Harc

A lap korábbi változatát látod, amilyen Margotbean (vitalap | szerkesztései) 2020. november 30., 15:01-kor történt szerkesztése után volt. (alphabetize language links)
Robin building.png
„Még mindig sok munkám van...”
— Robin

Hiányos fordítás

Ezt a cikket vagy szakaszt nem fordították le teljesen magyarra. Üdvözlünk az oldal fordításával.
Utoljára szerkesztette Margotbean 2020-11-30 15:01:27.

A harci képesség a szörnyekkel való küzdelemhez kapcsolódik a bányákban, a koponya barlangban vagy a Vad Farm.

During the first few days in Stardew Valley, the mines are closed due to an accident by Joja Corporation. On or around day 5, the player will receive a letter in the mail from Joja Corp, explaining that the landslide blocking the mines has been cleared, and the mine entrance will be open. At this point, combat becomes available to players who have not chosen the Wilderness Farm.

Combat is increased by killing monsters. Each increase in Combat Level adds one or more Crafting or Cooking recipes and may add HP (health points) to the player's health meter.

Experience level is increased immediately upon slaying a monster, but the "level up" window doesn't appear until the player sleeps (or until all players sleep in multiplayer).

Combat Skill Icon.png Combat Skill

Level 1 Level 2 Level 3 Level 4 Level 5
Barkácsolás recept: Barkácsolás recept: Föző recept: Barkácsolás recept: Válassz szakmát:
  Erős gyűrű   Élet elixír   Tálalt gyökerek   Harcos gyűrű   Fighter
All attacks deal 10% more damage.
(+15 HP)
  Scout
Critical strike chance increased by 50%.
(+0 HP)
Level 6 Level 7 Level 8 Level 9 Level 10
Barkácsolás recept: Barkácsolás recept: Barkácsolás recept: Barkácsolás recept: Fighter: Scout:

  Ragacs tojásprés

  Fokhagymaolaj
  Yoba gyűrűje

  Ragacs inkubátor

  Robbanó lőszer
  Irídium szalag  Tintahal tintás ravioli   Brute
Deal 15% more damage.
(+0 HP)
  Acrobat
Cooldown on special moves cut in half.
(+0 HP)
  Defender
+25 HP.
  Desperado
Critical strikes are deadly.
(+0 HP)

Choosing the Scout Profession increases Critical Strike chance by the following formula: critChance += critChance * 0.5. All critical strike chance bonuses are multiplicative, not additive: around 5-10% depending on your weapon.

For example if using two aquamarine rings (which increase critical chance by 10% each), the chance to critical hit with the Scout profession would be calculated as: [base * 1.5 * 1.1 * 1.1].

The Desperado profession increases the damage of critical hits from roughly x3 to approximately x21. Combined with the effects of Scout, the chance to land a critical hit is roughly 2%, resulting in approximately 42% extra damage in the long term. This damage percent is however not entirely accurate as critical strike damage can possibly exceed a target's remaining health.

The maximum critical chance is 10.89%, achieved with a Wicked Kris, an Aquamarine Ring in each ring slot, and the Scout profession.

Experience Points

The following table lists the experience points gained for killing the indicated monster. (This data can be found in Data\Monsters.xnb as well as the constructors for Grub and Fly in the game code. In the Quarry Mine and dungeon floors of the Mines, monster data are set by MineShaft.getMonsterForThisLevel and the constructor for Bat in the game code.)

Monster Experience (XP)
Green Slime 3
Dust Sprite 2
Bat 3
Frost Bat 7
Lava Bat 15
Iridium Bat 22
Stone Golem 5
Wilderness Golem 5
Grub 2
Fly 10
Frost Jelly (i.e., Blue Slime) 6
Sludge (i.e., Red, Purple, Copper, or Iron Slime) 10
Ghost 15
Duggy 10
Rock Crab 4
Lava Crab 12
Iridium Crab 20
Squid Kid 15
Shadow Brute 15
Shadow Shaman 15
Skeleton 8
Metal Head 6
Bug 1
Mummy 20
Big Slime 7
Serpent 20
Mutant Grub 6
Mutant Fly 10
Pepper Rex 7
Haunted Skull 15

Stat Bonus

Consuming certain foods or drinks, wearing particular Footwear or Rings, and choice of Weapon can all give Stat Bonuses that affect the player's Combat ability.

  Attack affects how much damage the player does with each weapon strike.

  Crit. Power adds additional damage when hitting a critical strike.

  Defense affects how much damage the player takes from enemy strikes.

  Immunity affects the chance to be afflicted with certain debuffs.

The   Weight of a weapon affects how far an enemy will be knocked back when struck with the weapon.

  Weapon Speed and   Player Speed are also a factor in successful Combat.