing skill level. At Fishing level 0, the bar size has a length of 96 pixels. This is increased by 8 pixels for every increase in fishing level, so that at level 10, the bar size has a length of 176 pixels. The bar size can be further increased by using either the Cork Bobber or increasing the fishing level past level 10 by using an enchant at the Forge or with food buffs. The maximum possible bar size is therefore 248 pixels, which can be achieved with level 10 fishing, using the cork bobber, using the Master Enchant at the Forge, and eating Seafoam Pudding with Qi Seasoning. The total number of pixels of the entire rectangle is 568.

The upgraded fishing rods (i.e., Fiberglass Rod and Iridium Rod) do not affect the bar size. However, using the Training Rod does affect the bar size; it sets the player's fishing skill equal to level 5 for the purposes of determining how big to make the green bar, if the player has not reached level 5 yet.

Casting Distance

The player's skill level determines the maximum possible casting distance. At level 0, the maximum cast possible is 3 tiles to the south or north and 4 tiles to the east or west. The distance increases by 1 tile (in all directions) at levels 1, 4, 8 and 15.

Reaching a skill level of 15 is possible with a combination of food, Qi Seasoning and/or a Fishing Pole enchanted with the Master enchant.

The actual casting distance will be a fraction of the maximum distance, based on the fullness of the mini-game casting meter. Any cast that is more than 99% of the maximum distance is highlighted by the text "Max".[1] "Max" casts do not receive any special benefit.

The length of the cast is less important than where the bobber lands. Longer casts only improve fishing results if the bobber lands further from the shore, increasing the Fishing Zone. Standing next to the water's edge allows casts to go further from land, as does avoiding locations with other nearby shores (e.g., try to fish where a river is as wide and straight as possible).

Fish Bite Time

The fish bite time measures the amount of time that passes before a fish bites once the fishing rod is in the water. This base time is a random number between 0.6 and 30 seconds. Each increase in fishing level decreases the maximum amount of time it takes for a fish to bite by 0.25 seconds.

Using Bait decreases both the minimum and maximum amount of time it takes for a fish to bite by 50%. Wild Bait further decreases this by another 25%, for a total of a 62.5% decrease compared to no Bait. The minimum amount of time it takes for a fish to bite cannot drop below 0.5 seconds.

Fishing Zone

Every water tile is assigned a Fishing Zone of 0, 1, 2, 3, or 5[2] that controls many aspects of fishing. The further from land (in every direction), the better the zone. The game considers most walkable surfaces, including islands, piers, and stone bridges to be "land"; wooden footbridges are one exception.

If the bobber lands at least 5 tiles away from any land, it is located in zone 5. Otherwise, the zone is one less than the distance (in tiles) from the nearest land. Maps of Fishing Zone are available in the Fishing Strategy section on Fishing Zones. Note, however, that fishing zones on iOS and Android are more complicated because of a bug.

Higher fishing zone values provide several benefits:

  • The chances of catching trash decrease.
  • The size and quality (e.g., normal, silver, or gold) of the fish is on average better.
  • The chances of hooking more difficult fish are slightly larger.
  • Some treasure chest items have zone requirements. In particular, some valuable treasures can only be caught when the fishing zone is 5.
  • Some Legendary Fish have zone requirements.

Darker shades of blue indicate deeper water. However, the color of the water is not a reliable indicator of the fishing zone for a given location. In some cases, dark blue (deep) water can have a fishing zone of 0 (e.g., next to the pier at the Beach). Conversely, light blue (shallow) water can have a fishing zone of 5 (e.g., at the east end of the Beach).

Perfect Catches

The game displays a "Perfect!" catch if the fish never leaves the green rectangle. Perfect catches grant two benefits:

  • If it is a silver or gold quality fish, the quality of the fish is increased by one. (i.e., a silver quality fish becomes a gold quality fish, a gold quality fish becomes an iridium quality fish).
  • The amount of experience awarded for catching the fish is multiplied by 2.4.

Fish Size & Quality

The factors that influence fish size are fishing zone and level, with some randomness involved. This is controlled by a variable called fFishSize, which used to calculate variations in fish sizes: a value of 0.00 for fFishSize will result in the least possible fish size while 1.00 for fFishSize will result in the highest possible fish size.[3]

The data for the minimum and maximum possible sizes for all fish can be found in Data\Fish.xnb for each fish. The final fish size is calculated by minFishSize + (maxFishSize - minFishSize) * fFishSize, rounded down. If the catch was perfect, this value increases by 1. If the catch was not perfect and the original calculation of the fish size was maxFishSize, this value decreases by 1. A consequence of this feature is that the maximum possible fish size observed in game is always 1 higher than the value for maxFishSize in Data\Fish.xnb. For Legendary Fish, due to the second adjustment for non-perfect catches, the minimum possible fish size will be 1 lower than the value for minFishSize in Data\Fish.xnb.[3]

Base fish quality is directly determined by fFishSize: if fFishSize < 0.33 the quality is normal, otherwise if fFishSize < 0.66 the quality is silver, otherwise the quality is gold. This quality can be improved by one grade with the Quality Bobber. It can also be improved by one grade with a perfect catch as long as the fish was at least silver quality initially. These boosts stack with the Quality Bobber boost considered before the Perfect Catch boost. Since the maximum base fish quality is gold, the only way to get an iridium quality fish is by either getting a perfect catch or using the Quality Bobber.[3]

Note that using the Training Rod will cause all fish to be normal quality. This overrides the calculation mentioned above.

Below is the table for the possible quality of the fish depending on the base fish quality and whether a Quality Bobber was used or the catch was perfect.

Base Fish Quality With Quality Bobber With A Perfect Catch With Both
Normal Silver Normal Gold
Silver Gold Gold Iridium
Gold Iridium Iridium Iridium

Below is the table for the chances of getting certain fish sizes and base quality based on particular fishing zones and fishing levels. Note that this Base Fish Quality does not take into account improvements in quality from perfect catches or from the Quality Bobber. Those adjustments are made after the Base Fish Quality is determined as described in the previous table.

Fishing Zone Fishing Level fFishSize Base Fish Quality (% chance) Perfect Fish Size (inches)
min max Normal Silver Gold Sardine Herring
1 0-1 0.04 0.22 100 0 0 2 - 4 9 - 11
1 2-3 0.07 0.22 100 0 0 2 - 4 9 - 11
1 4-5 0.11 0.22 100 0 0 3 - 4 10 - 11
1 6-7 0.14 0.22 100 0 0 3 - 4 10 - 11
1 8-9 0.18 0.22 100 0 0 3 - 4 11
1 10-11 0.22 0.26 100 0 0 4 11 - 12
1 12-13 0.25 0.31 100 0 0 4 - 5 12
1 14-15 0.29 0.35 67 33 0 5 12 - 13
1 16 0.32 0.40 10 90 0 5 - 6 12 - 13
2 0-1 0.07 0.44 73 27 0 2 - 6 9 - 14
2 2-3 0.14 0.44 67 33 0 3 - 6 10 - 14
2 4-5 0.22 0.44 56 44 0 4 - 6 11 - 14
2 6-7 0.29 0.44 33 67 0 5 - 6 12 - 14
2 8-9 0.36 0.44 0 100 0 5 - 6 13 - 14
2 10-11 0.43 0.53 0 100 0 6 - 7 14 - 15
2 12-13 0.50 0.62 0 100 0 7 - 8 15 - 16
2 14-15 0.58 0.70 0 67 33 8 - 9 15 - 17
2 16 0.65 0.79 0 10 90 9 - 10 16 - 18
3 0-1 0.11 0.66 42 57 1 3 - 9 10 - 16
3 2-3 0.22 0.66 27 71 1 4 - 9 11 - 16
3 4-5 0.32 0.66 3 95 2 5 - 9 12 - 16
3 6-7 0.43 0.66 0 98 2 6 - 9 14 - 16
3 8-9 0.54 0.66 0 95 5 7 - 9 15 - 16
3 10-11 0.65 0.79 0 10 90 9 - 10 16 - 18
3 12-13 0.76 0.92 0 0 100 10 - 12 18 - 20
3 14-15 0.86 1.00 0 0 100 11 - 13 19 - 21
3 16 0.97 1.00 0 0 100 13 21
5 0-1 0.18 1.00 20 39 41 3 - 13 11 - 21
5 2-3 0.36 1.00 0 49 51 5 - 13 13 - 21
5 4-5 0.54 1.00 0 32 68 7 - 13 15 - 21
5 6-7 0.72 1.00 0 0 100 9 - 13 17 - 21
5 8-9 0.90 1.00 0 0 100 11 - 13 19 - 21
5 10-11 1.00 1.00 0 0 100 13 21
5 12-13 1.00 1.00 0 0 100 13 21
5 14-15 1.00 1.00 0 0 100 13 21
5 16 1.00 1.00 0 0 100 13 21
Pool of Bubbles

Bubbles

Sometimes, a pool of bubbles appears in the water. Casting into them results in blue sparkles appearing. Bubbles grant two benefits:[4]

  • Fish bite four times faster.
  • When determining the type of fish that is hooked, the effective Fishing Zone is increased by 1, i.e., trash is less likely to be caught and difficult-to-catch are more likely. Some Legendary Fish can be found closer to the shore when bubbles are present.
    • This adjustment to the fishing zone only applies to the type of fish that is caught. Bubbles have no effect on fish size or quality or on treasure chests.

No more than one bubble spot can exist per area (e.g., Pelican Town, Cindersap Forest) at any given time, but different bubble spots can occur in multiple areas simultaneously. Some bubble spots are not possible for the player to reach with the fishing rod. Bubble spots cannot spawn on the Farm unless the player has chosen the Riverland Farm Map[5].

Energy

At fishing skill level 0, casting a fishing pole consumes 8 energy. Each subsequent fishing level decreases the amount of energy used by 0.1. (While the game shows whole numbers, internally it does not round numbers.) Thus, on the 10th cast at level 1 fishing, the game shows an energy cost of only 7 instead of 8. At level 10 fishing, all casts use 7 energy.

Angled Casts

It is possible to slightly alter the line's placement mid-cast with the movement keys, allowing better control over aiming the cast. Angling the cast is useful in two scenarios:

  • In some non-standard fishing spots, it is necessary to angle the cast to get further from land.
  • When bubbles spawn in an awkward location, it is sometimes necessary to angle the cast to get the bobber to land in them. Some bubble spots are completely unreachable.

Time

  • In single-player:
    • Time is paused while the mini-game is active.
      • If the player is attacked (for example, by a slime while fishing in the Secret Woods), the slime will continue to attack and damage the player during the minigame, even though the clock is paused.
      • Active buffs will wear out during the mini-game.
    • Time is not paused during the animation when the casting bar is increasing.
    • Time is not paused during the animation when the line is going out.
    • Time is not paused during the animation when the fish is flying back towards the player.
    • Time is not paused during the popup that shows the player what type of fish they have caught.
    • If the player caught a treasure chest, time is paused while looking through the chest's inventory.
  • In multiplayer, time is never paused.
  • During the fishing minigame at the Stardew Valley Fair and the ice-fishing contest at the Festival of Ice, the contest timer is never paused.

Horgászbotok

Image Name Cost Improvements Location Requirements
Training Rod.png
Training Rod data-sort-value="25">Gold.png25g Easier to use (only catches common Fish). Buy from Willy's Fish Shop
Bamboo Pole.png
Bamboo Pole data-sort-value="500">Gold.png500g Given to the player by Willy

Buy from Willy's Fish Shop

Fiberglass Rod.png
Fiberglass Rod data-sort-value="1800">Gold.png1 800g Able to use bait. Buy from Willy's Fish Shop Fishing Skill Icon.png Fishing Level 2

(The player receives a letter the day after it becomes available)

Iridium Rod.png
Iridium Rod data-sort-value="7500">Gold.png7 500g Able to use bait & tackle. Buy from Willy's Fish Shop Fishing Skill Icon.png Fishing Level 6

(The player receives a letter the day after it becomes available)

Fishing Skill Icon.png Horgászási képességek

Fishing Skill is increased by catching Fish, Trash, Seaweed, Green Algae, or White Algae with a Fishing Rod/Pole, by harvesting Crab Pots, or by collecting items from Fish Ponds.

Each level grants +1 Fishing Rod Proficiency, increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before a fish bites by 0.25 seconds.

Level 1 Level 2 Level 3 Level 4 Level 5
Barkácsolás recept: Barkácsolás recept: Barkácsolás/Főzés recept: Barkácsolás recept: Válassz szakmát:
+1 Horgászbot Jártasság Bait.png Bait Crab Pot.png RákvarsaDish O' The Sea.png Tenger gyümölcsei Recycling Machine.png Újrahasznosító gép
  • Casting distance increased by one tile
Fisher.png Halász
A halak 25%-kal többet érnek..
Trapper.png Csapdázó
A rákvarsák készítéséhez kevesebb alapanyag szükséges
Level 6 Level 7 Level 8 Level 9 Level 10
Barkácsolás recept: Barkácsolás recept: Barkácsolás recept:: Barkácsolás/Főzés recept: Halász: Csapdázó:
Spinner.png MűcsaliTrap Bobber.png Csapda úszó Cork Bobber.png Parafa úszóTreasure Hunter.png Kincsvadász Worm Bin.png Gilisztás ládaBarbed Hook.png Éles kampóDressed Spinner.png Díszes műcsali Seafoam Pudding.png Tengeri hab pudingMagnet.png Mágnes Angler Icon.png Horgász
A halak 50%-kal többet érnek.
Mariner.png Tengerész
A rákvarsák többé nem fognak el szemetett.
Pirate.png Kalóz
Kétszer nagyobb eséllyel találsz kincset
Luremaster.png Csalimester
A rákvarsákhoz többé nem szükséges csali.

Experience Points

Trash, algae and seaweed caught with the fishing pole earn 3 XP each, and crab pots earn the player 5 XP each time the player collects from them, no matter what is collected. Otherwise, for each catch of fish, the amount of experience earned is as follows: [6]

XP = ((Fish Quality + 1) * 3) + (Fish Difficulty / 3)

Fish Quality = 0 for normal, 1 for silver, 2 for gold, or 4 for iridium
Fish Difficulty is a number from 5-110, listed in the data file Fish.xnb.

For example, a regular quality sardine (difficulty 30) would net the player (0 + 1) * 3 + (30 / 3) = 13 XP. Trash also follows this formula with a quality and difficulty of zero leaving only the base 3 XP.

XP is multiplied by 2.2 if the player also catches a treasure chest, by 2.4 if the catch was "perfect" and by 5 if the catch was a Legendary fish. These multiplications stack, and are performed in order (first treasure chest, then perfect, then Legendary). If at any point in the calculation the XP is not a whole number, the decimal part of the number is truncated off before performing the next calculation.

For example, catching a perfect Sardine with a treasure chest would earn the player 13 * 2.2 = 28.6 (truncated to 28) XP, then 28 * 2.4 = 67.2 (truncated to 67) XP.

A perfect catch will increase a silver quality fish to gold quality, and a gold quality fish to iridium quality, but it is the original quality that is used in the XP equation.

For example, catching a perfect Iridium quality Sardine would use the original gold quality multiplier, so the player would earn ((2 + 1) * 3) + (30 / 3) * 2.4 = 45 XP.

As another example, catching a perfect gold quality Crimsonfish (difficulty 95) with a treasure chest would net the player ((1 + 1) * 3) + (95 / 3) = 37.67 (truncated to 37) base XP; 37 * 2.2 = 81.4 (truncated to 81) XP; 81 * 2.4 = 194.4 (truncated to 194) XP; 194 * 5 = 970 XP.

Experience level is increased immediately upon harvesting a Crab Pot or catching an item with a fishing pole, but the "level up" window doesn't appear until after going to sleep.

The XP required for leveling up is the same as for all skills:

Lvl Total
Experience
Total Sardines
(No stars)
Total Gold Star Legend Fish
(225XP)
Total Crab Pot
1 100 8 1 20*
2 380 30 2 76
3 770 60 4 154
4 1300 100 6 260
5 2150 166 10 430
6 3300 254 15 660
7 4800 370 22 960
8 6900 531 31 1380
9 10000 770 45 2000
10 15000 1154 67 3000

*Note: The first few levels of fishing cannot normally be completed with Crab Pots, because the player does not have access to Bait until level 2 and Crab Pots until level 3. However, the recipe for Wild Bait can be earned by befriending Linus and viewing his four heart cutscene. Three crab pots can be earned at any Fishing Level by completing the Bundle Purple.png Rák varsa csomag a haltartályban. Completing the bundle without playing the fishing mini-game (or using crab pots) requires 4 fish foraged from the beach and 1 crab obtained by killing crabs in the mines.

Note that an alternative method of gaining Fishing XP is by using Fish Ponds.

Food

Certain cooked dishes will temporarily increase fishing level. Qi Seasoning can be applied to further increase the stat buff for dishes cooked by the player.

Kép Név Leírás Hozzávalók Energia / Életerő Állapothatás Állapothatás időtartama A recept forrása Eladási ár
Chowder.png
Halászlé Ez a tökéletes módja annak, hogy egy hideg tengeri éjszakán felmelegítsd magad. Clam.png Kagyló (1)Milk.png Tej (1) Energy.png 225
Health.png 101
Fishing.png Horgászás (+1) Time Icon.png 16p 47mp

Willy Icon.png Willy (Levél - 3+ HeartIconLarge.png)

data-sort-value="135">Gold.png135g
Dish O' The Sea.png
Tenger gyümölcsei Ez melegen tart téged a hideg tengeri levegőn. Sardine.png Szardínia (2)Hashbrowns.png Tócsni (1) Energy.png 150
Health.png 67
Fishing.png Horgászás (+3) Time Icon.png 5p 35mp Fishing Skill Icon.png Fishing Level 3 data-sort-value="220">Gold.png220g
Escargot.png
Éticsiga Vajban megforgatott csigák, amik tökéletesre lettek sütve. Snail.png Csiga (1)Garlic.png Fokhagyma (1) Energy.png 225
Health.png 101
Fishing.png Horgászás (+2) Time Icon.png 16p 47mp

Willy Icon.png Willy (Levél - 5+ HeartIconLarge.png)

data-sort-value="125">Gold.png125g
Fish Stew.png
Halragu Nagyon hasonlít a szaga a tengeréhez. Bár az íze sokkal jobb. Crayfish.png Folyami rák (1)Mussel.png Éti kagyló (1)Periwinkle.png Parti csiga (1)Tomato.png Paradicsom (1) Energy.png 225
Health.png 101
Fishing.png Horgászás (+3) Time Icon.png 16p 47mp

Willy Icon.png Willy (Levél - 7+ HeartIconLarge.png)

data-sort-value="175">Gold.png175g
Fish Taco.png
Hal taco Ízletes szaga van. Tuna.png Tonhal (1)Tortilla.png Tortilla (1)Red Cabbage.png Vörös káposzta (1)Mayonnaise.png Majonéz (1) Energy.png 165
Health.png 74
Fishing.png Horgászás (+2) Time Icon.png 7p

Linus Icon.png Linus (Levél - 7+ HeartIconLarge.png)

data-sort-value="500">Gold.png500g
Lobster Bisque.png
Homár krémleves Ez az ízletes leves Willy titkos családi receptje. Lobster.png Homár (1)Milk.png Tej (1) Energy.png 225
Health.png 101
Fishing.png Horgászás (+3)Max Energy.png Max Energia (+50) Time Icon.png 16p 47mp

Cooking Channel.png A Szószok Királynője
2. év, a tél 14. napja

Willy Icon.png Willy (Levél - 9+ HeartIconLarge.png)

data-sort-value="205">Gold.png205g
Maple Bar.png
Juhar rúd Ez egy édes fánk, aminek a tetejét gazdagon borítja a juharfa máz. Maple Syrup.png Juharfaszirup (1)Sugar.png Cukor (1)Wheat Flour.png Búzaliszt (1) Energy.png 225
Health.png 101
Farming.png Kertészkedés (+1)Fishing.png Horgászás (+1)Mining.png Bányászás (+1) Time Icon.png 16p 47mp

Cooking Channel.png A Szószok Királynője
2. Év, Nyár 14

data-sort-value="300">Gold.png300g
Seafoam Pudding.png
Tengeri hab puding Ez a finom puding valóban bevezeti Önt a tengeri gondolkodásmódba! Flounder.png Lepényhal (1)Midnight Carp.png Éjfél ponty (1)Squid Ink.png Tintahal tinta (1) Energy.png 175
Health.png 78
Fishing.png Horgászás (+4) Time Icon.png 3p 30mp Fishing Skill Icon.png Fishing (Level 9) data-sort-value="300">Gold.png300g
Shrimp Cocktail.png
Garnéla koktél Egy pazar étvágygerjesztő, amit frissen kifogott garnélából készítenek. Tomato.png Paradicsom (1)Shrimp.png Garnélarák (1)Wild Horseradish.png Vad torma (1) Energy.png 225
Health.png 101
Fishing.png Horgászás (+1)Luck.png Szerencse (+1) Time Icon.png 10p 2mp

Cooking Channel.png A Szószok Királynője
2. Év, Tél 28

data-sort-value="160">Gold.png160g
Trout Soup.png
Pisztráng leves Elég sós. Rainbow Trout.png Szivárvány pisztráng (1)Green Algae.png Zöld alga (1) Energy.png 100
Health.png 45
Fishing.png Horgászás (+1) Time Icon.png 4p 39mp

Cooking Channel.png A Szószok Királynője
14 Fall, Year 1

data-sort-value="100">Gold.png100g

Kincsesládák

During the fishing mini-game, a treasure chest will occasionally appear inside the vertical bar. Treasure chests have their own progression bar, fillable by keeping the green bobber bar behind the treasure chest icon Fishing Treasure Chest.png. If obtained, the player is awarded random bonus loot after catching the fish. Losing the fish also loses the treasure chest.

After successfully catching a treasure chest, after the fish is caught the treasure chest items will appear in a menu. In the case of successfully catching a fish and a treasure chest while inventory is full, the caught fish will appear in the treasure chest menu alongside any treasures caught. Dismissing the menu before putting all of the items into inventory will forfeit the rest of the items.

The base chance of finding a chest is 15%. The probability can be increased with the Magnet (+15%), the Treasure Hunter (+5%), and the Pirate profession (+15%) for a total of 50% chance. This is adjusted by half the value of daily luck, increasing by 5% at best or decreasing by 5% at worst, with the Special Charm adding 1.25%. Food/drink buffs add 0.5% for every point of Luck.

Mutliple items can appear in a treasure chest. If multiple items appear in a chest, the same item can appear in multiple slots. The number of items specified in the table is the number that can appear in a single stack (e.g., at most one lost book appears in a stack, but two lost books are possible if each appears in a different stack).

Luck has a small effect on a treasure chest's contents. Daily Luck slightly increases the chances that various special items appear (as indicated by ≈ in the following table). A Luck buff can increase the number of items in a stack (specifically, it increases the chance that a stack of resources or geodes will double in size). A luck buff also allows better rings to appear (Magnet Ring instead of Small Magnet Ring and Glow Ring instead of Small Glow Ring).

The following is a list of all items that can be found inside Treasure Chests.[7] The "Chance" column provides the probability per treasure chest that the item will appear, if all requirements for the item are met.

Item Number in Stack Fishing Level Required Notes Chance
Rice Shoot.png Rizs hajtás 2-10 Spring only, not at The Beach 15%
Qi Bean.png Qi bab 1-4 Only if the Qi's Crop Quest is active 48%
Iridium Ore.png Irídium érc 1-2 Fishing Zone must be 5 1.1%
Gold Ore.png Arany érc 1-24 Fishing Zone must be 5 9%
Iron Ore.png Vas érc 1-24 Fishing Zone must be 3 or 5, More likely at Fishing Zone 3 5-10%
Copper Ore.png Réz érc 1-24 More likely at lower Fishing Zone values 5-12%
Wood.png Fa 1-24 More likely at lower Fishing Zone values 5-6%
Stone.png 1-24 More likely at lower Fishing Zone values 5-6%
Coal.png Szén 1-24 9-61%
Dressed Spinner.png Díszes műcsali 1 6+ Fishing Zone must be 5 4%
Bait.png Csali 1-15 24-37%
Wild Bait.png Vad csali 2-10 Must know the recipe for Wild Bait

There is an additional 73% chance of 2-4 Wild Bait appearing when two fish are caught simultaneously.

8-9%
Lost Book.png Lost Book 1 Only if at least 1 Lost Book has already been found, and the Museum's Library collection is not complete 4%
Skeletal Tail.png Csontváz farok 1 2+ Only if at least 1 artifact has already been found 2.8-3.1%[8]
Nautilus Fossil.png Nautilusz kövület 1 2+ Only if at least 1 artifact has already been found 2.8-3.1%[8]
Amphibian Fossil.png Kétéltű kövület 1 2+ Only if at least 1 artifact has already been found 2.8-3.1%[8]
Ancient Doll.png Ősi baba 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[8]
Elvish Jewelry.png Elf ékszerek 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[8]
Chewing Stick.png Rágó bot 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[8]
Ornamental Fan.png Díszes legyező 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[8]
Dinosaur Egg.png Dinoszaurusz tojás 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[8]
Rare Disc.png Ritka lemez 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[8]
Ancient Sword.png Ősi kard 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[8]
Rusty Spoon.png Rozsdás kanál 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[8]
Rusty Spur.png Rozsdás sarkantyú 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[8]
Rusty Cog.png Rozsdás fogaskerék 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[8]
Chicken Statue.png Csirke szobor 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[8]
Ancient Seed.png Ősi mag 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[8]
Prehistoric Tool.png Őskori eszköz 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[8]
Dried Starfish.png Kiszáradt tengeri csillag 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[8]
Anchor.png Horgony 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[8]
Glass Shards.png Üveg töredékek 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[8]
Bone Flute.png Csont síp 1 2+ Only if at least 1 artifact has already been found 0.7-0.8%[8]
Geode.png Geóda 1-6 2-49%
Magma Geode.png Magma geóda 1-6 Fishing Zone must be 5 7%
Frozen Geode.png Fagyos geóda 1-6 Fishing Zone must be 3 or 5, More likely at Fishing Zone 3 2-7%
Fire Quartz.png Tűz kvarc 1-4 2+ Fishing Zone must be 5 4%
Ruby.png Rubin 1-4 2+ Fishing Zone must be 5 4%
Emerald.png Smaragd 1-4 2+ Fishing Zone must be 5 4%
Frozen Tear.png Fagyos könny 1-4 2+ Fishing Zone must be 3 4%
Jade.png Jádekő 1-4 2+ Fishing Zone must be 3 4%
Aquamarine.png Akvamarin 1-4 2+ Fishing Zone must be 3 4%
Earth Crystal.png Föld kristály 1-4 2+ Fishing Zone must be 2 or less 4%
Amethyst.png Ametiszt 1-4 2+ Fishing Zone must be 2 or less 4%
Topaz.png Topáz 1-4 2+ Fishing Zone must be 2 or less 4%
Diamond.png Gyémánt 1-2 2+ More likely at higher Fishing Zone values 4-5%
Mixed Seeds.png Kevert magvak 1-3 <2 12%
Neptune's Glaive.png Neptune's Glaive 1 2+ ≈0.6%[9]
Broken Trident.png Broken Trident 1 2+ ≈0.6%[9]
Small Glow Ring.png Apró világító gyűrű 1 2+ ≈0.24-0.32%[9]
Glow Ring.png Világító gyűrű 1 2+ Requires a Luck buff; chance increases with magnitude of buff ≈0.03-0.09%[9]
Small Magnet Ring.png Apró mágnes gyűrű 1 2+ ≈0.24-0.32%[9]
Magnet Ring.png Mágnes gyűrű 1 2+ Requires a Luck buff; chance increases with magnitude of buff ≈0.03-0.09%[9]
Amethyst Ring.png Ametiszt gyűrű 1 2+ ≈0.05%[9]
Topaz Ring.png Topáz gyűrű 1 2+ ≈0.05%[9]
Aquamarine Ring.png Akvamarin gyűrű 1 2+ ≈0.05%[9]
Jade Ring.png Jáde gyűrű 1 2+ ≈0.05%[9]
Emerald Ring.png Smaragd gyűrű 1 2+ ≈0.05%[9]
Ruby Ring.png Rubin gyűrű 1 2+ ≈0.05%[9]
Treasure Chest.png Kincses láda 1 2+ ≈0.24%[9]
Prismatic Shard.png Prizmás töredék 1 6+ ≈0.012%[9]
Strange Doll (yellow).png Strange Doll 1 2+ Possible even if no artifacts previously found ≈0.12%[9]
Strange Doll (green).png Strange Doll 1 2+ Possible even if no artifacts previously found ≈0.12%[9]
Iridium Band.png Irídium szalag 1 2+ ≈0.12%[9]
Sneakers.png Sneakers 1 pair 2+ ≈0.012%[9]
Rubber Boots.png Rubber Boots 1 pair 2+ ≈0.012%[9]
Leather Boots.png Leather Boots 1 pair 2+ ≈0.012%[9]
Work Boots.png Work Boots 1 pair 2+ ≈0.012%[9]
Combat Boots.png Combat Boots 1 pair 2+ ≈0.012%[9]
Tundra Boots.png Tundra Boots 1 pair 2+ ≈0.012%[9]
Thermal Boots.png Thermal Boots 1 pair 2+ ≈0.012%[9]
Dark Boots.png Dark Boots 1 pair 2+ ≈0.012%[9]
Firewalker Boots.png Firewalker Boots 1 pair 2+ ≈0.012%[9]
Genie Shoes.png Genie Shoes 1 pair 2+ ≈0.012%[9]
Golden Egg.png Arany tojás 1 2+ Requires achieving Perfection ≈0.12%[9]

Ajándékok

Bizonyos helyeken horgászva, ajándékos dobozokat lehet szerezni, amelyek bútort vagy kalapokat tartalmaznak. Ezek lehetnek:

Kép Megnevezés Hely
'Boat'.png
"Hajó" Horgássz a Strand Farm délnyugati pontján.
Decorative Trash Can.png
Dekoratív kuka Horgássz a Közösségi központtól nyugatra, Pelikán Városban. Ez a tárgy a bútorkatalógusban is megtalálható.
Foliage Print.png
Lomb lenyomat Horgássz a folyóban, nyugatra a Gyömbér sziget északi részétől.
Frog Hat.png
Béka kalap Horgássz a Gourmand Frog's cave on Ginger Island.
Gourmand Statue.png
Falánk szobor Fish in the Pirate Cove on Ginger Island.
Iridium Krobus.png
Irídium Krobus Fish at the southernmost point of Cindersap Forest near the entrance to the Sewers with a fishing level of at least 15.
Lifesaver.png
Mentőöv Fish in the backroom of Willy's Fish Shop.
'Physics 101'.png
"Fizika 101" Fish in the Volcano Caldera.
Pyramid Decal.png
Piramis matrica Fish in the southern pond in the Calico Desert.
Squirrel Figurine.png
Mókus figura Fish at the west edge of the river in an area on Ginger Island accessible through the volcano.
'Vista'.png
"Kilátás" Fish in the pond outside the Spa to find a 'Vista' painting. (Cannot be obtained in Winter.)
Wall Basket.png
Fali kosár Fish in the Secret Woods pond during any season.

Achievements

There are 4 Achievements related to Fishing. Note that catching Green Algae, White Algae, or Seaweed counts towards these achievements.

  • Fisherman (Catch 10 different fish)
  • Ol' Mariner (Catch 24 different fish)
  • Master Angler (Catch every fish)
  • Mother Catch (Catch 100 fish)

Bugs

  • On iOS and Android, there is a bug that alters most the Fishing Zone at most locations. The fishing zone is effectively calculated as if the bobber were located one tile northwest of its actual location. Therefore, casts to the south and east typically have a lower zone than they should; casts to the north and west typically have a better zone. This bug affects fish size/quality and treasure chest contents, but it does not affect the locations where Legendary Fish can be caught.

References

  1. See Tools/FishingRod::doStartCasting in the game code.
  2. The fishing zone is calculated by the function FishingRod::distanceToLand; the value is assigned to the variable clearWaterDistance.
  3. 3,0 3,1 3,2 The fish size and quality are determined by the functions FishingRod::startMinigameEndFunction, BobberBar::BobberBar, BobberBar::update, and FishingRod::doPullFishFromWater.
  4. The effects of bubbles on fishing bite times is handled in FishingRod::DoFunction, specifically at if (location.fishSplashPoint != null). The effect of bubbles on fish type is also in FishingRod::doFunction in the call to location.getFish, where the argument waterDepth is set to clearWaterDistance + (splashPoint ? 1 : 0).
  5. The bubbles, or 'fishSplashPoint' is placed in GameLocation::performTenMinuteUpdate.
  6. See Tools/FishingRod::doPullFishFromWater in the game code.
  7. The contents of a treasure chest are determined by FishingRod::openTreasureMenuEndFunction.
  8. 8,00 8,01 8,02 8,03 8,04 8,05 8,06 8,07 8,08 8,09 8,10 8,11 8,12 8,13 8,14 8,15 8,16 8,17 8,18 8,19 The chance of an artifact appearing in a treasure chest is higher if Lost Books are not possible, e.g., after the Museum's collection is complete.
  9. 9,00 9,01 9,02 9,03 9,04 9,05 9,06 9,07 9,08 9,09 9,10 9,11 9,12 9,13 9,14 9,15 9,16 9,17 9,18 9,19 9,20 9,21 9,22 9,23 9,24 9,25 9,26 9,27 The chance of a special item appearing in a treasure chest is adjusted by LuckModifier, which is set to (1 + DailyLuck) * FishingZone/5. This means that fishing zone is the most important factor, as special items are 5x more likely to be found when caught in a fishing zone of 5 instead of 1. Special items are only 1.25x more likely to be found with maximum daily luck (0.125) instead of minimum (-0.1). For example, the chance of finding a Broken Trident varies from 0.075% (DailyLuck=-0.1, FishingZone=1) to 0.469% (DailyLuck=0.125, FishingZone=5). The page lists the chance of finding special items with neutral luck and Zone=5.

History